Annie Build Guide by Maphis

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League of Legends Build Guide Author Maphis

Annie: Small girl, hard nukes

Maphis Last updated on May 3, 2012
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by Darius play » September 11, 2011 5:39pm | Report

Kappash wrote:

Wouldn't recommend getting BV so soon and the W over Q thing confuses me. You do know it's CD is 2 times as low right........?


Like he explained, early deathcap is enough ap early game, so mid game u can build a little sustain. Its a must have against some champs like blitzcrank, kassadin, leblanc, tf. If not against u, its still a lot of mr so u can dive more without being killed. Early deathcap is enough to nuke anything besides dps/tank down. As for w over q, is the difference in damage.. it does a little more dmg and scales better. Besides that it also is an aoe, so u can farm better and stun whole teams. Its all in his guide read it!

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by Kappash » September 13, 2011 2:18am | Report

VOTED +1

@ Above/OP
I was asked to reconsider but taking BV this early is a waste still. The scaling should not be taking in consideration as you get it at level 1 too. And yes the base damage might be better but your CD of your Q is twice as short.
Something else: I wouldn't get GA in a standard build either.

I'll change the vote but it does not deserve a +1 imo as it's far from perfect and should not be followed at higher elo's.

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by Kappash » September 13, 2011 2:19am | Report

Well, I can;t cancel out the negative vote so I'll just let you have the +1 but it's undeserved.

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by Duke of Juke » September 15, 2011 10:24pm | Report

VOTED +1

Very good build. Represents two of the most common build paths I take with Annie. I'm a very strong supporter of the boots + 3 health pots for starter items, and then either a catalyst or 2 Doran's Rings on first trip back, it's good to see someone else who's found this to be effective. I've found taking Disintegrate first to be more effective, as it's far better for its last-hitting ability. It's always a little hard to tell from the build, but it seems like you don't give a whole lot of credit to Molten Shield; this is one of the abilities that makes Annie stand apart as a mage, making her a fair amount less squishy than others, even with a little built in thornmail effect. I don't max it first or anything stupid like that, but I usually throw a second or third rank in before the end; the main source of damage on both of her other main spells after early-mid game is her AP ratio anyway, and getting 10-20 additional Armor and Magic Resist is a fantastic buff for Molten Shield. It's saved my sorry *** more times than I can count, and I always encourage Annie players to consider it more than just an underrated ability, only good for stacking Pyromania towards her stun. I like the build a lot, though, keep up the good work.


Jukin'.

Check out my Akali build below. Feedback always appreciated and reciprocated.


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by Maphis » September 16, 2011 2:11am | Report

Alot of thanks for the comments so far, they really help alot. I will be giving an overhaul to some sections thanks to some feedback; keep 'em coming!


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by jhoijhoi » September 28, 2011 6:33am | Report

VOTED +1

Get rid of your second build? Just list RoA as a situational item in the item list. It's better to have one build displayed, and then all situational items explained later on.

+1 for the aesthetically pleasing guide though :)




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by jus2way » September 29, 2011 4:38am | Report

VOTED +1

Awesome guide dude :)

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by Beeswarm17 » October 5, 2011 9:02am | Report

Quoted:
Annie's ultimate; this deals huge AOE damage and summons a controllable bear that does constant AOE damage and can autoattack. Combined with your Pyromania this can stun an entire team and win you the game right there if used at the right moment. It is also a great


Found this under your skills section. Could you finish that sentence please? You have me very curious. :)

Also, how do you change runes in game? I noticed you talked about choosing HP quints when you know that you'll have a tough lane. How do you do that? I was pretty sure runes (unlike masteries) were unchangeable while in game.


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by Maphis » October 6, 2011 4:23am | Report

Beeswarm17 wrote:



Found this under your skills section. Could you finish that sentence please? You have me very curious. :)

Also, how do you change runes in game? I noticed you talked about choosing HP quints when you know that you'll have a tough lane. How do you do that? I was pretty sure runes (unlike masteries) were unchangeable while in game.


Kinda long time ago that I wrote that sentence I don't know if I was trying to say something about the skill or about the bear so I just removed that stub ;p

About the runes, I wasn't talking about in-game but before the game; I consider draft mode the only "serious" mode in LoL, in draft mode you are able to determine who you are going to play against 90% of the time. I used to have like 4 AP pages depending on different lane setups and I switched between them. When I play normals I take the standard rune setup I have listed at the top of the page.


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by Beeswarm17 » October 6, 2011 1:26pm | Report

Lol, that works, too.

Still though, it made it sound like you were deciding runes during the champion select screen, so I was a bit confused. If you are using separate rune page setups, that's another story, though. I'm one of the poor broke people that started the game with two rune pages and recently purchased a third, so that thought didn't cross my mind. It makes sense, though, so thank you for clarifying.

I'll decide whether to upvote this or not after trying it out a bit. I don't play annie often, though. Don't worry about a downvote from me, though. I'm not going to do that to something that you've clearly put a lot of effort into.


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