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Annie General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Annie Support Carry - S4

Last updated on March 17, 2014
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Why this build works

This build gives lots of AP, and because of Annie's HARD CC with her passive, early game she can wreck HARD. Honestly this build is more for bronze, silver, and low gold people. It allows you to do TONS of DMG, CC hard, and poke as a support. Annie's burst can also catch the enemies off guard, especially if you E for your 4th passive stack, flash, and then ult. They'll never see it coming. In laning phase, her ult is really powerful. Like, REALLY powerful. A good ult can really change the tide of the laning phase, whether they get away and you can zone them, or you get a double and they have to play seriously cautious. The only real bad thing about Annie is that she has no mobility, except flash, and that if she falls off, she falls off hard. You'll need an ADC that isn't terrible to do this, so if your in a game, and someone is forced into ADC, and they suck at ADC, it's probably not the best idea to run Annie support.

P.S. This is my first guide! I hope you liked it.

P.S.S. I run exhaust on Annie because enemy's like Caitlyn and Tristana can get away from the stun quickly. Exhaust almost guarantee's a kill if someone get's away. You can run ignite, but I prefer exhaust.


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