Annie Build Guide by harotha
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I'm sure you already know what Annie is all about, so I won't focus much on beginner things like I max this and don't max that.
This is just a simple - straight to the point guide on item build/masteries/runes.
Just a little break down of runes and why;
Greater Mark of Insight sizex9 There really isn't anything better for a mage.
Greater Seal of Scaling Ability Powerx9 This choice is a bit different than most standard caster rune pages. Simply put - Annie doesn't need mana regen. The ability to Farm with her Q and never run out of mana is too good to waste mana regen runes on.
You could use Flat AP seals such as Greater Seal of Ability Power if you're cheap, both are ok.
Greater Glyph of Scaling Ability Powerx9 Again, this is a little different than most casters. Annie already has low cool downs, and with 9/0/21 there really is no need for cd/level or flat cd blues. I personally think it would be another waste on her, however runes vary from person to person, pick what suits your play style.
I also recommend Greater Glyph of Ability Powerx9 if you prefer a more aggressive early game. The little boost you get helps for early harass, however, if you decide on the alternative and get flat AP blue then you should also get flat AP yellow. They both compliment each other very nicely.
Greater Quintessence of Ability Powerx3 - This was a tough one. I always used flat HP quints on everything, I fell inlove with having more than 4 health bars at level one. However, I quickly realized that flat HP doesn't really help you past level 6, but 15 AP still has a bigger presence in the laning phase.
There are a few different ways to build Annie, what items you prioritize first change from game to game.
for starts you could choose a Doran's Ring for the early health.
A lot of problems people have early game is that they are just too aggressive. Taking more hits than they need to, harassing in the middle of the enemies creep wave taking constant damage from minions.
So Doran's (I guess?) Allows you to get away with this, kind of. Not a fan of starting with this though.
If you know how to play passive Aggressive and pick your fights, there's no reason not to rush your core items faster. Thus why I start with Sapphire Crystal and grabbing Health Potionx2.
You should be able to complete a catalyst relatively early, pretty much making you an unmovable object in lane.
Another option is Boots of Speed and Health Potionx3 Great choice against champs with skill shots.
LATE GAME ITEMS RARELY MATTER. Yes, it's true. (ok, kind of not.)
Void Staff Is great if they have a lot of MR.
Getting another Catalyst of Aeons and turning that into a Banshee's Veil if you're getting focused
- alternatively -
Zhonya's Hourglass Adds quite a bit of armor and a 1.5 second immunity to anything.
Flash - (Personally, a must have, Flash > R is just too good)
Ignite - (Great for early kills, plus it does true damage.)
Exhaust - (another great Summoner, matter of tastes)
Ghost - (I feel this Summoner is obsolete, slows stacks and it's very situational.)
(Any combination of Escape + Aggressive summoner is ideal)
Situational, not always good. Though, not bad choices.
Summoners you should never take:
Clarity - If you take this I will beat the **** out of you.
Last hitting with Annie is bit awkward and a little hard to get use to at first. Luckily your Q is on a 3 second CD at level 1 and it restores the full mana cost if you use it on something as a last hit. So farming with Q is an obvious mechanic every Annie player does.
If you need to push your lane in a hurry you can obviously use your W, but it won't one-shot minions until about 200 AP, and even then only caster minions.
A little tip I thought I'd share, bait your stun.
If your shield is on CD, quickly get 4 stacks on your passive and make yourself visible to the enemy team (Don't get right in their faces though) they will instinctively think your stun is not close to ready and try to catch your with pants down, immediately activate your shield and your stun is up and ready with little effort.
One more thing: Summoner spells charge your passive, keep this in mind. ;)
Thanks for taking the time to read my short, yet terrible guide.
If you have any questions feel free to contact me in-game or through Mobafire.
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