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Annie Build Guide by rise

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author rise

Annie: Tibbers!

rise Last updated on January 25, 2012
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Team 1

Ability Sequence

1
3
10
12
13
Ability Key Q
2
5
7
8
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Annie is one of my main ap casters that I play because she was fairly easy to pick up and we usually won when I played Annie so I kept playing her. I'm here to share my build so maybe more people will play Annie. I am not a pro player by any means, but i find that I do well with this build.

Second build is for pure damage, but you are a lot more squishie. I use the second build now except for against Leblanc. Shes too strong early game.
Credits to jhoijhoi for the template, which you can find here.


Guide Top

Pros/Cons

spaaaaaaaaaaaaaace
Pros


+ Great nuker
+ Tibbers! (AOE stun)
+ Disintegrate is great for last hitting

space

space
Cons


- Squishy
- Short range for spells
- Kind of creepy


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Mana Regeneration
3

Greater Seal of Armor
6

Greater Glyph of Scaling Ability Power
3

Greater Glyph of Scaling Magic Resist
6

Greater Quintessence of Ability Power
2

Greater Quintessence of Movement Speed
1

Preferred Runes
Optional Runes


Guide Top

Masteries

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
1/5
3/1
2/1
3/5
  • Pretty much the standard 9/0/21 set up for casters.
  • You can also go 21/0/9 if you really want more damage, but i prefer the decreased cd in the utility tree.


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Summoner Spells


Flash: Great for initiating (flash Tibbers) and running away, great for all champs
space
Ignite: Gives you that extra damage to finish off enemies
space
Exhaust: Some people prefer this over ignite, great for chasing and shutting down carries


Guide Top

Abilities


  • Pyromania: Use stun for harassing early game, but save it for Tibbers when you get ult
  • Disintegrate (Q): Use this skill to last hit minions with because it gives back mana when you do
  • Incinerate (W): Use after disintegrate to harass, also good for farming after you have some ap
  • Molten Shield (E): Use to build up stun, also nice to have up if taking damage
  • Summon: Tibbers (R): Use with stun for max damage, try to get more than one person in team fights to ensure a victory, you can control Tibbers by hold down ctrl while clicking


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


I get two points in Disintegrate to help with last hitting and max Incinerate first because it does more damage (higher ap ratio and base dmg). I get one point in Molten Shield because it helps to build up stun and the extra armor and magic resist can save your life. Then i max Disintegrate and Molten Shield last. Of course always get Summon: Tibbers when available.


Guide Top

Items


Core
  • : The health potions give great sustain in lane and the boots help with dodge those skill shots ( Brand, Orianna, Lux, Morgana)
  • : It gives you great sustain and scales nicely into late game
  • : Gives you magic pen so your spells hit harder
  • : Pretty much standard on all ap casters, damage ftw
  • : For late game when enemies usually start building magic resistance
  • : Gives nice stats for the price, don't underestimate it, i usually get after ROA
Optional
  • : More health and ap are never bad, the passive is nice too
  • : If you find yourself dying a lot to casters, get this for the magic resist
  • : Gives decent ap and armor, the active is very nice (don't forget to use it)
  • : If you need more magic resist and survivalbiliy


Guide Top

Gameplay

Farming

Annie should always get mid because she cant't jungle and needs the farm.
You should focus on last hitting with your q and harass when your stun is up. Try not to harass until lvl 3 or you'll run out of mana. ALWAYS buy wards. Wards win games.
Teamfights

Your role in a team fight is to nuke down the other teams squishy s. Try to go in after your tank/initiator. You combo is flash, tibbers, w, q, and then ignite to finish off.


Guide Top

Summary

I hope you enjoyed my guide. Please let me know what you think. If you down vote, please give a reason why in the comments. I'm open to constructive criticism.

I'll try to add more to the guide when i get more time.

Credits to jhoijhoi for the template, which you can find here.


Guide Top

Summary

I hope you enjoyed my guide. Please let me know what you think. If you down vote, please give a reason why in the comments. I'm open to constructive criticism.

I'll try to add more to the guide when i get more time.

Credits to jhoijhoi for the template, which you can find here.