Annie Build Guide by Foreigner
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
She does so much burst damage and can be a huge game changer. In my opinion one of the best and dirtiest mages. Annie has a very good stun which can be an AOE stun or just single target stun. She has a very useful pet which deals very good dmg and is basically a sunfire cloak which helps kill creeps and rack in the money as well,also he can be used as a turret diver (takes all the dmg while you destroy the turret). Her Disintegrate makes it so you never run out of mana as long as you play smart with Annie and get last hits.
Pretty simple build for a mage, and its very self explanatory. You receive mana, health, and mana regen. Also buffs up your ghost, reduces your spell cooldowns, and you receive more experience as well as a 1% speed increase. As Well as more AP, and magic penetration by 15%.
[Start of with Rubyfor some health early on. since you can use your Q to not waste your mana but last hitting creeps, you don't need the mana ruby, and you can start building catalyst]
Grab boots quickly after so you can move around and be nimble.
Catalyst the Protector
+290 Health +325 Mana UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.
[grab catalyst to keep mana and health up (can be a life savor too, keep that in mind)]
Tear of the Goddess
+350 Mana +7 Mana Regen per 5 sec UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana, up to a maximum of twice in a six second period; bonuses cap at +1000 Mana.
[This is where a lot of people would finish there rod of ages, but instead i get tear of god so i can start getting the benefits from its passive]
Rod of Ages
+450 Health +525 Mana +60 Ability Power Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana, and +20 Ability Power. UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.
[Grab the rod of ages first since you want to use time to your advantage to reap the benefits of the passives, ALWAYS grab this before archangels staff because you already start getting the passive from the tear]
+400 Mana +25 Mana Regen per 5 sec +45 Ability Power Passive: 3% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana.
[Finish the staff and get a nice passive, which by this point should be increased plenty by your rod of ages and tear]
+140 Ability Power UNIQUE Passive: Increases Ability Power by 30%
[Easy, you receive +140 AP oh baby.. and increases your AP by 30% which should take in the rod of ages and archangels passive buffs]
Now the next two items depend on what you prefer/ what your facing...
Rylai's Crystal Scepter
+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
[You can go with Rylais if you want more HP + your reap the benefit of its slow, which is my preference]
+70 Ability Power UNIQUE Passive: +40% Magic Penetration
[If they are building anti-mage and stacking magic resistance this should deal with it]
+100 Ability Power +50 Armor UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown.
[If you find yourself being focused, use this to your advantage to get out of ults or to take focus off of you so your team can kill the person, this skill is very handy, but if your not used to using it i wouldn't grab it. Also +50 armor why not..]
+350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 2 second cooldown.
[This is a great skill to use because not only do you get more AP but you get 7% movement speed increase, which may not sound like much, but trust me it helps. Don't forget its passive either, when you have a 500-700 AP a basic attack of that fortitude tagged along with your burst damage. GG noobs :p
Spells to use
Flash can be used in a number of ways. First you can use it defensively or offensively. Use it to escape but flashing through walls, or use it to get out of an enemies ult (Nunu's for example). Or use it to charge towards someone who has ranged abilities and won't let you get near.
If you find yourself dying in the beginning this may be useful and especially for gank situations. Also if you haven't unlocked anything else this is a good starter spell. However it depends on if your playing 3's or 5's. If your playing 3v3 heal is more useful, while clarity is more beneficial for 5's since you don't have to go back for mana as much.
Ghost can be used to catch up or run away from opponents simple as that. Some prefer this over flash because once you use flash if you mess up your screwed, and ghost is beneficial when chasing down opponents. for Annie i would recommend this so you always keep your enemy from retreating
Great combo move! if you hit the enemy with disintegrate stun followed by incinerate and then pop on ignite its a **** ton of damage and will most likely kill early game. If they have a little more health, chase with ghost and deal another disintegrate which has pretty good range. Or just a great finishing move in general, but if you use it with your burst attacks its just dirty :D also halves all of healing skills which is useful when facing healers like nidalee, sona, etc..
Ignite damage by level
lvl 1: 70
lvl 2: 90
lvl 3: 110
lvl 4: 130
lvl 5: 150
lvl 6: 170
lvl 7: 190
lvl 8: 210
lvl 9: 230
lvl 10: 250
lvl 11: 270
lvl 12: 290
lvl 13: 310
lvl 14: 330
lvl 15: 350
lvl 16: 370
lvl 17: 390
lvl 18: 410
Spells That Aren't As Useful
It's your choice, but when you already have mana regen in my item combination and your Q skill, this spell would be a waste of space on your list, but if you find yourself that low on mana go for it..
Spells to never touch:
Smite and Revive, annie does NOT jungle and revive is not as good as other summoner skills, don't waste your time on it.
- Great Passive
- Great Aoe
- Game changing stun
- Great early/mid game
- Great Solo Laner
- Easy to learn
- Timbers becomes great distraction (you can use your pet to attack enemies who are chasing after you, weakening them till you get your abilities/stun ready)
- Fun skins (doesn't really effect your game but doesn't it look cute?!)
- Need to be good at last hit creeps
- Can be weak towards the end game (depends how you play)
- Usually Focused (easy way to fix this..play smart :p)
- Some say her voice is annoying..ok..two words..Penta Kill..nuff said.
How To Play
Start off with disintegrate and get used to timing the last shot in on minions to keep your mana up. once you use it 5 times you get your stun. You really shouldn't be attacking your enemy champion until level 2, because your first attack won't do enough damage to kill them even if you manage a stun. Instead once the stun is over they will either run so you can't kill them or attack you if they are stronger. Your second level you need to get incinerate. use both skills to get your stun and set it up so you use disintegrate first followed up by incinerate and if there health is low drop ignite spell on them and you will have time to walk away fine and they will burn out and die, if it looks like they need more spell. After you case your stun and get close to use your incinerate make sure you are in front of them in case your ignite doesn't kill them to give a final blow with disintegrate, as its range is pretty good. Don't forget you have ghost to chase them down and peace out, IF you can hit them without getting killed by turret. Continue getting minion kills it's very important to level quickly. Focus on the stuns and help teammates out by getting some nice team kills and ganks going.
Use your stun to your advantage and pay attention to the map. If anyone is low on health get your stun first and use disintegrate since its your longest range spell. followed by your bear then incinerate, and if you have ignite its game over. stack up your ability power and you might not even need to use all your spells. Continue killing minions and continue killing champions. If you find yourself dying allot, then stay behind your tanks and wait for them to focus on the tank and deal your stun and damage and run back. Even assists give you money or stacks, which is better then nothing.
Use your combo moves .. at this point you should be stacked with AP and nothing should be able to kill you even if they double team you since your stuns can also be used with your bear or incinerate. so you can stun more then one person and just use your skills to chase them away and pop on ghost to chase/run if ganked. Now remember that Annie can be weaker end game, especially if the other team has picked up some items, so at this point work with your teammates to pick off champions who are jungling and work with them to pick of fleeing members with your stuns.
Overall fun champion to play and a great team asset. One of the best nukes in the game, and easy to play and get used to. I hope this helps people with their build! Good luck and have fun!
Also please let me know if you have any problems with my build, and let me know why you are going to give me a negative review so i might change your mind. :)