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Spells:
Cleanse
Ghost
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Maybe you played with me in the past, my summoner names are:
Fenatti (US)
Skeltasoth (EU)
There are 3 options I tried:
1. Page full of Attack Speed (Alacrity)
2. Page full of Critical Damage (Furor)
3. Page full of Critical Chance (Malice)
1. Page full of Attack Speed (Alacrity)
Pros:
+ Easy to get first kills under turret.
(Why? Beucase when you are tanking turret on lvl 6+ with Rage used you will have 0% of your health and ALMOST 100% Crit Chance just with Masteries and first items, so everything except Critical Chance will be useful.)
+ Good late game.
(You won't be able to max Attack Speed anyway, but you will need it for sure.)
Cons:
- Bad early game.
(Hard to get some Bloodlust stacks.)
2. Page full of Critical Damage (Furor)
Pros:
+ Easy to get first kills under turret.
(Why? Beucase when you are tanking turret on lvl 6+ with Rage used you will have 0% of your health and ALMOST 100% Crit Chance just with Masteries and first items, so everything except Critical Chance will be useful.)
+ Good late game
(There's no Critical Damage cap.)
Cons:
- Bad early game.
(Hard to get some Bloodlust stacks.)
3. Page full of Critical Chance (Malice)
Pros:
+ Good early game.
(Easy to get stacks!)
Cons:
- Hard to get first kills under turret.
(Why? It's obvious, you haven't any HP, your Critical Chance ALMOST caps, you don't need any more Critical Chance.)
- Bad late game.
(Compared to Attack Speed and Critical Damage runes late game is bad for us because with Phantom Dancer, Infinity Edge, Green Elixir and Masteries you will crit every hit even without Critical Chance runes.)
So which rune page will you use? It's really hard to choose, I am using different page every game. Critical Chance is useless in late game, but helpful before (except early turret diving compared to other runes). Critical Damage is funny, very funny. It's easy to score First Blood on solo lane with these runes. Attack Speed is coolest IMO, it helps you during the whole game.
1. Page full of Attack Speed (Alacrity)
2. Page full of Critical Damage (Furor)
3. Page full of Critical Chance (Malice)
1. Page full of Attack Speed (Alacrity)
Pros:
+ Easy to get first kills under turret.
(Why? Beucase when you are tanking turret on lvl 6+ with Rage used you will have 0% of your health and ALMOST 100% Crit Chance just with Masteries and first items, so everything except Critical Chance will be useful.)
+ Good late game.
(You won't be able to max Attack Speed anyway, but you will need it for sure.)
Cons:
- Bad early game.
(Hard to get some Bloodlust stacks.)
2. Page full of Critical Damage (Furor)
Pros:
+ Easy to get first kills under turret.
(Why? Beucase when you are tanking turret on lvl 6+ with Rage used you will have 0% of your health and ALMOST 100% Crit Chance just with Masteries and first items, so everything except Critical Chance will be useful.)
+ Good late game
(There's no Critical Damage cap.)
Cons:
- Bad early game.
(Hard to get some Bloodlust stacks.)
3. Page full of Critical Chance (Malice)
Pros:
+ Good early game.
(Easy to get stacks!)
Cons:
- Hard to get first kills under turret.
(Why? It's obvious, you haven't any HP, your Critical Chance ALMOST caps, you don't need any more Critical Chance.)
- Bad late game.
(Compared to Attack Speed and Critical Damage runes late game is bad for us because with Phantom Dancer, Infinity Edge, Green Elixir and Masteries you will crit every hit even without Critical Chance runes.)
So which rune page will you use? It's really hard to choose, I am using different page every game. Critical Chance is useless in late game, but helpful before (except early turret diving compared to other runes). Critical Damage is funny, very funny. It's easy to score First Blood on solo lane with these runes. Attack Speed is coolest IMO, it helps you during the whole game.
Items above are right, but there's something you should change.
Buy Mercury's Threads instead of Berserker's Greaves.
If:
- You haven't Cleanse
- There's a lot of Crowd Control
- There's a lot of AP Casters
Buy Black Cleaver instead of 3th Bloodthirster.
If:
- They bought Thornmails against you
- There's more than 1 Tank
Buy Mercury's Threads instead of Berserker's Greaves.
If:
- You haven't Cleanse
- There's a lot of Crowd Control
- There's a lot of AP Casters
Buy Black Cleaver instead of 3th Bloodthirster.
If:
- They bought Thornmails against you
- There's more than 1 Tank
Skill Sequence above is right, but I'll let you remember it.
Get Q first for Damage and Heal.
On your next level get E to run away or catch someone.
Then Q again.
And W for amazing slow!
Get Q on level 5.
R on 6.
Now max your Q as fast as possible.
Then W for better slow.
And last E for additional, but low damage.
Of course add point to your R when it's possible.
I would like to tell you that there are hidden abilities what means that usually player forgets about it.
Mocking Shout:
- Descreases physical damage from champions around you when used
- Glows like it's possible to activate when there's someone in stealth next to you
(It saved me a lot of times, usually when I am trying to recall with around 10% of my health, stealthed champion appears what means that my W glows and i can run through wall.)
Get Q first for Damage and Heal.
On your next level get E to run away or catch someone.
Then Q again.
And W for amazing slow!
Get Q on level 5.
R on 6.
Now max your Q as fast as possible.
Then W for better slow.
And last E for additional, but low damage.
Of course add point to your R when it's possible.
I would like to tell you that there are hidden abilities what means that usually player forgets about it.
Mocking Shout:
- Descreases physical damage from champions around you when used
- Glows like it's possible to activate when there's someone in stealth next to you
(It saved me a lot of times, usually when I am trying to recall with around 10% of my health, stealthed champion appears what means that my W glows and i can run through wall.)
How to get money as Tryndamere?
Farm everytime when it's possible. Usually in end of the game I have killed way more minions than anyone. Also, dive turrets for first kills, you need them.
Twisted Treeline or Summoner's Rift?
Tryndamere is better in Twisted Treeline (3V3) than in Summoner's Rift because it's harder to counter him when there are only 3 opponents and it's easier to carry.
How to counter Tryndamere?
Any CC and usually Trydamere dies. There is 1 champion that can easy counter him during the whole game and he's called Alistar. It's also easy to play against Tryndamere when your team have some Exhausts and Ignites. In lane, just harass him during early game and don't let him to get any stacks and minions.
What to do when you can't do anything on your lane during early game?
It's simple, ask your lane mate if he can defend tower without you, then if there's no jungler in your forest, go and jungle, it's easy as Tryndamere even without Smite. If there's jungler in your team, you can try their forest because it's easy to run away through wall.
Farm everytime when it's possible. Usually in end of the game I have killed way more minions than anyone. Also, dive turrets for first kills, you need them.
Twisted Treeline or Summoner's Rift?
Tryndamere is better in Twisted Treeline (3V3) than in Summoner's Rift because it's harder to counter him when there are only 3 opponents and it's easier to carry.
How to counter Tryndamere?
Any CC and usually Trydamere dies. There is 1 champion that can easy counter him during the whole game and he's called Alistar. It's also easy to play against Tryndamere when your team have some Exhausts and Ignites. In lane, just harass him during early game and don't let him to get any stacks and minions.
What to do when you can't do anything on your lane during early game?
It's simple, ask your lane mate if he can defend tower without you, then if there's no jungler in your forest, go and jungle, it's easy as Tryndamere even without Smite. If there's jungler in your team, you can try their forest because it's easy to run away through wall.
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