Warwick Build Guide by CombatJack1

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League of Legends Build Guide Author CombatJack1

Anti-Carry Jungle Warwick (Magic DPS)

CombatJack1 Last updated on October 12, 2012
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by Enoksen » May 16, 2012 12:57am | Report

Really, greate guide. 8-1-4 first match (They surrender at 20 :/ )
First time jungle, actually.
Thx :)

- Enoksen

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by Barklor » May 19, 2012 3:28am | Report

I just like to mention that "force of nature" and "frozen mallet" are more situational items,and instead of "malady" i prefer "guinsoo's rageblade" especcialy due to its passive.
Also i have found myself in 1vs3 and seems to me better having the hp and hp regen from "warmog's armor".Also in my opinion and game experience,"wit's end" should be the first item to have in our inventory.
A well writen guide btw! gj!

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by CombatJack1 » May 19, 2012 8:12pm | Report

I appreciate the comment Barklor, and indeed Force of Nature is rather situational and that's precisely why its in the optional section. As for Warmog's Armor, I find the slow to be crucial from Frozen Mallet for ganking and chasing, but if you feel the regen and extra hp is necessary, by all means, the build isn't written in stone. In fact my alternative tankier build does include Warmogs. As for Guinsoo's Rageblade, I think that item is quite useless on Warwick because the AP doesn't benefit you at all really, and the real reason for Malady is the on-hit damage and magic resist shred.


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by iYumPie » May 21, 2012 8:48pm | Report

Amazing build, i won with my team on 3v3 using your build and advice. 19:34 and i took out two turrets and one inhibitor all by myself. so proud. Thumbs Up ^-^

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by Nargort » May 22, 2012 1:50am | Report

Excellent guide! I couldn't go without voting up and commenting.

Thanks for all the time and effort you've obviously put into it, the amount of information is amazing! It's made playing The Original Jungler so much more enjoyable. :D

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by LolWutBigJ » May 26, 2012 4:35am | Report

Could you make a solotop section?
And why do you get bloodrazer if your anti-carry.
carry have low health so wouldnt a malady be more viable?

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by Vellarain » May 27, 2012 4:09am | Report

Well went 4/0/5 on this build, sadly the enemy team failed to net a single kill the entire match. The game ended at a very prompt 20 minutes.

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by CombatJack1 » May 27, 2012 9:12am | Report

Haha I'm very pleased to hear all your success stories on here, it makes me proud that you all enjoyed the guide and that the build has been working well for you.

To answer your question LolWut, we already have Madred's Razors necessary for early jungling and the final Bloodrazor increases our DPS considerably to all targets, and even for a squishy carry at say 2000 health, 4% of 2000 is still 80 damage per hi tunmitigated, much better than the 20 offered by Malady. It's a very useful tank-shredder, but also quite effective against squishies as well. As for the top lane section, I don't actually play solo top Warwick so I wouldn't be the best to write on that, I really don't want to pretend to have experience there, but I won't rule it out in the future if i were to practice that role.


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by Crumple-Horned Snorkack » June 10, 2012 7:01am | Report

I don't know if I'm doing something wrong. But this Warwick guide makes him weak. Maybe a little more Attack damage?

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by CombatJack1 » June 10, 2012 8:44pm | Report

I assure you this build is not at all weak, and seeing as it's focused on magic damage, adding more AD is the last thing we want to do. If you want more DPS pick up a Malady and the shred and on-hit damage will boost your damage, but this is designed to be a healthy mix of damage and survivability that I assure you is effective. What would you suggest instead?


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