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Darius General Guide by tradtrad

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author tradtrad

Anti-Meta 5.10 Darius Jungle

tradtrad Last updated on May 28, 2015
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
8
10
12
13
15
16
Ability Key W
4
14
17
18
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Darius with this build

Threat
Low
High
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Threat Champion Notes
1
Lee Sin Weak as fuck, even you kill him at level 6 in a 1v1 100% hp fights, pull him back from any wardjumps and just wait past level 10 when he falls off although he can catch you off gaurd occasionally.
Table of Contents
Guide Top

Introduction

Hey, I'm EpilepticRabbit from EUW and I'm in plat 4 and I'v enjoyed playing Darius to much success as he is fun and easy to play. This won't be a long guide and more of a cheat guide to Darius, for the pre game checks!


Guide Top

Tips

+ Start with Crippling Strike to slow the camps attack speed, it also makes it easy to clear since it loses 1 sec cd for every Hemorrhage stack the target has.
+ You can almost permaslow someone with your Crippling Strike late game, in the jungle try to do 2 auto attacks and then reset the auto with w. Q DOES NOT interrupt auto attacks like Ravenous Hydra however it does stop movement.
+ Flash + Apprehend is very powerful, you can pull someone beyond the visual range of your e, so always be ready.
+ 1v1 combo is aa-q-aa-w-aa-e-r if they run. Burst combo is e-aa-q-w-r. That's 4 stacks. so pretty good in a short amount of time.


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Core Items

- These are good because they reduce CC so you can get to targets quicker as you don't have any gap closers but you do gain 5% movespeed for every target champion that has a stack of your passive. Also you gain invaluable MR.

- Since you do not get cinderhulk you get this to build into Sunfire Cape, you can sit on this since it has the burn already and makes clearing easy. It is also magic damage so it is harder to itemise against you plus it is more DOT.

- This gives you the eztra true damage burn and you can keep proccing it with your w and auto attacks, then you have vision on the to pull them back or dunk them. In 1v1 situations it is great since it makes you take reduced damage. The stats are amazing. AD, ARPEN, CD are all good.


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