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Build Guide by Pyrs

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Pyrs

AP/AD Jax Hybrid

Pyrs Last updated on October 5, 2010
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
1/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


I really like the "Jax: Dodge, Dodge, Killing Spree!" build that BigDowny made. But it just bothered me that Jax's abilities all ramp up based on Ability power.

Leap Strike - Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost.
Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 50/75/100/125/150 (+0.8) magic damage. improved damage based on 80% AP

Counter Strike - Jax's prowess allows him to dodge enemy attacks frequently. After avoiding an attack Jax can quickly stun surrounding enemies.
Passive: Increases Jax's dodge chance by 10/12/14/16/18%.

Active: Jax stuns surrounding enemies for 1 second and deals 80/100/120/140/160 (+0.6) magic damage to them. improved damage based on 60% AP

Empower - Jax's charges his weapon with energy, causing his next attack to damage all nearby enemies.
Jax charges his weapon with energy, causing his next attack to deal an additional 40/60/80/100/120 (0.2 + ) magic damage to all nearby enemies. improved damage based on 20% AP

So basically we change itemization to include the bonus for AP to his skills as well as damage and we change Glyphs to use ability cooldown so that we can jump on people more often. And his dodge percent goes way up.

What do you think? Is the percent increase from the AD/AP items less than the extra AD you get from building straight AD items? Let's do some testing!