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Amumu Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

AP Amumu (Unique)

Last updated on March 24, 2012
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
9
10
12
13
Ability Key W
2
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

Over the past few months I've been playing a lot of Amumu. although most of the time i go for the traditional pure tank build I've also tried numerous other build and of them all this one caught my attention. The first time I tried it was a game where my team had taken only tanky champions that all had good initiation abilities. So I thought it was a good time to try something new.


Guide Top

Pros and Cons

Pros
- Has insane ratios on his abilities.
- 2 forms of hard cc.
- Doesn't get focused cause people assume he is unkillable.
- 3 out of 4 of his abilities are AoE.
- Faster and better sustained jungle (Something tank Amumu craves for).
- Melts tanks down.

Cons
- Mediocre midgame.
- Gets focused once they realise its you killing them.
- VERY situational.


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Masteries

Amumu is very versatile in his masteries. Offensive are my favorable ones, but both defensive and utility are very viable.


Guide Top

Summoner Spells

With smite being the only spell you need, you can switch the second summoner spell with whatever fits your playstyle. In my opinion you'd either want to go with flash or ghost.
Flash is the best Summoner Spell in the game in my opinion, it works great on Amumu because you can flash over walls from the jungle and ulti the surprised enemies. Also very helpful for if you miss your Q upon your initiation. Remember that it can also be used defensively.