get
prime

Fizz Build Guide by puncsaus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author puncsaus

AP and AD fizz builds

puncsaus Last updated on February 15, 2012
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ap

[VS]

ad*

Ability Sequence

3
7
12
13
14
Ability Key Q
2
4
5
8
9
Ability Key W
1
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


Guide Top

fizz it

i hope i'am gonna help you to master Fizz

in this guide i will explain how to play fizz and how his skills work.
this is my first build so you won't see any video's and other things,mabey later


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Pros / Cons

pros

good farmer
[*] Great escapes
[*] Epic ulti
[*] Dash
[*] Can get close to enemies without getting damage
[*] Can kill a tank with w
[*] Can troll with Karthus ult to let him ragequit


Cons
[*] Hoping over walls is hard to master
[*] W takes time to give real damage
[*] Long cooldowns early game
[*] Needs a Catalyst the Protector to survive lanes for a long time.
[*] he is not a really good farmer(even with his w)
[*] He have to kill one of his fishy friends for his Ultimate


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abilities

Nimble Fighter(passive)

Nimble Fighter is the passive from Fizz,it allows him to walk between minions en monsters AND you take 4/6/8/10/12/14 less physical damage from basic attacks


Urchin Strike(Q)

Fizz can dash to an enemy monster/minion/campion or neutral monster, Urchin Strike will deal phisical and magic damage.If you cast Urchin Strike close to an enemy you will go thru your target and you wil end at the its max range. Urchin Strike also has a on hit effect,so your Sheen or in this case your Lich Bane wil hit when you use Urchin Strike, it also works for your Seastone Trident.


Seastone Trident(W)

Passive:
This is wat Fizz makes Fizz,this abilitie wil make you basic attacks really powerfull, you basic attacks will make you target lose a few % of his max HP over a few seconds.

Active:
His basic attacks deal extra magic damage and you target has reduces healing effects for a few seconds,the passive from Seastone Trident won't be lost.


Playful / Trickster(E)

Fizz hops on his trident to activate playfull,becoming untargetable for 0.75 seconds. In this time fizz can cast Playful / Trickster again to activate trickster .If you don't activate Playful / Trickster again you will hop of you tridant to deal damage and slow them. If you cast Trickster you will hop again and deal damage but your enimies won't be slowed.


Chum the Waters(R)

Chum the Waters is a skillshot nuke that wil hit after 1.5 seconds you used it. If you hit a enemie it will stick to it and your target will be slowed. After 1.5 second a giant shark will pop up, It will deal magic damage and knock the enemy in the air, All other enemies within the area from the center will be knocked back and slowed for 1.5 seconds.


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Masteries and runes

runes
i have:
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Scaling Ability Power
greater quintesence of potency

This will give me 42 bonus AP at level 18, 13 bonus armor at level 1 and magic penetration for more damage on all levels.

why no magic recist glyphs or ap seals?
if you have all items from this build you have a lot of armor and magic recist from lichbane and zhonya's hourglass, and fizz is one of the few champions who get magic recist per level so at the end of this build you will have:
131 armor = 131/231*100 = 57% reduced damage
83 magic recist = 83/183*100 = 45% reduced damage



masteries
my masteries are 21-6-3, taking ap offfence, flat armor and magic recist defence and mana per evel utilitie.
this gives me abilitie power and magic penetration for more damage( just like my runes). defence cause is dont want to die and mana per level, this is just a little help.


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Summoner Spells

Why Ignite and Flash.

Flash wil help you escape if you fail your E( like i do often) or if the enemy use flash to get you, than you can still get away. and..... Flash is just pro, so take it

Ignite and Seastone Trident will deal massive damage over time,You see someone with 3000 hp, Ignite and Seastone Trident will deal( at lvl 18) 410 + 240 = 650 damage over time.this is without you basic attack and you still have all you Abilities.and early game it can give you some kills.

Are there more spells i can take?

Yes, Ghost and exaust are good spells too, Ghost can let you escape and get a kill, And exaust can slow someone and reduces their damage.

What shall i take not?

Dont take Clairvoyance, Revive or Promote. There are better spells than these. And you are not a Support,you dont want to die and Promote is just..... i dont like this spell.


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AD fizz

Can i play fizz ad?

I think you can, Playing him AD/AS with on hit effects is the best(See AD build).
You can take you enemies down very quikly. But early game you are very weak. Try to stay in you lane and farm a lot than you will deal very nice damage late game


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AD pros/cons

Pros

[*] High late game damage
[*] Kills really fast
[*] can carry a game like a boss
[*] Q and W still give very high damage
[*] easy farming


cons
[*] ult only good for the slow and the knockback
[*] Low HP
[*] cant troll on you face


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end

This was my Fizz build/guide i hope you enjoyed it.Please comment if you like it or not or what i can do to make this build better.