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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
So I play Nautilus as a tank or as Ability power Nautilus. As a tank u can take a lot of hits and still survive and u can also make a lot of damage if u know how to play Nautilus.
So if u play Nautilus as Ability power u can make tons of damage. One of the greate things about Nautilus is that u can make damage + u can help ur team to get out ganks by knocking enemies up or just stunning them.
For tank items I take Warmogs Armor, Mercury's Treads, Thornmail, Force Of Nature, Banshee's Veil and Guardian Angel. http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=65-82-61-80-76-43
For ability power Nautilus I buy Rod Of Ages, Sorcerer's Shoes, Rabadon's Deathcap, Rylai's Crystal Scepter, Will of the Ancients and Archangel's Staff. http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=44-40-115-85-107-35
For ability power Nautilus I buy Rod Of Ages, Sorcerer's Shoes, Rabadon's Deathcap, Rylai's Crystal Scepter, Will of the Ancients and Archangel's Staff. http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=44-40-115-85-107-35
For summoners spells I took Ignite and flash.
I took flash because it's good for getting closer to enemies and good for getting out of ganks. Flash teleports your champion toward your cursor's location and it's cooldown is 256 seconds. Flash is also good for getting over walls.
For my second summoners spell i took ignite because it's good for getting first blood if ur enemie is on low healt and it's also good in mid and late game because u can ignite ur enemies if they are on low healt. Ignite ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. Ignites cooldown is 180 seconds.
I took flash because it's good for getting closer to enemies and good for getting out of ganks. Flash teleports your champion toward your cursor's location and it's cooldown is 256 seconds. Flash is also good for getting over walls.
For my second summoners spell i took ignite because it's good for getting first blood if ur enemie is on low healt and it's also good in mid and late game because u can ignite ur enemies if they are on low healt. Ignite ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. Ignites cooldown is 180 seconds.
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