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Amumu Build Guide by Homeless Veteran

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League of Legends Build Guide Author Homeless Veteran

AP Carry Jungle Amumu 6.5

Homeless Veteran Last updated on March 16, 2016
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 6

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Amumu with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Master Yi Miss a CC on him, and you're toast. But if you land a Q or Ult, he gets embarrassed.
1
Shaco Unless laners somehow feed him, you can basically ignore this guy.
Guide Top

Greetings!

Welcome. I'm an Amumu main, been with this fellar since season 4. Season 5 I held a 65% win ratio with Amumu jungling, so far this season I've been hovering around 70%. This guide is more of a grower than a shower. But once you finish your Rylai's he becomes an unstoppable monster.


Guide Top

First 6 Levels

Generally my first 4 levels are typically the same. I start bot, regardless which side. After clearing the 3 Mob camps, I back and grab Machete. Then I smite the Top lane monster, collect 2nd buff and then smite raptors or save smite on wolves. At this time I'm level 4, now I go look for my first gank. Whomever is pushed is my first target generally it's either top or bot. If there are no valid gank targets, I continue farm while eyeballing minimap for opportunities.

Laners are the most fickle people. They will continue shoving lanes under opponent turrets and complain about not receiving ganks. If your laners are last hitting like they should, ideally after level 4, you should be ganking non-stop. But if they want to continue shoving under opponents turrets, ward the river best you can, stick a pink in it. Top I'll ward the tri, and bot I'll try to stick a deep ward by either red or blue buff.


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Level 11+ ENDGAME

Level 11 is a HUGE powerspike on Amumu. Generally speaking it's when you complete your Sunfire's or Abyssal. You also get your 2nd rank of Ult. This is when you are now the Alpha dog on the Map. All the junglers you were running from in the beginning are now just pawns for here for your amusement. From here on out, if they enemy doesn't respect you, you make them pay you can afford to be more liberal with your engages.


Guide Top

Skill combo's, how to engage like the powerhouse you are!

One thing I've noticed, is that people that play Amumu don't know how to engage. Now, your Q is awfully predictable. People like to try to juke you when you're ganking, so until you know you'll land your Q just run at them. Your E by level 8 is going to chunk squishies.

Your typical ganking pattern is as follows:
Q(Bandage toss) opponent. (if you have no clear shot or can't guarantee it will land just run in.)
Toggle on W while right clicking them.
E your opponent
Auto-Attack until your E is off CD (rinse and repeat until they're dead or out of range)
Toggle W off. (Mana management on Amumu is important!)

After level 6 to guarantee kills you can supplement by adding in your Ultimate R. So a typical gank would be as follows:

Q Opponent (Walk in, or if necessary to get better positioning Flash in)
W Toggle while right clicking
R Ultimate as soon as Q stun wears off (or if you have to flash for better positioning)
E And auto attack Rinse and repeat this step until they're not moving or escape.

If for some reason you have to disengage. It also might behoove you to keep your W toggled on. It can act like a mini singed trail and could be the difference in kills/deaths.

If they're running, it also might be good to not auto-attack. If you can keep in range of them with your W toggled on, it's a way to keep damage on them a little bit longer without having them outrun you because you had to stop to auto attack. You can also use E without having to stop as long as you would for an auto attack.

Towards the end of the game, your engages should be to Q/Flash within range of their most fed carry and ULT them. Using your death combo on them. Unless they've built a lot of MR, most fed carries will die to an Amumu engage. Not to mention by level 18 you'll be doing 67 magic damage + 7% max health as magic damage PER SECOND to everyone in range (Not to mention your burst with R and E!) If you're running Liandry's it'll be even more. Amumu shreds tanks and squishies alike.