Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Wukong
His escapes and attack patterns make him dangerous.
Synergies
Ideal
Strong
Ok
Low
None
Greetings!
Generally my first 4 levels are typically the same. I start bot, regardless which side. After clearing the 3 Mob camps, I back and grab Machete. Then I smite the Top lane monster, collect 2nd buff and then smite raptors or save smite on wolves. At this time I'm level 4, now I go look for my first gank. Whomever is pushed is my first target generally it's either top or bot. If there are no valid gank targets, I continue farm while eyeballing minimap for opportunities.
Laners are the most fickle people. They will continue shoving lanes under opponent turrets and complain about not receiving ganks. If your laners are last hitting like they should, ideally after level 4, you should be ganking non-stop. But if they want to continue shoving under opponents turrets, ward the river best you can, stick a pink in it. Top I'll ward the tri, and bot I'll try to stick a deep ward by either red or blue buff.
Laners are the most fickle people. They will continue shoving lanes under opponent turrets and complain about not receiving ganks. If your laners are last hitting like they should, ideally after level 4, you should be ganking non-stop. But if they want to continue shoving under opponents turrets, ward the river best you can, stick a pink in it. Top I'll ward the tri, and bot I'll try to stick a deep ward by either red or blue buff.
Level 11 is a HUGE powerspike on Amumu. Generally speaking it's when you complete your Sunfire's or Abyssal. You also get your 2nd rank of Ult. This is when you are now the Alpha dog on the Map. All the junglers you were running from in the beginning are now just pawns for here for your amusement. From here on out, if they enemy doesn't respect you, you make them pay you can afford to be more liberal with your engages.
One thing I've noticed, is that people that play Amumu don't know how to engage. Now, your Q is awfully predictable. People like to try to juke you when you're ganking, so until you know you'll land your Q just run at them. Your E by level 8 is going to chunk squishies.
Your typical ganking pattern is as follows:
Q(Bandage toss) opponent. (if you have no clear shot or can't guarantee it will land just run in.)
Toggle on W while right clicking them.
E your opponent
Auto-Attack until your E is off CD (rinse and repeat until they're dead or out of range)
Toggle W off. (Mana management on Amumu is important!)
After level 6 to guarantee kills you can supplement by adding in your Ultimate R. So a typical gank would be as follows:
Q Opponent (Walk in, or if necessary to get better positioning Flash in)
W Toggle while right clicking
R Ultimate as soon as Q stun wears off (or if you have to flash for better positioning)
E And auto attack Rinse and repeat this step until they're not moving or escape.
If for some reason you have to disengage. It also might behoove you to keep your W toggled on. It can act like a mini singed trail and could be the difference in kills/deaths.
If they're running, it also might be good to not auto-attack. If you can keep in range of them with your W toggled on, it's a way to keep damage on them a little bit longer without having them outrun you because you had to stop to auto attack. You can also use E without having to stop as long as you would for an auto attack.
Towards the end of the game, your engages should be to Q/Flash within range of their most fed carry and ULT them. Using your death combo on them. Unless they've built a lot of MR, most fed carries will die to an Amumu engage. Not to mention by level 18 you'll be doing 67 magic damage + 7% max health as magic damage PER SECOND to everyone in range (Not to mention your burst with R and E!) If you're running Liandry's it'll be even more. Amumu shreds tanks and squishies alike.
Your typical ganking pattern is as follows:
Q(Bandage toss) opponent. (if you have no clear shot or can't guarantee it will land just run in.)
Toggle on W while right clicking them.
E your opponent
Auto-Attack until your E is off CD (rinse and repeat until they're dead or out of range)
Toggle W off. (Mana management on Amumu is important!)
After level 6 to guarantee kills you can supplement by adding in your Ultimate R. So a typical gank would be as follows:
Q Opponent (Walk in, or if necessary to get better positioning Flash in)
W Toggle while right clicking
R Ultimate as soon as Q stun wears off (or if you have to flash for better positioning)
E And auto attack Rinse and repeat this step until they're not moving or escape.
If for some reason you have to disengage. It also might behoove you to keep your W toggled on. It can act like a mini singed trail and could be the difference in kills/deaths.
If they're running, it also might be good to not auto-attack. If you can keep in range of them with your W toggled on, it's a way to keep damage on them a little bit longer without having them outrun you because you had to stop to auto attack. You can also use E without having to stop as long as you would for an auto attack.
Towards the end of the game, your engages should be to Q/Flash within range of their most fed carry and ULT them. Using your death combo on them. Unless they've built a lot of MR, most fed carries will die to an Amumu engage. Not to mention by level 18 you'll be doing 67 magic damage + 7% max health as magic damage PER SECOND to everyone in range (Not to mention your burst with R and E!) If you're running Liandry's it'll be even more. Amumu shreds tanks and squishies alike.
You must be logged in to comment. Please login or register.