get
prime

Build Guide by Arsis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


5K
Views
4
Comments
6
Votes
League of Legends Build Guide Author Arsis

AP Carry Swain with Late Game Survivability

Arsis Last updated on February 14, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Pros / Cons

Pros


-Can farm and lane for a long time
-AOE root
-Can heal back from harass
-Deceptively strong dot damage

Cons


-Countered by Ignite and other heal reduction effects
-Stunned before in ultimate form usually spells death
-Carry status drops off in late game


Guide Top

Runes

I use generic caster runes:


Flat Health Quintessences
Magic Pen Marks
Mana Regen per level Seals
Ability Power per level Glyphs


Guide Top

Masteries

9 / 0 / 21


Important Talents include:
Archaic Knowledge
Awareness
Meditation
Utility Mastery
Intelligence
Presence of the Master


Guide Top

Items

Start off with a Doran's Ring.

On first trip back, be sure to grab Boots of Speed and hopefully Catalyst the Protector.

On the second trip back get Rod of Ages and upgrade your boots.

Flesh out your build with Rabadon's Deathcap then start buying some survivability items (Banshee's Veil, Abyssal Scepter, Zhonya's Hourglass and Guardian Angel are great, build against what the other team is doing best with).

Don't be scared to sell your Doran's Ring to buy that high tier item or to stock up on wards.


Guide Top

Gameplay

Level 1 - 5


Play safe until you hit level 3, but always be on the lookout for harass opportunities.

Last-hitting is doubly important for Swain, as it is a source of income as well a mana regen mechanic.

Against squishier folk or brave opponents, you can easily land a kill with the following combo:
1. Lead your opponent with Nevermove
2. Walk up past your maximum attack range
3. Nuke with Torment + Decrepify + Ignite
4. Chase with autoattacks

Flash forwards or backwards when necessary to land the kill or avoid your own destruction.

Level 6 - 12


This is (usually) your strongest point in the game.
The enemy carries are on their way towards high end recipes but still don't have the damage for a sustained bout against your ultimate. Tanks have some items put together but can still be nuked. Other casters can burst hard but can't sustain themselves.

In order to put yourself and your team in a great position for late game, start warding the river and ganking sidelanes.

You can also jungle if you want to give extra experience to your lanemate. You can grab Ancient Golem at level 6 onwards (and you should) so as to be a constant presence in the lanes.

Work with your teammates to gank enemies.
Nevermove should be your initiate followed up by Torment, Decrepify and Ignite.

In teamfights, you can save Nevermove for hairy situations in order to trap their carries or save your own. Your Ultimate should always be ready for teamfights, but be sure you have the mana to sustain it. Also, know when to turn it off. It's a lifesaver but also a mana-drainer.

Level 13 - 18


Diligently ward important areas and crossroads and be sure to stay together with your team when not farming safe zones.

Your damage starts to fall off but AD carries become monsters in late game so get some life insurance items (Banshee's Veil vs stuns, Guardian Angel, etc). Along with that, tanks can fully absorb your combos so be sure to land them on more important targets.

Work with your team to disable important enemies and land big nukes on their carries. If you are going to die and can't escape, be sure to do as much damage as you can to their carries so that they won't be able to push effectively if they win the teamfight.