Diana Build Guide by riotinternational

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author riotinternational

AP Diana Mid Bot

riotinternational Last updated on July 5, 2013
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A New Moon Rising (Cheat Sheet)

Champion Build: Diana

Health 2058
Health Regen 21.4
Mana 950
Mana Regen 28.33
Armor 84.8
Magic Resist 52.5
Dodge 0
Tenacity 0
Movement Speed 395
Gold Bonus 0
Attack Damage 102
Attack Speed 0.864
Crit Chance 0%S
Crit Damage 0%
Ability Power 42.39
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 7.83
Cooldown Reduction 0%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0




Stats

Damage 48 (+3 / per level)
Health 438 (+90 / per level)
Mana 230 (+40 / per level)
Move Speed 345
Armor 16 (+3.6 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 6 (+0.85 / per level)
Mana Regen 7 (+0.6 / per level)



Abilities

Crescent Strike - Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them.
Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+0.7) magic damage.

Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Cost
55 Mana
Range
830

Pale Cascade - Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
Creates three orbiting spheres that explode on contact with enemies dealing 20/35/50/65/80 (+0.2) magic damage. Lasts 5 seconds.

Also gains a temporary shield that absorbs 55/80/105/130/155 (+0.45) damage. This shield is refreshed if the third sphere detonates.
Cost
60/70/80/90/100 Mana
Range
0

Moonfall - Diana draws in and slows all nearby enemies.
Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.
Cost
70 Mana
Range
450
Lunar Rush - Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6) magic damage.

Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Cost
50/65/80 Mana
Range
825

RUNES

MARK OF MAGİC PEN:9
SEAL OF SCALİNG M.REGEN:9
GLYPH OF SCALİNG AP:9
QUİNTESSENCE OF AP:3

CHAMPİON SPOTLİGHT


DİANA THEME MUSIC