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Elise Build Guide by Peeeew Peeeew

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Peeeew Peeeew

AP Elise TOP.

Peeeew Peeeew Last updated on December 19, 2012

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Vicious and elegant, Elise's charismatic grace lures the innocent and greedy alike into her web of deceit. While her victims may discover her true intentions, no one has ever lived to reveal what dark secrets lie behind her enigmatic guise.

In dark halls, hidden from society, Elise preached the word of a mythical spider god. Her desperate followers hungered for the god's favor, believing its blessings to be the source of Elise's vibrance and power. When Elise proclaimed that she would lead a pilgrimage to the spider god's shrine, she selected only her most devout disciples to join her. Ecstatic, the chosen few followed her blindly as she led them on a perilous journey across the sea. When they came ashore at their final destination, the mysterious Shadow Isles, Elise led them to a cavern shrouded in webs. Expecting a shrine, the group looked to their priestess in confusion. She turned to the crowd and raised her arms in triumph, revealing strange, spiderlike legs that grew out of her back. Seeing her terrifying true form for the first time, Elise's followers turned to flee, but she conjured magical webs to trap them. With her victims ensnared, she turned to face the cave and uttered a screeching cry. An enormous undead spider-beast emerged from the darkness, dragging its hideous bulk on thick, pointed legs. Elise's followers could only scream as the monstrous spider ate them alive. She approached the sated creature, extracted its venom, and drank the strange substance. An immediate sense of rejuvenation flowed through her veins. With mortality delayed once again, Elise left to rejoin her congregation. They were overjoyed to hear that their fellows had chosen to remain at the spider god's sacred home. Elise reassured her disciples that she would lead another pilgrimage in due time. The spider god would be waiting.

''The truly faithful need not fear the spider's embrace.''
-- Elise


Guide Top

Spell Introduction

Neurotoxin / Venomous Bite - Human Form

: Deals damage based upon how high the target's health is.

Spider Form

: Lunges at an enemy and deals damage based upon how low its health is.
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.03%) of the target's current health. Max 60/120/180/240/300 bonus damage to monsters.
Cost 60 Mana
Range 650


Volatile Spiderling / Skittering Frenzy - Human Form

: Releases a venom-gorged Spiderling that explodes when it nears a target.

Spider Form

: Elise and her Spiderlings gain attack speed and heal Elise on each attack.
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 75/125/175/225/275 (+0.8) magic damage when it nears an enemy or after 3 seconds.
Cost 60/70/80/90/100 Mana
Range 950


Cocoon / Rappel - Human Form

: Stuns and reveals the first enemy unit hit.

Spider Form

: Elise and her Spiderlings ascend into the air and then descend upon target enemy.
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost 65 Mana
Range 1075


Spider Form

- Transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage on attack and has increased movement speed, armor, and magic resistance.
Elise transforms into a menacing spider, granting access to arachnid abilities.

Spider Form

: Elise deals 10/20/30/40 (+0.3) bonus magic damage per attack and gains 10 Movement Speed, 10/15/20/25 Armor, and 10/15/20/25 Magic Resistance.

Spiderlings

: Spiderlings deal 10/20/30/40 (+0.1) damage and take 10/20/30/40% reduced damage from multi-target abilities. Max 2/3/4/5 Spiderlings.
Cost No Cost
Range 0


Spider Swarm

- Human Form: When Elise's spells hit an enemy she readies a spiderling.

Spider Form

: Elise summons her Spiderlings to attack nearby foes.


Guide Top

General information

This build for Elise is not a tanky one. It covers the highest amount of dmg, with at least a bit tankyness.
If you want to burst down the enemy ADC or APC follow this guide.

You will actually deal like 30% of the enemies current health + 230.
Same effect in spiderform with missing health.

Means: 40% dmg from Neurotoxin / Venomous Bite , + 750 dmg from Volatile Spiderling / Skittering Frenzy. (lvl 18 adc around 2.000 hp) = 450 HP left. Spiderform Neurotoxin / Venomous Bite finishes.

This guide covers the DMG output.



Well, I would agree, that there are different viable builds, but this is YOLO Queue Carry guide. :>


Guide Top

Pros / Cons

Pros



+High burst dmg
+Strong poke
+Deals % from life dmg
+Spider / human form at lvl 1

Cons



-Squishy
-No real escape spell
-Sustain only in melee form
-It's a spider :o


Guide Top

Summoner Spells



This is standard.
I really recommend Flash on Elise, while she has no real escape spells when you are on lane.
I know there are tactics with Cocoon / Rappel, but you should rely not rely on this spell, because it has a very high cooldown and you can only jump onto enemy champions, monsters or minions.

You can also run Flash and Exhaust but I usually prefer the bonus dmg output from Ignite to burst enemies from 100% to 0.


Guide Top

Runes

9x Greater Mark of Magic Penetration
9x Greater Seal of Armor
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Ability Power

Alternatively run (vs. Hard AD Team:
9x Greater Mark of Magic Penetration
9x Greater Seal of Armor
9x Greater Glyph of Magic Penetration
3x Greater Quintessence of Ability Power


This is, what you will want to run usually, while you don't need a lot items to deal damage.
Grab the Greater Glyph of Magic Resist and the Greater Seal of Armor to achieve some tankyness in the early game.
Greater Mark of Magic Penetration and Greater Quintessence of Ability Power kinda explain theirselves.


Guide Top

Masteries

Masteries
4/4
2/1
4/3
1/1
1/1
3/1
1/3
4/1
1/3
4/2
3/1
2/3

I run this masteries, to achieve the most possible damage output, while getting at least a bit of tankyness.
The most important part is the magic penetration. I will come back to that later on.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You will usually want to poke the enemy.
Nothing I really have to explain. Max Volatile Spiderling / Skittering Frenzy next, while Cocoon / Rappel won't give you any longer stuns or damage at all. So max it last.

Neurotoxin / Venomous Bite vs. Volatile Spiderling / Skittering Frenzy





Neurotoxin / Venomous Bite Will give you + 45 dmg/lvl in human AND spiderform. The mana cost is 60 and stays constant.
Volatile Spiderling / Skittering Frenzy will increase your dmg by 50 and your mana costs +10/lvl. (60/70/80/90/100). It also adds some sustai in spider form.


Well i would (as i did :>) recommend maxing Neurotoxin / Venomous Bite first.
Reasons: No skillshot, no increased mana costs, more burst dmg increased/lvl, less cooldown.

Furthermore, you don't really need AOE dmg this early on, while you are on a solo lane. ;)


Guide Top

Items

Start of with Boots of Speed and 3/4x Health Potion.
Your mobility is key to poke and being safe.
you could also start with Crystalline Flask and Potions, what gives you the opportunity to poke more and stay longer.
Try to get Haunting Guise as soon as possible.
If you feel unsafe or you think you lack in mana regen, just buy 1 or 2 Doran's Ring.
I usually run 1. ;)

After this, upgrade your boots to Sorcerer's Shoes to get even more magic penetration and finish the Liandry's Torment for maximum poke.

Now we reached the tricky part. from here, you have several ways to go, belonging on the enemy:
If you have trouble with low armor stats rush Glacial Shroud into Iceborn Gauntlet.

If this is not the case, just run Abyssal Scepter and Void Staff.

My usually endbuild Elise is like this:




Situational items:

I do not cover the attack speed builds, using Wit's End or Nashor's Tooth e.g.


Guide Top

Laning

I usually start poking my enemy right from the start with Neurotoxin / Venomous Bite.
Once you hit lvl 3, have your opponent poked to like 75%, the less, the better.
Transform into spider form and wait shortly to refresh it's cooldown. Use Cocoon / Rappel and Neurotoxin / Venomous Bite, transform to human and use Cocoon / Rappel -> Neurotoxin / Venomous Bite -> Volatile Spiderling / Skittering Frenzy.

This will usually be enough to already finish up your opponent with Ignite.
You will learn to guess the dmg you can put out.

I know, that Neurotoxin / Venomous Bite would deal more dmg with lower hp, but the most enemies will come into your Cocoon / Rappel range, while in spider form.
Furthermore it is easier to hit your Cocoon / Rappel in human form, if you stand right in front of the enemy.

Do not forget, that you will have your Cocoon / Rappel in spider form only once in a shorter fight, so don't waste it and choose carefully, when you use it.


The standard Elise combo is: Human form: Cocoon / Rappel -> Neurotoxin / Venomous Bite -> Volatile Spiderling / Skittering Frenzy -> Spiderform -> Cocoon / Rappel -> Neurotoxin / Venomous Bite.

When the enemy want to fight you, dont forget, that your Spider form will deal more dmg and it also makes you tankier.
I remember you:
"Spider Form: Elise deals 10/20/30/40 (+0.3) bonus magic damage per attack and gains 10 Movement Speed, 10/15/20/25 Armor, and 10/15/20/25 Magic Resistance.

Spiderlings: Spiderlings deal 10/20/30/40 (+0.1) damage and take 10/20/30/40% reduced damage from multi-target abilities. Max 2/3/4/5 Spiderlings."


Whatever, do not simply follow these combos, think about the ability order, that suits the given situation the best!


Guide Top

Matchups

I will add more and more matchups that you will maybe meet.
You can also add your experiences. I will edit it then.


Olaf usually has a hard time vs. Elise, because olaf usually runs HP. Poke him all day, make sure to dodge the Undertow and permanently poke him.
When he uses ult, wait with Cocoon / Rappel and stun him after. if he wants to engage you, juke it out with Cocoon / Rappel in spiderform.

zedd
zedd can be very annoying, while he uses energy and has a lot of harassing potential with his Razor Shuriken and the Living Shadow+ Shadow Slash combo. you can shut him down in the early game too. If you have troubles, run the Glacial Shroud after Haunting Guise.
Be carefult with your Cocoon / Rappel, while he can juke it with his Living Shadow.
Watch the CD of this spell = key.


Irelia has a hard time vs. Elise. While the sustain from Irelia is limited, since she reaches 6 and gets Transcendent Blades. When she jumps on you with Hiten Style and Bladesurge, just stun her and wait till Hiten Style ends, because it is the main dmg output from irelia. If you fall behind very hard, consider Frozen Heart or Randuin's Omen, because AS slow is crucial for Irelia.


Jax is one of the harder lanes for Elise.
with Leap Strike+ Empower and Counter Strike his burst will be enormous. Once he hit 6 even more.
try to instant stun him, when he jumps to you or dodge the stun with cocoon / rappel] in spider form. Try to poke, i recommend a [[crystalline flask to sit on your lane and trade more. punish him for csing!


Singed is just really annoing. It will be hard to kill him, once he reached 6. get him before, maybe ask for a early gank. His movementspeed and tankyness + the sustain from Catalyst the Protector make it hard to kill him. If you know that you won't be able to kill him, roam or farm.
Your Cocoon / Rappel secure you, if he wants to engage.


Other matchups are coming soon!


Guide Top

Magic Penetration

I think, Elise deserves an extra part for this.
The reason to build so much MPEn is, that your Neurotoxin / Venomous Bite deals % dmg from the current healt / missing health as magic dmg.
I know, many people would say: it scales with AP!
True story bro, but the amount of AP you have to get, to balance the dmg that you get from [void staff] is too damn high. the most in the lategame.
Dealing like 30% true dmg of the enemies current health is just destroying.


Guide Top

Last Words

Thanks for reading my guide.
I know, there will be a lot of criticism and questions. go ahead and comment.
Moreover I would like you to excuse my english.
I still try to improve and I think this guide helped me a lot already.
Because of your comments, I can work on this guide more and more.

I would also like to hear feedback, about good games you had! :)


Kind regards, Peeeew Peeeew.


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