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Evelynn Build Guide by Wispofdoom

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League of Legends Build Guide Author Wispofdoom

AP Evelynn: Shadow of the Mid Lane

Wispofdoom Last updated on October 13, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction




Evelynn is an AP/Hybrid Assassin that can either carry your team to victory or completely flop. With this build, I hope to make you the former of those two. After watching Alex Ich play Evelynn in the season 2 Tournament, I was inspired to try playing Evelynn in the mid lane, and I found this build to be amazing. Evelynn has an amazing damage burst and when played correctly, can completely turn the tides of a match. Also, after the recent buffs, she has, in my opinion, become one of the strongest champions in the league.


Guide Top

Skills Introduction



Evelynn's passive is Shadow Walk. After staying out of combat for 6 seconds, she goes into stealth. While stealthed, she regenerates 1% of her max mana every second, and she can only be seen by true sight and champions within 700 range around her. When used correctly, Evelynn's passive can allow her to be completely non-blue reliant.





Her Q is called Hate Spike, a line nuke that shoots towards the nearest enemy near you. Because of its low cooldown, low mana cost, and strong damage, her Q gives you a very strong early game poke.





Her W is Dark Frenzy. When activated, Evelynn removes all slows on her and receives a massive movement speed buff. This skill can even remove slows such as Exhaust and can help you get out of nearly all bad situations.





Her E is Ravage, a single target nuke that strikes the target twice. Also, using this skill gives her a huge attack speed boost. In the mid game, Ravage becomes her main source of burst damage, allowing you to shred targets into pieces.





Her R is Agony's Embrace, an AoE % max health nuke. Each enemy champion hit by Agony's Embrace becomes slowed and gives Evelynn a shield of up to 300 health at max rank. Using her ult correctly can allow you to deal massive amounts of damage and become tanky enough to survive most fights.


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Runes

Runes

Greater Glyph of Ability Power
9

Greater Mark of Magic Penetration
9

Greater Quintessence of Ability Power
3

Greater Seal of Armor
9

With Evelynn, I go with veryoffensively oriented runes.

I take Magic Pen Marks, Armor Seals, Flat AP Glyphs, and Flat AP Quintessences.

This combination of runes allows me to deal large amounts of damage to enemies early in the game, allowing me to get kills and snowball into the late game.


Guide Top

Masteries

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
3/5
1/1
4/1
1/1

I go for 21-9-0 masteries, taking all the AP masteries in offense and Veteran Scars in defense. Because of Evelynn's passive, you don't need the mana masteries in utility, so I go for the masteries that will help take me through Evelynn's shaky early game.


Guide Top

Summoner Spells

and

I take Ignite and Flash. Ignite helps me do more damage and take down targets while Flash helps me escape, chase, and get into position for fights.

If you are jungling, take Smite, and then go look at a different build because this one isn't for you.

Other possible summoner spells are Heal, Clarity, Exhaust, Ghost, and Teleport. Heal can help your sustain and bait enemies into bad fights, but I prefer the more aggressive summoner spell: Ignite. Clarity can help your sustain, but because of her passive mana regeneration, I don't find this to be a good summoner spell on her. Exhaust can be a good replacement for Ignite, but only get it if nobody on your team has an exhaust. Ghost can replace Flash, but her Dark Frenzy is pretty much a low cooldown Ghost, so it isn't really necessary. Only get Teleport if you plan on doing a split push comp in your game.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

At level 1, I get Hate Spike, which allows me tofarm from a distance and poke my lane opponent. At level 2, I take Ravage for more solid engage damage. At level 3, I take Dark Frenzy to allow me to get close and engage a ranged lane opponent and escape ganks. If your lane opponent is also close ranged, then taking another point in Hate Spike at level 3 would be fine as well.

Hate Spike is Evelynn's major source of sustained damage. Max it first by level 9.

Ravage is Evelynn's major source of burst damage. Max this second by level 13.

Dark Frenzy is Evelynn's utility spell. It is only for engages and disengages, so I max it last at level 18.

Take points in Agony's Embrace at levels 6, 11, and 16 (like all ultimates).


Guide Top

Items

and X 3

At level 1, I get Boots of Speed and 3 Health Potions. The Health Potions help my lane sustain, and the Boots of Speed help me dodge harass, line up my Hate Spike, and avoid ganks.

and

The first time I come return to base, I grab a Doran's Ring and start building my Hextech Revolver. The Doran's Ring helps my sustain and damage, and the Amplifying Tome gives me more damage. If you want, you can also buy a second Doran's Ring, but I generally feel that a second one is a waste of gold.

and kage's lucky pick

The next time I go back, I try to finish my Hextech Revolver and begin building a kage's lucky pick. The Hextech Revolver gives me more damage and the spell vamp gives me more sustain. The kage's lucky pick also gives me more AP as well as more gold income, allowing me to buy items sooner.

or

Now I finish my shoes. The Sorcerer's Shoes gives me magic penetration and more mobility, allowing me to get close and assassinate targets. If the enemy team has a lot of cc, getting Mercury's Treads would also be fine.

Now why am I not suggesting Boots of Mobility? While Boots of Mobility can help you run around the map, I don't find it to be really useful in actually fights. You can take it if you want the roaming ability, but otherwise, I don't suggest it.



The first major item I buy is a Deathfire Grasp. This gives me a larger damage combo and lets me blow up targets faster.



Now I usually buy a Giant's Belt some sustain to help me survive fights. If you are doing very well and you don't need the health, going straight for the Rabadon's Deathcap will help you snowball even more.



Now I rush a Rabadon's Deathcap to let me do even more damage.



Now I turn the Hextech Revolver into a Hextech Gunblade. This gives me more AP, a very strong active, more spell vamp, and some damage and life steal. Also, because of the attack speed buff on Ravage, getting some attack damage actually lets you make use of this effect and have powerful auto attack damage.

and

The last 2 items are a Lich Bane and a Rylai's Crystal Scepter. Sell your Doran's Ring now to make room for them. You can take these in any order. Get the Rylai's Crystal Scepter first if you need the utility from the slow. The Lich Bane along with your Hate Spike will give you huge amounts of damage.



Other items you can take are Zhonya's Hourglass, Abyssal Scepter, Void Staff, Rod of Ages, Athene's Unholy Grail, and Mejai's Soulstealer.

Zhonya's Hourglass can help you survive against AD champions and gives you an active that allows you to wait for cooldowns and avoid damage in a team fight.

Abyssal Scepter can help you survive against AP champions and lets you shred even more magic resist from the enemy team.

Void Staff will help you counter enemies stacking magic resist.

Rod of Ages can help you manage your mana pool if you find that you are running out of mana.

Athene's Unholy Grail can also help any mana problems you are having and give you more cdr.

Mejai's Soulstealer would only be a good item if you find yourself very fed. Otherwise, don't even think about buying this.


Guide Top

Laning and Tips

Because Evelynn is a melee champion, she can get zoned early on if you don't play correctly. You need to focus on farming with your Hate Spike and staying out of your opponent's harrass. Also, if you can, line up your Hate Spike so that along with killing minions, it also damages your lane opponent. In between waves of minions, going into stealth can help you maintain your mana pool while still using you skills a lot to farm and harass. If they try engaging onto you, Evelynn's sustained damage is stronger than most mages' early game burst, so fight it out, and only disengage if you know you cannot win.

After reaching level 6, you can actually begin playing more actively, jumping on your lane opponent and bursting them down. To do this, go into Shadow Walk and loop around your target. When they reach the very edge of your stealth radius, pop Dark Frenzy, use Agony's Embrace, use Ravage, then mash Hate Spike until they either die, or reach their allies/turret.

Also, remember that you are an assassin. Don't try engaging fights without knowing where the enemy team is. Have someone at your back in case you find yourself in a bad fight, so you can still escape with your life.


Guide Top

Pros / Cons

PROS:

    Very powerful after level 6
    Very mobile
    Not blue reliant
    Low cooldown skills
    Quick pusher
    Strong single and multi-target damage

CONS:

    Shaky early game
    Suspectible to stuns
    Squishy until using her ultimate


Guide Top

Summary

Overall, Evelynn is a very strong mid laner, able to instantly drop enemy squishies and help turn around fights. With her insane damage and mobility, you can lead your team in a certain victory. Thanks for looking at my Evelynn guide, don't forget to comment and vote, and have fun assassinating people with the shadow of the mid lane.