Evelynn Build Guide by Wispofdoom
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Champion Build: Evelynn
| Health | 2922 |
| Health Regen | 16.85 |
| Mana | 1186 |
| Mana Regen | 20.9 |
| Armor | 97.19 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 4 |
| Attack Damage | 152.4 |
| Attack Speed | 1.088 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 690.65 |
| Life Steal | 10% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Evelynn is an AP/Hybrid Assassin that can either carry your team to victory or completely flop. With this build, I hope to make you the former of those two. After watching Alex Ich play
Evelynn in the season 2 Tournament, I was inspired to try playing
Evelynn in the mid lane, and I found this build to be amazing.
Evelynn has an amazing damage burst and when played correctly, can completely turn the tides of a match. Also, after the recent buffs, she has, in my opinion, become one of the strongest champions in the league.
Skills Introduction

Evelynn's passive is
Shadow Walk. After staying out of combat for 6 seconds, she goes into stealth. While stealthed, she regenerates 1% of her max mana every second, and she can only be seen by true sight and champions within 700 range around her. When used correctly,
Evelynn's passive can allow her to be completely non-blue reliant.

Her Q is called

Her W is

Her E is

Her R is
Runes
| Runes | |||||||||||||||
Greater Glyph of Ability Power 9 |
Greater Mark of Magic Penetration 9 |
Greater Quintessence of Ability Power 3 |
Greater Seal of Armor 9 |
||||||||||||
With
I take Magic Pen Marks, Armor Seals, Flat AP Glyphs, and Flat AP Quintessences.
This combination of runes allows me to deal large amounts of damage to enemies early in the game, allowing me to get kills and snowball into the late game.
Masteries
I go for 21-9-0 masteries, taking all the AP masteries in offense and veteran scars in defense. Because of
Summoner Spells
and
I take
Ignite and
Flash.
Ignite helps me do more damage and take down targets while
Flash helps me escape, chase, and get into position for fights.
If you are jungling, take
Smite, and then go look at a different build because this one isn't for you.
Other possible summoner spells are
Heal,
Clarity,
Exhaust,
Ghost, and
Teleport.
Heal can help your sustain and bait enemies into bad fights, but I prefer the more aggressive summoner spell:
Ignite.
Clarity can help your sustain, but because of her passive mana regeneration, I don't find this to be a good summoner spell on her.
Exhaust can be a good replacement for
Ignite, but only get it if nobody on your team has an exhaust.
Ghost can replace
Flash, but her
Dark Frenzy is pretty much a low cooldown
Ghost, so it isn't really necessary. Only get
Teleport if you plan on doing a split push comp in your game.
Skill Sequence
At level 1, I get
Take points in
Items
and
X 3
At level 1, I get
Boots of Speed and 3
Health Potions. The
Health Potions help my lane sustain, and the
Boots of Speed help me dodge harass, line up my
Hate Spike, and avoid ganks.
and
The first time I come return to base, I grab a
Doran's Ring and start building my
Hextech Revolver. The
Doran's Ring helps my sustain and damage, and the
Amplifying Tome gives me more damage. If you want, you can also buy a second
Doran's Ring, but I generally feel that a second one is a waste of gold.
and
The next time I go back, I try to finish my
Hextech Revolver and begin building a
Kage's Lucky Pick. The
Hextech Revolver gives me more damage and the spell vamp gives me more sustain. The
Kage's Lucky Pick also gives me more AP as well as more gold income, allowing me to buy items sooner.
or
Now I finish my shoes. The
Sorcerer's Shoes gives me magic penetration and more mobility, allowing me to get close and assassinate targets. If the enemy team has a lot of cc, getting
Mercury's Treads would also be fine.
Now why am I not suggesting
Boots of Mobility? While
Boots of Mobility can help you run around the map, I don't find it to be really useful in actually fights. You can take it if you want the roaming ability, but otherwise, I don't suggest it.
The first major item I buy is a
Deathfire Grasp. This gives me a larger damage combo and lets me blow up targets faster.
Now I usually buy a
Giant's Belt some sustain to help me survive fights. If you are doing very well and you don't need the health, going straight for the
Rabadon's Deathcap will help you snowball even more.
Now I rush a
Rabadon's Deathcap to let me do even more damage.
Now I turn the
Hextech Revolver into a
Hextech Gunblade. This gives me more AP, a very strong active, more spell vamp, and some damage and life steal. Also, because of the attack speed buff on
Ravage, getting some attack damage actually lets you make use of this effect and have powerful auto attack damage.
and
The last 2 items are a
Lich Bane and a
Rylai's Crystal Scepter. Sell your
Doran's Ring now to make room for them. You can take these in any order. Get the
Rylai's Crystal Scepter first if you need the utility from the slow. The
Lich Bane along with your
Hate Spike will give you huge amounts of damage.
Other items you can take are
Zhonya's Hourglass,
Abyssal Scepter,
Void Staff,
Rod of Ages,
Athene's Unholy Grail, and
Mejai's Soulstealer.
Zhonya's Hourglass can help you survive against AD champions and gives you an active that allows you to wait for cooldowns and avoid damage in a team fight.
Abyssal Scepter can help you survive against AP champions and lets you shred even more magic resist from the enemy team.
Void Staff will help you counter enemies stacking magic resist.
Rod of Ages can help you manage your mana pool if you find that you are running out of mana.
Athene's Unholy Grail can also help any mana problems you are having and give you more cdr.
Mejai's Soulstealer would only be a good item if you find yourself very fed. Otherwise, don't even think about buying this.
Laning and Tips
Because
Evelynn is a melee champion, she can get zoned early on if you don't play correctly. You need to focus on farming with your
Hate Spike and staying out of your opponent's harrass. Also, if you can, line up your
Hate Spike so that along with killing minions, it also damages your lane opponent. In between waves of minions, going into stealth can help you maintain your mana pool while still using you skills a lot to farm and harass. If they try engaging onto you,
Evelynn's sustained damage is stronger than most mages' early game burst, so fight it out, and only disengage if you know you cannot win.
After reaching level 6, you can actually begin playing more actively, jumping on your lane opponent and bursting them down. To do this, go into
Shadow Walk and loop around your target. When they reach the very edge of your stealth radius, pop
Dark Frenzy, use
Agony's Embrace, use
Ravage, then mash
Hate Spike until they either die, or reach their allies/turret.
Also, remember that you are an assassin. Don't try engaging fights without knowing where the enemy team is. Have someone at your back in case you find yourself in a bad fight, so you can still escape with your life.
Pros / Cons
PROS:
-
Very powerful after level 6
Very mobile
Not blue reliant
Low cooldown skills
Quick pusher
Strong single and multi-target damage
CONS:
-
Shaky early game
Suspectible to stuns
Squishy until using her ultimate
Summary
Overall,
Evelynn is a very strong mid laner, able to instantly drop enemy squishies and help turn around fights. With her insane damage and mobility, you can lead your team in a certain victory. Thanks for looking at my
Evelynn guide, don't forget to comment and vote, and have fun assassinating people with the shadow of the mid lane.
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