Build Guide by Lathun

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League of Legends Build Guide Author Lathun

AP Ezreal

Lathun Last updated on April 8, 2010
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Build 1 (Cheat Sheet)

Champion Build: Ezreal

Health 1990
Health Regen 15.4
Mana 2295
Mana Regen 39.23
Armor 75
Magic Resist 30
Dodge 0
Tenacity 0
Movement Speed 395
Gold Bonus 0
Attack Damage 101.2
Attack Speed 0.999
Crit Chance 0%S
Crit Damage 0%
Ability Power 355
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 37.83
Cooldown Reduction 17.5392%


Recommended Runes



Ability Sequence

1
14
15
17
18
Ability Key Q
4
9
10
12
13
Ability Key W
2
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21

I believe with a good team (premade) AP is better. His spells scale better and your Q only suffers early game. Your auto attacks are pretty ****py, but I feel the attack speed from his passive and the fact I normally push towers with a lane mate or two allows me to increase our attack speeds and down the towers quickly enough. When my Ult is up and no one is particularly low health and people are sitting in their lanes I'll usually send it down the lane I am in which usually kills the creeps and gives me gold along with damaging the enemy champions, sometimes enough to make them recall back to base.

I use AD when I solo queue because relying on random people to do anything right is far too taxing.

The reason I take exhaust is because no one else on my team normally takes it and I don't find the extra point in crit to be too helpful.

For my item build I usually start off getting tear->sorc shoes->Archangle's staff but I am not sure if Haunting Guise will be worth it over Tear early game. It seems that it would be considering the early magic pen and spell-life steal. My last two items I switch around, depending if the team is stacking MR or not.

As of a couple games getting Haunting Guise first I realized that I was quickly going OOM and now tend to get it before Lich Bane.


About the Author

Lathun
MFTV

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