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Fizz Build Guide by AshleyDYoung

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author AshleyDYoung

AP Fizz is op!

AshleyDYoung Last updated on November 16, 2011
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Ability Sequence

3
10
13
15
17
Ability Key Q
1
4
5
7
11
Ability Key W
2
8
9
14
16
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Hello!

Welcome to my AP Fizz Guide! Hope you find this helpful and enjoy!


Guide Top

Runes

The runes I chose to use are:
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power

I chose Greater Mark of Magic Penetration because it gives quite a bit of armor pen, which gives you a considerable damage boost, as well as makes champs like Cho'Gath less of a pain!

I chose Greater Seal of Armor because it gives me a more survivable champ. An alternative could be Greater Seal of Replenishment but I personally never see any mana problems with Fizz, he is very efficient if played correctly.

For the glyphs I believe that Greater Glyph of Scaling Ability Power is best because it adds to your damage output.

The Quintessence's I go for all out damage, because if you kill an enemy within a second who needs to stack survivable things? I believe that the best choice is Greater Quintessence of Ability Power


Guide Top

Skill Sequence

The best skill sequence Ive noticed so far for max damage is:
first start with Chum the Waters which will take your target down a considerable amount
then Seastone Triden and then quickly use Playful/Trickster to quickly move to my targets location, as well as do massive amounts of damage with the two abilities combined. Then to finish them off a throw up an Ignite if needed, and use Urchin Strike to get the final devastating blow.


Guide Top

Summoner Spells

Ignite Teleport

I use these two because they help me get that last bit of damage in, or stay in the lane longer. Other options may be flash and serge, it really depends on your play style.


Guide Top

Pros / Cons

Pros:
Massive damage
Easy to use
Fun to play
Versatile
Good minion farm
Hard to kill

Cons:

easily and often focused
weak beginning of game