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Gangplank Build Guide by Thatdudeinthecotton

Ap Gangplank - The Sound Of Cannons

Ap Gangplank - The Sound Of Cannons

Updated on January 24, 2018
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League of Legends Build Guide Author Thatdudeinthecotton Build Guide By Thatdudeinthecotton 45 7 1,360,012 Views 101 Comments
45 7 1,360,012 Views 101 Comments League of Legends Build Guide Author Thatdudeinthecotton Gangplank Build Guide By Thatdudeinthecotton Updated on January 24, 2018
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1
ScoundrelRuffian (1) | February 18, 2018 3:57pm
So what I can't understand is how it is any effective ?
I don't want to **** on ap GP, I want to understand it.
As I like weird builds like AP Ezreal, who has all kits having AP ratio and 3 abilities being row AP. Or AP Varus having AP AA, Ult and W.
For GP I only see his heal and Ult being AP, well and procing Lich from one AA is it enough to be effective ?
2
Thatdudeinthecotton (66) | February 18, 2018 5:16pm
Being real with ya, it isn't as good as it used to be. The main appeal of it used to be that you could just sit in lane and spam oranges to keep your health up. But since oranges a massive boost from being low life, instead of scaling well with levels like they used to, it can't be used to top up your health unless you're rather low. Also Lich Bane's scaling got nerfed since this guides creation. If that was undone by giving gp's Q a .2 ap scaling, then this'd be completely fine. But as is, competitively, this guide's a bit of a relic.
1
NicknameMy (155) | March 31, 2018 7:18am
Well, they gave Gangplank's Q the ability to proc Spell Effects like Luden's, maybe abuse that? Plus, it now gives CDR and Mana, making it a perfect first or second item.
1
Nemesis5451 (15) | January 24, 2018 8:21am
Nice Gangplank guide! Really love the way this guide was made. I can see that a lot of effort was gone into making this and it seems effective :) I like how you explain the reason behind every tip in this guide, makes it easier to learn GP
1
Thatdudeinthecotton (66) | January 24, 2018 11:10am
If you're trying to learn gangplank in a serious manner I recommend you pick up one of the critplank style builds instead. While ap gp is cool and can be very fun, it's mostly just taking advantage of a weird stat scaling he was given ages ago. Because of that it tends to be ignored by the riot balance team, which ultimately makes it weaker than his primary crit builds which get the attention.

That said I'm glad you enjoyed my guide and maybe got something out of it. Your comment actually got me to update some of the stuff in it that I've putting off for a while now.
1
public404 | May 28, 2016 12:37am
can GP w out of chogath's silence? that's interesting.
1
Thatdudeinthecotton (66) | May 28, 2016 7:25pm
public404 wrote:
can GP w out of chogath's silence? that's interesting.


Yeah GP can get out of any CC's other than Knockups, including silences. Funnily Yasuo's ult and Nami's bubble count as Suppresions, meaning those can be orange'd out of as well despite looking like knockups (though you have to have mad timing for it to work on the yas ult).

In terms of item build, it's old, outdated at this stage (I mean it still has Crystalline flask in it XD ). I got really put off GP after the rework for a while since his Oranges aren't as great for sustain on ap gp anymore, since you need to be pretty low to break even on the old heal now (for ap gp, for regular gp it was a straight buff pretty much). But anyways, the main reason the build's sub optimal atm is because there's now a load more CDR floating around on items now (such as the mentioned abyssal scepter) that wasn't when I wrote this up, as well as new items brought into the game and old ones having their functionality changed. I've made some adjustments to the cheatsheet to be a little more inline with one should be building nowadays. You're right about abyssal being generally better than spirit visage, but visage is still a good pure defense item for mr, so I've moved it to being a secondary option instead of removing it entirely.

Dead man's plate's a solid pickup, though I'd be more inclined to go for a zhonya's in general. On the other hand Dead Man's plate synergizes with magic penetration thanks to it's passive so there could be something there.

In terms of other items I'd mess with, the new hextech revolver is a pretty sweet item since it goes so well with AP GP's Q, and protobelt isn't a waste since gp lacks mobility aside from barrels. But that's just speculation. Chances are the revolver is good, but not worth upgrading into protobelt, and thus not worth keeping for late game.

Runeglaive was removed, it got replaced with runic echoes which operates very differently for GP specifically since it has no on hit/crit interaction that runeglaive had. The only reason I keep that build there is as a reminder of the only time in leagues history that AP GP was incredibly strong compared to most meta champions.

Sorry I didn't respond right away btw. I like to think I'm pretty quick with my responses on most of my guides but I was pretty busy this weekend so i never got around to looking over my stuff.

Anyways I'll be editing this guide for the next couple days to bring it up to date, clearly I've put it off for too long, so if you've got anymore comments I'll be around :)
1
public404 | May 28, 2016 12:34am
not digging the warmogs or spirit visage.

i do dig the abyssal. you can help chip the team down a bit more with AOE ult. warmogs is simply overkill. that's 3000 gold when you can get death's dance or even dead man's plate. i do dig the seraph's embrace.

cdr boots, lich bane, seraph's embrace, dead man's plate. that'll be a good core set.
actually i might do ninja tabi, statik shiv, death's death, dead man's plate. there's no need for you to be hard engaging as the tank. GP is more of a hard hitting ADC with self peel.

warmogs and whatever those defensive **** is just ****. it's not made to synergize with anything GP has. i think GP has more threats from 1v1 ADs than from APCs because APCs usually rely on some kind of stun to land their full combo. an APC who bursts GP is just a frigging idiot. plus support can save GP easily that case. go ahead and burst GP when he has more hp than the real ADC.
1
public404 | May 27, 2016 11:47pm
there still is enchantment runeglaive. did they take off the passive?
1
public404 | May 27, 2016 11:44pm
solid guide but really non-meta. now i'm just super confused and it'll help if you post screenshots or videos. i think screenshots even of score screen . srsly i need to see what you mean to build vs what enemies build. take a screenshot. add funny commentary. all i get is build lichbane or rune glaive. i don't even get the static shiv choice. need vid to see the damage.
1
public404 | May 27, 2016 11:41pm
so frozen heart and spirit visage and play AP. what other items to build?? i like the tanky plank
1
public404 | May 27, 2016 11:36pm
Voted +1
why does this look like a troll build? can you show vids with the results?
1
Superior current (8) | December 25, 2015 5:13am
I feel that with the season 6 changes AP GP has improved. Have you considered Thunderlord's Decree ? Cannon Barrage is a guaranteed proc for it.

Let's call my build "Sniperplank". Build order: Ionian Boots of Lucidity, Luden's Tempest and Lich Bane are core. As fourth item I either take a big AP one like Rabadon's Deathcap or go for 45% CDR with Nashor's Tooth(always take Intelligence mastery). First(and probably last) upgrade is Death's Daughter

With Luden's Tempest, Death's Daughter and Thunderlord's Decree Cannon Barrage becomes an insane execute. If you're level 11 then the initial hit of a well placed Cannon Barrage does 630 base damage + 80% AP. Damage is amplified by up to 14% with this mastery page.

Luden's Tempest is also very nice to rush because it give barrels some much needed punch.
1
SignError (3) | November 17, 2015 8:00am
Quoted:
I think currently there are 2 optimal pats for AP GP:
Either replace Lich Bane with Iceborn Gauntlet or upgrade Sheen to Lich Bane only after you got your first upgrade. Otherwise barrers are rendered almost useless.


Now with Preseason 6 changes, Iceborn Gauntlet's slow zone size scales with armor, so unless you're stacking armor, that probably isn't a great option anymore. Also, other than the 10% CDR, which every Sheen item now has, Trinity Force seems to have been nerfed. So I would go with Lich Bane on AP GP for sure.
1
Superior current (8) | August 19, 2015 4:03am
I think currently there are 2 optimal pats for AP GP:
Either replace Lich Bane with Iceborn Gauntlet or upgrade Sheen to Lich Bane only after you got your first upgrade. Otherwise barrers are rendered almost useless.
1
Platurt (3) | July 24, 2015 5:12am
Shouldn't you rather go for trinity force instead of lich bane? Sure this is an ap build but now with the kegs you can take your one strong hit and splash it on multiple enemies while empowering it again and letting it ignore most of the enemies armor.

And that just doesn't work with lich bane. Since you propably don't want to build 5 ap items but at least one tanky, the damage would be very similar with 4 ap items if you just proc it on your q.

But this way, (with 35% cdr from boots, masteries and spirit visage) you can trinity+q, then place a keg right next to you, wait maybe 1 sek until your trinity is back up and the keg is at 1 hp (proc your passive aa on an enemy maybe), then throw another keg in the middle of the enemies (which activates trinity force) and aa the first one which makes the second one splash the trinity force damage on that whole area. Then your q should be on 1.5-2.0 sek cooldown which is perfect for another trinity force q and gives you time between to heal and/or proc another passive aa on an enemy.

This whole combo would just fall away with lich bane just for about 40 damage more on q lategame and 50 ap more on one slot.
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