Nidalee Build Guide by Lexosceles

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Lexosceles

AP/Hybrid/AD Nidalee - The Proficient Predator [Upgraded]

Lexosceles Last updated on July 24, 2013
5,369,961 106

AP / Hybrid / AD

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Champion Build: Nidalee

Health 1990
Health Regen 15.8
Mana 2280
Mana Regen 29.69
Armor 78
Magic Resist 42.06
Dodge 0
Tenacity 0
Movement Speed 405
Gold Bonus 0
Attack Damage 112
Attack Speed 1.04
Crit Chance 0%S
Crit Damage 0%
Ability Power 344.85
Life Steal 0%
Spell Vamp 0
Armor Penetration 11.52
Magic Penetration 15
Cooldown Reduction 0%


Recommended Runes



Ability Sequence + Notes

3
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9

Hello! In this guide you will find several different ways to build Nidalee. Because of her versatile playstyle and abilities, a skilled Nidalee player can build nearly any combination of items to decimate the enemy team.
  • Build 1 - AP Carry/Poker/Splitpusher
  • Build 2 - AP Poke with bursty cougar attacks
  • Build 3 - AD Pusher with okay heals and attack speed boost
NOTE: Every game is different, so buy and play appropriately! Good luck to all you Nidalees! May all your victories be glorious, and your defeats few and far between! :D

Edit: After being gone for a couple months, I am back to updating this guide. I have read your comments, and will respond appropriately when I am finished updating this guide with some new content and formatting. I am currently about 90% completed! Expect the complete overhaul by sometime this week!

Edit 2: Of course, Nidalee goes free before I am ready. xD
A quick look at her pros and cons before you go on - this is an in depth guide, so putting this up front will help you decide if you want to play her before you continue reading.
Pros


+ Powerful heals with attack speed buff
+ PRO SPEARS.
+ Nearly impossible to chase in brush
+ Great damage boost at 6 as cougar
+ Free mini wards! (NOT a replacement)
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Cons


- Half a champion before 6...
- Not a lot of damage in pre 6 ganks
- Very mana hungry if not careful
- No CC
- Needs the right team composition!
Prowl 15% increased movement speed for 2 seconds in brush.
This passive is what makes Nidalee such a great harasser. Poke, run through brush, escape.

Human Skills

Javelin Toss Throws a spear. At max range, it deals 250% damage.
Become a pro with this! It has a ridiculous range, so use it to your advantage!
Tip: If you run away from your enemy after throwing a spear, you will actually deal more damage. The distance measured is taken when the spear hits.
Tip: Try to aim a little ahead of a fleeing champion so that they run into your spear.

Bushwhack It's a trap!
Once an enemy walks over it, his armor and magic resistance is reduced by 20% for 12 seconds. He is also visible on the minimap to all friendly champions for 10 seconds.
Tip: When you drop a trap in brush, the entire brush is lit up for a split second, letting you see any players hiding in there.

Primal Surge Heal yourself or an ally, granting a 60% attack speed boost for 7 seconds (Rank 5).
If you think you won't need the heal for a few seconds, throw it on your AD carry when taking down important targets like dragon or a turret. The attack speed boost is perfect for it! When attacking minion waves, cast it on yourself before you switch to cougar.
Tip: Alt+E will automatically heal yourself.

Aspect of the Cougar Switch between cougar and human form.
There is a small cooldown, so make sure you're in the right form for teamfights - before the fight!
Tip: Try to stay in cougar form while traveling; you have 20 additional run speed in this form, and the pounce lets you travel a little faster, as well as hopping over walls. See Wall Pouncing.

Cougar Skills

Takedown The less health your target has, the more damage Takedown will do.
Try to use this last in your combos. This can give you the kill and save yourself when both you and your enemy are extremely low!

Pounce Pounce forward. You do a small amount of damage upon landing.
You can dodge skill shots with this if timed correctly. There are also several walls that Nidalee can pounce over. See Wall Pouncing for examples.
Tip: Spam pounce when running to increase your speed a tiny bit. Do not pounce out of brush when trying to run away - this takes away from your 2 seconds of increased speed!

Swipe A small aoe in front of you.
This can easily take down entire minion waves. It covers everything in front of you in a small radius.


Cougar Skill Rotation:
Pounce (W), Swipe (E), Takedown (Q). This lets you catch up, deal damage, and deal even more based off of their remaining health!

Use Swipe (E) and then Takedown (Q) if you want to use Pounce (W) to get out of range after attacking.





First point - Bushwhack - Traps are amazing! Got a jungler on your team? Protect him with traps! Does the enemy have a jungler? Trap the other buff! See my Trapping section below for more details.

Second point - Primal Surge - There are few champions that have a heal for sustain and can deal great damage!

Third point - Javelin Toss - Her perfect weapon. Do NOT take this skill first. At level 1, her traps do more damage than a spear, and that's if the spear actually hits the champion.

From here, this is dependent on your playstyle and your opponents.

If playing defensively:
If playing aggressively AD:
  • Max Primal Surge first. You won't be buying a lot of items that benefit your spear, and the attack speed boost is great for cougar form.

If playing Hybrid:
If playing aggressively AP:
  • SPEARS. Kill everything!

Of course, max Aspect Of The Cougar when you can. I save Bushwhack for last because I use them as mini wards (NOTE: TRAPS ARE NOT REPLACEMENTS FOR WARDS), not as a source of damage. However, killing a straggler by trap is ALWAYS funny and humiliating for them!





Masteries
1/1
3/4
2/1
4/3
1/3
1/1
3/1
1/3
4/1
1/3
1/1
3/3
3/1
1/1
1/3
Offensive AP

Masteries
1/1
2/4
4/4
2/1
4/1
1/3
1/1
2/3
3/1
1/3
4/2
3/1
1/3
1/3
Offensive AD






Marks


Greater Mark of Magic Penetration will help get that *liiiittle* bit of health left on your enemies with your spear.

Grab Greater Mark of Armor Penetration for AD Nidalee or AP Nidalee. These are also great for helping your auto attacks pre 6 - both on minions and enemy champs!

Greater Mark of Attack Damage is necessary on AD Nidalee. This will help your last hits.

Seals


Greater Seal of Armor is pretty standard - I take these 95% of the time. This will help save you from any autoattacks or skills by AD champs early game. Great for solo top!

The flat mana regen is best for early game, since the scaling ones don't catch up until about level 6. You should be generally be buying mana regen items on your first back. Take these or combine them with Greater Seal of Scaling Mana Regeneration if you find yourself low on mana.

Glyphs


Greater Glyph of Magic Resist is also standard! Obviously, it protects you from AP attacks. The scaling ones don't catch up until level 9, so take the flat ones! By that point, you should be able to buy magic resist items.

I only take Greater Glyph of Ability Power or Greater Glyph of Scaling Ability Power on glass cannon Nidalee. Watch out for skill shots, because you are losing magic resist by taking this!

Quintessences


15 bonus AP from Greater Quintessence of Ability Power at the start of a game is pretty nice! This is the go-to quint for AP casters.

My absolute favorite rune. Take Greater Quintessence of Movement Speed and combine them with your passive Prowl, and you can literally run circles around the enemy team! Just don't get stunned!

If you are going AD, grab Greater Quintessence of Attack Damage. This will help with your auto attacks early game. Abuse your range!



       
Summoner spell combinations heavily depends on your unique playstyle, but here are the higher rated or most used options.

One of my favorite summoner spells, Flash can be used to escape from or to chase down enemies. This spell literally has a million uses! See my Wall Pouncing section for tips. Aggressive or Defensive.

I rarely take Ignite with her, but it's a great spell if you play very aggressively. For my playstyle, my spear and run speed is usually enough when chasing down an enemy champ. Take Ignite if going hybrid/AD or you don't trust your spear! Aggressive.

Exhaust + your run speed = dead enemy champ. Take it if you are going very aggressive, especially AD. It's amazing for chasing down enemies, or even to run away from them! I personally take this nearly every game over ignite, unless there's a heal happy enemy champion. Aggressive.

While the distance on Ghost is definitely farther than flash, ghost doesn't have the "element of surprise" that flash does. Take this if you don't feel as comfortable with flash, or want to chase enemies with it. Aggressive or Defensive.

Yes. I know. Teleport. This spell only really shines when you know you will be stuck split pushing. Take this on a full AP + Lich Bane Nid, and go destroy their towers! I rarely take this, but it does have its moments! Utility.

The way you build Nidalee varies greatly on both your team composition and the enemy team.

For example, AP Nidalee is best suited for a Poke Composition. This means that you form a team around long range damage dealers in the lanes, such as Jayce, Xerath, or Caitlyn with a strong jungler to help with crowd control and early game kills to help snowball your team. It's essential to understand that without poking down the enemy team from afar as a TEAM, this type of composition would just fall apart. Team synergy, distance, and drawn out fights are its strong points. If done correctly, the enemy team will either have to engage with lower health and possibly less team mates, or back and let you take out objectives. Enemy teams with a lot of shields to absorb your damage or gap closers to hard engage on you are the bane of poke comps!

AP Nidalee can also "support," but we all know that it's just a kill lane at bottom. Does it make for some fantastic games? Oh heck yes, with your friends! But please, don't be that YOLOqueue "Support" Nid. :C They get a bad rep for not warding (traps are not enough!) and for stealing the ADC's kills.

Hybrid Nidalee has the most balanced stats. Go this route if you are needed on your team for the poke and heals, but still don't have enough damage on your team. It's a great choice that makes use of ALL of her abilities!

Bruiser Nidalee is great for when your team needs to add a tanky AD to the mix. Granted, there are many other champs that can fill that role quite easily, but Nidalee has the bonus of excellent sustain with her heal against tough top laners, an attack speed steroid that can tear apart towers, and godlike mobility. She's the perfect split-pushing champion! This is usually the preferred option in ranked, and can tear up normal queues if played properly! Read that as: know your map, know your enemies, and be defensive! She is awesome for pouncing in and securing kills, but remember that her only escape ability after blowing Pounce for the kill is her passive.



       
NOTE: *A tough lane counter does not mean you will automatically lose. Teamwork can help you overcome tough counters. By playing smart and defensively, a good player can at least try to stay even with a counter and not feed.*

Generally, champions with gap closers, slows, stuns, and other hard engages are very painful to Nidalee. Because she lacks her own CC, mobility and range are her strongest features.

Common Mid Laners



       
NOTE: *A tough lane counter does not mean you will automatically lose. Teamwork can help you overcome tough counters. By playing smart and defensively, a good player can at least try to stay even with a counter and not feed.*

Generally, champions with gap closers, slows, stuns, and other hard engages are very painful to Nidalee. Because she lacks her own CC, mobility and range are her strongest features.

Popular Top Laners - Update in Progress



Top Lane Champions To Go AP Against - Update in Progress


       
AP Nidalee - Stay as far back as you possibly can from the enemy team to deny them a easy kill. Poke them down as much as you possibly can before your team engages. Except for your heals and traps, you are pretty much useless for those first couple seconds. It's important to try take at least one enemy champion out, giving your team the numbers advantage and making it easier to take down objectives. **After yourself, your AD carry or anti carry has first heal priority because of the attack speed buff and because they are usually targeted first.**

AD Nidalee - Until you have some defensive items, do not go jumping headfirst into fights! She is well known as the team's cleanup crew - the damage on her q in cougar form can be astounding when enemies are at low health. Her passive lets you catch up to the stragglers trying to escape.

Splitpushing - This can be done with either build. This is really where Nidalee stands out - trap and WARD as you go and push whatever lane that you can while your team is going for other objectives. If you can distract one or two enemies long enough for them to chase after you (a hopeless endeavor), it makes a 3v4 for the rest of your team, which helps them accomplish other goals as well.

Like a typical AP carry, I tend to stack as much AP as I can on this build. I also tend to play full AP Nidalee quite aggressively!

First back - Tear of the Goddess or Chalice of Harmony to fix mana problems. Tear gives you more mana throughout the game, but Chalice is better for survivability. Spam your cougar form attacks as you travel. The pounce moves you a teeny bit faster, and you can build stacks without wasting mana.

An early Blasting Wand and Sheen will give you AP with some nice on hit effects, or skip to a Needlessly Large Rod. Finish Rabadon's Deathcap before the boots 2 upgrade - your passive is usually enough. Take Sorcerer's Shoes (or Boots of Mobility for some scary ganks), and follow up with Lich Bane. Take Mercury's Treads if you are having trouble in the lane against their AP carry.

One more point about Archangel's... After you reach the mana cap, it transforms into Seraph's Embrace. You can easily get 120 AP from Seraph's Embrace with no other mana items (and don't underestimate that shield)! Save the upgrade for later in the game. You need mana to play properly, but you don't want to waste too much money early game on just mana or you will fall behind.

If you are not a fan of Archangel's Staff, take Athene's Unholy Grail. Along with the 60 AP, CDR, and mana regen, it has awesome passives! I definitely prefer Athene's for games where there are more skirmishes than usual (group wandering, ganking, etc).
  • Unique: Restores 12% of your max mana on kill or assist.
  • Unique: Increases your mana regeneration by 1% per 1% mana you are missing.

Pre 6: Heal, last hit minions, and auto attack your enemy. Your level 1 and 2 spears don't do very much damage with your starting AP, which is why I take traps and heals first. Your traps at level 1 actually do more damage than your javelin! Don't be afraid to be autoattacking every chance you get, as you can usually get yourself a kill at 6 with your burst+ignite in cougar form!

Ganking Mid: Until you are level 6, focus more on just getting your enemy to back, rather than diving for the kill. Even going as AP, you have a ridiculous burst at 6 with your Cougar form. If your jungler is ganking from the bottom river, try to circle around to the top while pretending to last hit minions. The enemy champ will usually retreat to the bottom and under the minion wave because they think you are trying to aim a spear around minions, placing them only a few inches away from your jungler.

Top AP Nidalee: A very similar build, but adding Rod of Ages or Seeker's Armguard will help your survivability. A tanky AP Nidalee is crazy terrifying. Hybrid Nidalee is usually better suited for top over full AP, though.

On your first trip back, grab Sheen or Phage if you can afford it.
  • Sheen - Push early heals and spears
  • Phage - If you are getting harassed and need the health, or if you can burst a champ down as a cougar. Your burst at 6 is ridiculous. I might have mentioned that before. :P
If you can't afford it: Grab an Amplifying Tome, Ruby Crystal, or a Long Sword, depending on your needs. Buy Boots of Speed if you haven't gotten them yet, and WARDS WARDS WARDS.

I generally finish Trinity Force first, even before my boots upgrade if I am being greedy! I've played many games without it, and many, MANY games with it. For a balanced Nidalee, this item is perfect to push every aspect of her abilities! This also lets you see which of your attacks are tearing up your opponents better, and you can then begin to build upon that aspect of her abilities.

Although I love Archangel's Staff on full AP Nidalee, I prefer Athene's Unholy Grail on hybrid Nid for the 15% cooldown reduction and the passive which restores 12% mana on a kill or assist.

Ideally, you want:
  • Enough Ability Power to heal your team (1 AP item + 1 hybrid item)
  • Just enough Attack Damage and Attack Speed to be viable in a teamfight (1 AD/AS item + the same hybrid item)
  • A healthy amount of Defensive items so you aren't feeding the team (2 items)

Remember, don't jump into the fights first if you haven't bought defensive items yet!

With this build there are many items to choose from, depending on the enemy and your team's needs.

Situational Items


Click for Explanations


Soloing top: You are pretty weak early game for damage, so turret hug, heal, and focus on last hitting! Don't be too worried if you don't have a high CS before level 6 - Cougar form can massacre waves of minions! Let your jungler know that you have weak damage pre 6. Most junglers will not gank for me before level 6 unless they are very bursty like Lee Sin - then I just heal, autoattack, and maybe get a spear in.

For a gank after level 6, I tend to sneak up and around to the top brushes so that they are attacked from above and below. Running straight towards an enemy lets them know they are in trouble before the gank happens, so don't do it!

Teamfights: Hybrid Nidalee does great with the pre-fight poking and healing as well. After your enemies are at a lower health and the fight has been initiated, it's safe to Pounce (W) in, Swipe (E), and Takedown (Q) an enemy champ. Try to focus on the AP/AD carries or the squishiest on their team first! You are not the one who is going to kill the tank! Also, don't forget to trap and heal (yourself or someone else for attack speed buff/health) before going into cougar form!

Note: The "Kill Everything Build" has been donated by Angeu Grimnir. It's awesome. If you are doing really good early game, or you are very good at escaping early game, do it. It's fantastic! :D

I rarely go full AD Nidalee, but the key to her is building very defensively. She is not as naturally tanky as some other champs, and you really need the health and armor before you start diving into teamfights!

I am not a big fan of the Atmog's builds ( Warmog's Armor + Atma's Impaler) because with the amount of money spent on Atma's, you could get better items that suit her playstyle. Of course, everybody plays the game differently! :)

I only recommend the Doran's Blade if you are struggling early game.

Ninja Tabi -OR- Mercury's Treads = Take Ninja if AD top has the potential to eat you, snowball off a single kill, and then just carry the enemy team (think Fiora, Darius). Merc's will generally last you better throughout the game, but remember who you are laning and jungling against early game!

The Black Cleaver -OR- Youmuu's Ghostblade -OR- Last Whisper = Youmuu's if they have little to no armor, Cleaver if they have some, Last Whisper for a lot!

Hexdrinker -OR- Frozen Heart/ Randuin's Omen/ Iceborn Gauntlet = Who is murdering your team? The AP or AD carry? Make sure you survive long enough to actually do damage! Gauntlet is fantastic for the slow.

Trinity Force -OR- Frozen Mallet = Triforce boosts ALL of Nidalee's stats, and it's a great item. Why take a hybrid item when playing AD? Don't forget that Nid still needs to heal! Her W and E in cougar form also scales off some AP. But if you're getting murdered by the other team, Mallet will help boost your health and it's got a great slow. Do not take Mallet and Gauntlet in the same game! I would also recommend Gauntlet over Mallet against a heavy autoattacker team, and especially if the player with Blade of the Ruined King is steamrolling your team. Stacking health will just increase their damage. Take the armor!

Guardian Angel = One of the last items you want to combine, unless your team is in serious trouble. This will make you tanky enough to survive pretty much anything that comes at you! Because of Nidalee's mobility, you can usually escape into brush with that 650 health, unless the enemy team is crowding around you.

Again, there's a million different ways to build a Nidalee - it all depends on the enemy team and what your team needs!

Situational Items


Click for Explanations


Teamfights: Again, it's safest to wait until the fight has been initiated before jumping in as AD Nidalee. Trapping is really important here too, because that debuff is really going to help your autoattack and ability damage! Pounce out and heal if you need to - it's better to stay safe! Don't forget to trap and heal (yourself or someone else for attack speed buff/health) before going into cougar form!

Soloing top: You are pretty weak early game for damage, so turret hug, heal, and focus on last hitting! Don't be too worried if you don't have a high CS before level 6 - Cougar form can massacre waves of minions! Let your jungler know that you have weak damage pre 6. Most junglers will not gank for me before level 6 unless they are very bursty like Lee Sin - then I just heal, autoattack, and maybe get a spear in.

For a gank after level 6, I tend to sneak up and around to the top brushes so that they are attacked from above and below. Running straight towards an enemy lets them know they are in trouble before the gank happens, so don't do it!

Note: I believe that I rarely go full AD because it just doesn't seem as fun as AP Nid. Of course, I could just be pining over Season 1 AP Nidalee still! You need to keep your creep score very high, which shouldn't become an issue once you hit 6. You have to play carefully because you need to build defensively before you can start the serious up close damage! There are other champions that are made tankier, but Nidalee is one of the game's best counters against champs like Jayce and Yorick. Once you get your damage up, you'll be surprised at what Nidalee can do!

Don't forget that in cougar form, only her Q scales off of AD! Her W and E are AP! This is why some games I have actually taken Rabadon's Deathcap or Athene's Unholy Grail as a tanky Nid when I have been fed. This is also why I take Trinity Force!



. For these maps, the area between the orange lines (basically all jungle entrances) should be trapped and warded AT ALL TIMES. As you push their turrets, push your map control forward as well to the red lines. If you lose your lanes, fall back and try to keep your jungle lit up within the red lines.

Trapping



       
Green: For your jungler, on either side of the map, either buff. I suggest trapping both bushes to protect your red from the enemy jungler while yours takes blue, and vice versa. You can also trap the golem and autoattack to leash - the debuffs will help! Regardless of my lane, I trap those bushes. Your run speed will get you back to your lane with plenty of time. If you're feeling particularly nosy, trap in front of their wraiths or the brushes beside them first, before they get there.

Blue and Purple: Basic defense for the respective teams. Notice how it pretty much covers every entry point into your team's jungle. As your turrets get pushed, trap your jungle at those spots. As you push their turrets, trap their bushes as you go.

Red: Both teams should keep these trapped! The vision on an enemy will actually enable you to steal the target, whether it's a buff or Baron, with a well timed Javelin Toss. This will also alert you to any counter jungling or the location of enemies in their own jungle.

Remember, these are just basic spots, and I even skipped a few that I normally use for the sake of a clean map. Think of where the most traffic in the jungle is, and trap there. This will help alert your team to any counter jungling or the location of enemies in their own jungle. Don't forget to throw these down before teamfights!

Tip: If you are unsure about the contents of a suspicious bush: TRAP it. Preferably from as far away as you can. Is it on cooldown? WAIT. I can't tell you how many times that I have seen other Nidalees get impatient and just facecheck a bush with 4 of the enemy team hiding in it. And die. Instantly.
              

Warding


       
These are the MINIMUM requirements on wards. WARDS WIN GAMES!

I - Yellow outlined wards IN BRUSH are for protection in middle lane. If blue - place top ward in that lonely patch of brush. Place bot ward on the farthest point of the brush curve on their side. Purple places top ward in enemy curved brush and bottom in the lonely spot. It is usually okay to pick one side to ward and then favor that half of the lane.

II - Blue and Purple outlined wards: Basic defense for the respective teams. NOTE: Do you see how these wards are not in the same place? If you are top on the purple team, the closest path in river is on your side. Take advantage! Place your ward closer towards Baron and their path to blue buff. If you are bottom on the blue team, again, place your ward higher up the river. This gives you more space than just warding the closest bush - you will see ganks from a much farther distance and you can see when Baron or Dragon is getting attacked from ONE ward. If the enemy is counterjungle or gank happy, purple top lane should ward their triangle bush and blue bot lane should grab the bottom triangle bush. It will save lives!!

III - Keep these objectives pink warded!! They are very important targets!
1) Dragon: Spawn time - 2:30 || Respawn time - 6:00
2) Baron: Spawn time - 15:00 || Respawn time - 7:00

IV - If you have the extra money, ward the buff camps. It is generally cheaper and easier just to keep track of when the buffs were taken. For example, add timestamps to your chat (in the settings) and just say "Enemy red taken" or say the time as well, like "Our blue taken at 7:55" or "blue back 1255." It is best to ward there later in the game as you are pushed or get pushed, because it covers many paths in the jungle.
1) Blue Golem: Spawn time - 1:55 || Respawn time - 5:00
2) Red Lizard: Spawn time - 1:55 || Respawn time - 5:00

Alright, my favorite section! Any of these jumps can be done from either side of the wall or obstacle. Keep in mind that your mouse clicks need to stay on your side of the wall! If you click too far, or on the wall itself, you give yourself a new path to walk around the wall.

Instead, get Nidalee as close to the wall as you can. You don't even have to be moving for Pounce to work, you just need to face the right direction. You should be perpendicular to the wall. Then, hit W. It's really that easy! Just remember that positioning before the jump is the key.

Note: The lines marked in green are great escape jumps, but if you miss, you are dead! The lines marked in red are right next to a path, so you MIGHT survive. Remember that the jungle is two nearly identical halves, which means the jumps can be done on both sides. Each jump can also be done from both sides of the wall.

There are other spots where the jumps work, but they're so close to brush that you're better off not risking the missed jump and just taking the speed buff from your passive.

Create a bot game and PRACTICE them! Rule the jungle!!!
       


Close Ups of Pouncing Spots


Oh, and by "dragon" on number 5, I meant the big dragon, Baron.... Derp.

The arrows in blue indicate that the entire ledge can be jumped, so as long as you are facing the wall dead on, you should be able to jump across at any point on the ledge. This applies for all of the the little raised sections on the paths leading to river ( all of the red lines).

Remember, any of the walls that you can Pounce over can also be crossed using Flash!
Any intelligent player that sees a giant spear coming their way will dodge it. You want to hope that they are stupid enough to run away from it to increase your damage, but instead they just sidestep.

If you are laning against a player like this, try sniping from the brush. The pictures I took at top lane also work for bot lane in the same areas. You can snipe from the side brush at middle, but it's a little trickier because of the angles and minions are usually in the way.



As you can see, she has a ridiculous range!

More examples of sneaky spots


Although this guide was created by me, a few of this guide's ideas and items builds have come from my buddies Puggeh and Kiren. Several Mobafire users have also donated their ideas to the guide as well! Thank you, friends!

Props to jhoijhoi for her "How To Make A Guide." I laughed the whole way through - it was beautiful and terrible, all at the same time. Check it out if you would like to make your own build!

My guide was made beautiful by studying page elements from the fantastic guides written by Astrolia.

Headers and dividers on this guide were created by me. The original picture of Nidalee can be found on Saehral's DeviantArt page. Please message me (or Saehral for the Nidalee!) if you would like to use them.


       
I've removed my videos for now because LoLReplays has been acting up lately. My apologies.

Scores by Lex


AWESOME stats by Mobafire members!

       
This is so I can easily address any questions in the discussion thread. I will respond in the thread, and if it is a reasonable question that others might ask, I will post it here!

Ew, Athene's Unholy Grail / Archangel's Staff?
Yes. Like every other item in the game, they are SITUATIONAL. There is nothing more fun than spamming spears all over the place, but if you are learning Nid, taking Tear of the Goddess or Chalice of Harmony will help you learn her spells without having to tell your team "OOM, gotta B" every 5 minutes. If you are hitting those skill shots every time, skip to Rabadon's Deathcap! I sometimes take Needlessly Large Rod on my first trip back if I'm ahead and feeling mean.

Your guide is lame because your AP Nidalee guide is too squishy.
I'm sorry, but please point out an AP carry that is built like a tank that still does a lot of damage (and I'm not talking about that Teemo and Malzahar your team fed last game!). XD Really though, a true AP carry Nidalee is essentially a sniper. Snipers aren't meant to take damage - they are meant to dish out as much as they can in one hit!

Your photos have Liebe21 on them, not Lexosceles.
I am Liebe21! When I made my league account in 2009, I didn't know the summoner and login names could be different. Derp. I changed it recently to match with all of my other games/accounts. :D


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