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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction/ My first guide
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.
For runes i take:
- Greater Mark of Magic Penetration
- Greater Seal of Armor
- Greater Glyph of Magic Resist
- Greater Quintessence of Magic Penetration
I think that this Rune build is the best for this champion.
You can also change Greater Quintessence of Magic Penetration for Greater Quintessence of Magic Resist or Greater Quintessence of Ability Power
- Greater Mark of Magic Penetration
- Greater Seal of Armor
- Greater Glyph of Magic Resist
- Greater Quintessence of Magic Penetration
I think that this Rune build is the best for this champion.
You can also change Greater Quintessence of Magic Penetration for Greater Quintessence of Magic Resist or Greater Quintessence of Ability Power
Urchin Strike - Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.7) magic damage. This ability can trigger on-hit effects.
Cost
50/55/60/65/70 Mana
Range
550
Tips:
-This skill doesnt do much damage at level 5 so i take it last
-Use this to jump to an enemy and kill it
-You can also use this to escape
Seastone Trident - Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)
Active: For 5 seconds, Fizz's attacks deal an additional 10/20/30/40/50 (+0.35) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
Cost
40 Mana
Range
600
Tips:
-Very usefull at early game, do a lot of damage and its passive is good for kill someone with hp less
Playful / Trickster - Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.
Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
Cost
90/100/110/120/130 Mana
Range
400
Tips:
-It is a nice skill to escape, jumping walls, slowing them or going forward pressing two times the skills
-It is also good for ganking, at level 5 do a lot of damage and slows the enemys
Chum the Waters - Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%.
After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
Cost
150 Mana
Range
1275
Tips:
-Very good to start a Team fight
-Can be usefull to escape
-Nice to gank with/without a jungler
Nimble Fighter - Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks.
-First I take and maxed first
-In the second level I take and maxed last
-Finally in level 3 I take and maxed second
-Dont forget take allways you can
The Combo'd be:
Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.7) magic damage. This ability can trigger on-hit effects.
Cost
50/55/60/65/70 Mana
Range
550
Tips:
-This skill doesnt do much damage at level 5 so i take it last
-Use this to jump to an enemy and kill it
-You can also use this to escape
Seastone Trident - Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)
Active: For 5 seconds, Fizz's attacks deal an additional 10/20/30/40/50 (+0.35) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
Cost
40 Mana
Range
600
Tips:
-Very usefull at early game, do a lot of damage and its passive is good for kill someone with hp less
Playful / Trickster - Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.
Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
Cost
90/100/110/120/130 Mana
Range
400
Tips:
-It is a nice skill to escape, jumping walls, slowing them or going forward pressing two times the skills
-It is also good for ganking, at level 5 do a lot of damage and slows the enemys
Chum the Waters - Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%.
After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
Cost
150 Mana
Range
1275
Tips:
-Very good to start a Team fight
-Can be usefull to escape
-Nice to gank with/without a jungler
Nimble Fighter - Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks.
-First I take and maxed first
-In the second level I take and maxed last
-Finally in level 3 I take and maxed second
-Dont forget take allways you can
The Combo'd be:
For early game I take Doran's Ring and a Health Potion if i have 2 points on
Wealth
but It's also usefull take a Doran's Ring alone.
If you dont like this, you can replace them for Boots and 3 Helth Potion
Rod of Ages is essential to this champion: Good AP, good health and mana.
Rylai's Crystal Scepter complements your Health and Its passive is fantastic to gank
Lich Bane Is very good to do a lot of damage with your skills
Hybrid Build:
I take Attack Speed items like Nashor's Tooth and Malady because with Seastone Trident active you do a lot of damage per second.
And complete It with Ionian Boots of Ludicity to get 40% of cooldown reduction
AP Build:
There is nothing to clarify here
Optional Items:
Morello's Evil Tome
Will of the Ancients
Void Staff
Abyssal Mask
Archangel's Staff
Zhonya's Hourglass
but It's also usefull take a Doran's Ring alone.
If you dont like this, you can replace them for Boots and 3 Helth Potion
Rod of Ages is essential to this champion: Good AP, good health and mana.
Rylai's Crystal Scepter complements your Health and Its passive is fantastic to gank
Lich Bane Is very good to do a lot of damage with your skills
Hybrid Build:
I take Attack Speed items like Nashor's Tooth and Malady because with Seastone Trident active you do a lot of damage per second.
And complete It with Ionian Boots of Ludicity to get 40% of cooldown reduction
AP Build:
There is nothing to clarify here
Optional Items:
Morello's Evil Tome
Will of the Ancients
Void Staff
Abyssal Mask
Archangel's Staff
Zhonya's Hourglass
For farming allways use Playful / Trickster to do some AoE damage and Seastone Trident to do more damage to minions
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