Janna Build Guide by Whoayeah
Build 1 (Cheat Sheet)
Champion Build: Janna
| Health | 1920 |
| Health Regen | 14.4 |
| Mana | 1454 |
| Mana Regen | 45.7 |
| Armor | 77.4 |
| Magic Resist | 125.72 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 4 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 545 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence

1
4
5
7
8

2
9
10
12
13

3
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction!
Welcome to my first MOBAfire guide!
This guide will hopefully teach you the beauty of AP
For those who want to know a bit about me!
I'm an Australian LoL player who started playing League about 3 days after
I enjoy playing AP Mid champions who you don't normally see and are kind of harder to use and their skill set corresponds with my key bindings!
I currently main
Enough talk! Let's get into business!
Pros / Cons
Pros:
- Great lane control (Instantly clears)
- Ability to leash BEFORE it (Blue or Red) spawns (Who else can do that?)
- Great kill potential
- High burst combo
- Great AP ratios
- Great passives;
Tailwind
Zephyr - Easy last hitting with
Eye Of The Storm - Great gank potential
- Great disruptions
- Teamfight changing
Monsoon - Under estimated
- Multiple ways of saving allies
- The ability to be predictably unpredictable!
- Squishy without
Eye Of The Storm
Monsoon can be disrupted- High Mana costs
- People think you're trolling
- Mana issues early
- Might be forced into going bot lane
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Magic Resist 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Magic Resist 3 |
||||||||||||
Total cost for this set:10,455 IP
gives you enough MPen do deal enough damage until enemy team starts building MR.
Gives enough MR to help survive in lane and shut down many high burst champions like;
LeBlanc,
Cassiopeia,
Ahri etc.
Gives enough MR to help survive in lane and shut down many high burst champions like;
LeBlanc,
Cassiopeia,
Ahri etc.
Gives enough MR to help survive in lane and shut down many high burst champions like;
LeBlanc,
Cassiopeia,
Ahri etc.
Masteries
Offensive Tree!
-
Summoner's Wrath
For the
Ignite buff giving +5AP -
Mental Force
3 points in this for the +3AP; Don't spend any more points as we need the last point for
Runic Affinity
-
Sorcery
4 points in this for the %4 CDR; But we need for
Arcane Knowledge
-
Arcane Knowledge
gives 10%MPen which helps your damage when they start stacking MR -
Havoc
gives 1.5% increased damage dealt; But the main reason is to get
Blast
-
Blast
for the 1AP/level is great on all AP Mid champions! -
Archmage
increased AP by 5% of your base AP is a lot once you have some items! -
Executioner
increased damage by 6% to targets under 40% HP not only helps with the finishing the kill, but it helps with last hitting and helps for
baron
and
dragon
stealing!
Utility Tree!
-
Summoner's Insight
for the
Flash buff but also cause there's nothing else to spend your points on! -
Expanded Mind
+12MP/level is great on
Janna as she does have high Mana costs! -
Swiftness
because there's nothing else to spend your points on and we need it for
Runic Affinity
-
Meditation
+3MP5 doesn't sound like much, but
Janna needs all the MP5 she can get! -
Runic Affinity
is absolutely divine on any AP Mid! As the 20% extra duration on your
blue buff
is just too good to pass up!
Summoner Spells
Recommended Summoner Spells!
Ignite Goes well with
Summoner's Wrath
mastery for +5AP- Use this when a target is on low health and is retreating to ensure the kill!
Ignite reduces healing reduction so it's good to use on champions like;
Vladimir,
Dr. Mundo etc.- Make sure this is set to your D key! As I'll explain later!
- Allows for positioning mistakes!
- Can be used offensively to get in range for a kill!
- Can be used defensively to avoid death via; Flashing over a wall, out of turret range etc.
- Can be used in combination with
Monsoon to change the outcome of teamfights! - Can be used to make a clutch save on an ally via;
Flash >
Eye Of The Storm
Flash >
Monsoon
Flash >
Howling Gale
Flash >
Zephyr
Good Summoner Spells!
- Wins 1 v 1 exchanges!
- Great utility for the whole team
- I would only get this if I'm playing on ARAM
- Shuts down high damage champions
- Shuts down tanks with the
Summoner's Wrath
buff like;
Dr. Mundo,
Singed etc. - Only grab this if no one on your team has
Exhaust!
Ghost is a great summoner spell; However I personally wouldn't get it on
Janna!
Ghost is better than
Flash on certain champions!
(I might make a list of which champions are better with
Ghost if I get requested it enough!)
- Great for
baron
,
dragon
and map control in general! - Get back to lane faster
- Great for doing ganks via;
Vision Ward,
Sight Ward, minions, turrets etc. - Great for escaping sticky situations where recalling is too slow!
- Great against heavy CC teams or champions who can instantly kill you like
Veigar etc. - I wouldn't recommend this on
Janna or any AP caster; Because your job is to avoid being focused and therefore avoid getting CC'd
- This is a good spell for players who have trouble with Mana Management
- I would only get this if I'm playing on ARAM
- It provides great utility for your team; Allowing your team to have full Mana during teamfights!
- This spell is great for Dominion; However I don't play Dominion that much to say if it's worth getting
- This spell is great as it's basically the same as
Heal but it doesn't get affected by healing reduction! - The only bad thing about this spell is it provides no utility for your team
- I wouldn't get it on
Janna as she already has her
Eye Of The Storm
Bad Summoner Spells!
- Don't plan on dying too much; This is just useless!
- You shouldn't be jungling that often as
Janna; So this is just a waste - I would only get this in the rare case of getting trolled via. not having a jungler, and we need someone with
Smite to even attempt
baron
or
dragon
- This sounds pretty good; Especially on
Janna, As she benefits from all the stats when she activates her
Eye Of The Storm; However, there are better summoners to use!
- This can be useful on ARAM based maps!
- I wouldn't get this on
Janna as she can instantly push waves and doesn't need help!
- This sounds good for support players; However, even support champions don't need this!
- If you think you need this to find the enemy jungler; Then you're wrong, you need to buy more
Sight Wards!
Skill Sequence

Tailwind
(Passive): Increases the movement speed of all allied champions by 3%. This bonus is lost while
This is probably the best passive in the game! As it gives 3% MS to every ally including
Janna, Allowing for easier chases and escapes!

Howling Gale
(Active):
- Range: 1100-1700
- Knockup Duration: 0.8-1.1 seconds
- Get at level 1 to leash
blue buff
or
red buff
before it spawns and get back to lane before your opponent! - Max this first as it can instantly clear minion waves!
- This is your only form of AoE Damage, which is helpful for stealing enemy wraiths
- This is your only skill shot, so this is the only ability you can use to steal
baron
,
dragon
or even do a blind shot or hit someone hiding in a bush! - This is one of your only disruption abilities; apart from
Monsoon, but at a shorter cooldown! Meaning it completely shuts down champions with channelled abilities such as;
- Doesn't give a distinct direction of where it's going; Meaning you can pretend to aim it at someone, but aim it at where they'll dodge!
- Sometimes it's better to release this faster than waiting for it's full potential!
- Your main ganking/escape ability!
- Use this at it's max potential to poke during late game when trying to take a tower!
- Use this to poke in ARAM based games!
Zephyr
(Passive):
Movement Speed Bonus: 8 / 10 / 12 / 14 / 16%
(Active):
- Range: 600
- Get this at level 2 for the passive which makes it easier for last hitting as you ignore unit collision!
- Max this second as it's you're main source of damage!
- It's a single target nuke; Meaning it can't be used unless you have vision on your target!
- Both the target AND
Janna get slowed; The target gets slowed more, but
Janna gets slowed for longer, until you get CDR - This can be used over walls ONLY if you have vision on the target!

Eye Of The Storm
(Active):
- Cooldown: 10 seconds
- Range: 800
- Get this at level 3 as it allows you to win exchanges!
- Use this on
Janna when trying to last hit under turret to make it easier! - Use this on a turret when getting dived as it adds bonus AD to the turret; and even if you don't attack the enemy, it still counts as your kill cause you shielded the turret!
- Max this last as it's you'll be lacking the damage you need early on!
- This shield gets really strong late game and completely changes the game!
- Use this on your AD Carry to give him/her a bonus +50AD (At level 5) AND save his life; Allowing you to win teamfights!
- Use this on turrets to defend them from pushes!
- Use this when you get
Ignite debuff as it'll eat your shield instead of your HP! - Use this in combination of
Eye Of The Storm >
Monsoon; To shield yourself from any possible damage while healing you and your allies!

Monsoon
(Active):
Cooldown: 120 seconds
Radius: 725
Max. knockback distance: 875
- Cooldown: 120 seconds
- Radius: 725
- Max. knockback distance: 875
- Get this every time you can! (At level; 6, 11 AND 16)
- This will by nature, be maxed third!
- Use this to ensure kills by knocking enemies back towards your base so they can't escape!
- Use this in teamfights to completely disrupt your enemies and forcing their team to be out of position!
- Use this in teamfights to heal all your allies to full!
- Use this when going for
baron
and your team is low! - Use this to disrupt channeled abilites!
- Be careful as this is a channeled ability; Meaning
Monsoon can be disrupted by several forms of CC - Use this to win exchanges and stay in lane!
- Use this to escape from ganks!
- Use this for ganking!
- You don't need to use 100% of this ability to be effective! The knock back is strong alone!
- Great for ARAM type maps!
Combo Order!
Full Burst Combo:
Survival Combo:
Playful Poking:
Tower Diving:
Items
Starting Items!
Standard:
+
(3)Against AD champions:
+
(5)Early Game!
Standard:
+
+
(2) +
Against AD champions:
+
+
(2) +
Items to continuously buy:
+
Mid Game!
Standard:
+
+
Items to sell:
(1)Items to continuously buy:
+
Late Game!
Core Build:
+
+
+
+
Items to sell:
(1) +
(If against AD champions)Items to continuously buy:
Explanation of items!
Helps avoid skillshots and makes you more mobile around the map!
Helps stay in lane and allow you to exchange more and survive ganks!
Only get this against AD champions to reduce their damage!
Grants vision to see where enemy jungler is to avoid ganks, also allows for count jungle and allows you to gank enemy jungler or even other lanes!
Allows you to see stealth objects and champions like
Against AD champions to increase your survivability and the passive on these boots also help greatly against dealing with any AD champion!
Gives bonus MPen which allows you to deal more damage!
The GP5 helps a lot in being more farmed then the enemy AP; Also it builds into
Gives enough MP5 to compensate
Helps with
Is a pretty core item on all AP casters as it offers a great amount of AP and a great passive to gain even more AP
This item is core on almost all AP nukers like Also note: Keep
This gives great sustain as you can exchange more often and then use
This gives bonus AP and 10% CDR for 4 minutes; So it's almost as good as a
This in combination with either
This is an upgraded version of Situational Items!
Get this if the enemy team is stacking MR and you're not getting focused that much!
Get this if the enemy team composition has a lot of healing, like
Get this if you're being focused a lot and are against a heavy CC or heavy AP team composition!zohnya's hourglass Get this item if you're comfortable with using it; I personally wouldn't get it on
rylai's crystal sceptre This is a good item; However
Get this item early game if you can see yourself using it late game! As it gives a nice amount of AP, HP and MP which is great for
This item is good on
This item is up to you; As the stats work well with
I wouldn't get this on
This item is a great item; However I wouldn't get it on |
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