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Sejuani Build Guide by Brian Hail

AP Offtank Sejuani, the Winter's Wrath (AP Tank)

AP Offtank Sejuani, the Winter's Wrath (AP Tank)

Updated on May 20, 2014
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League of Legends Build Guide Author Brian Hail Build Guide By Brian Hail 19,270 Views 12 Comments
19,270 Views 12 Comments League of Legends Build Guide Author Brian Hail Sejuani Build Guide By Brian Hail Updated on May 20, 2014
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Choose Champion Build:

  • LoL Champion: Sejuani
    AP Fighter
  • LoL Champion: Sejuani
    AP Tank

Introduction

Greetings and welcome to this guide to Sejuani, the Winter's Wrath. This is a guide covering both the Tank and Fighter aspects of Sejuani's play style. Over the course of this guide we will be having a look at the viable runes, masteries, spells and items, in addition to the role you play in the game.

If you like or have any queries about the guide please do not hesitate to comment on the guide. It would be much appreciated if you could up-vote this guide to widen it's circulation.
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Kit: Advantages / Disadvantages

Advantages


Very Strong Ganks
A lot of CC - Knock-up, Heavy Slow, Stun.
Naturally Tanky
Strong Late Game
Disadvantages


Weak Early Game
No Sustain
Prone to Counter Jungling
Cannot Duel
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Runes

Runes

Sorcery
Phase Rush

Details

Runes

Sorcery
Phase Rush

Details

Runes

Sorcery
Phase Rush

Details

Runes

Precision
Fleet Footwork

Details
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Fighter Masteries

Details
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Tank Masteries

Details

Details
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Abilities

Frost Armor


Ability Details (Passive)


This is the passive. The slow reducing aspect of the passive is quite situational. A situation in which the enemy she is duelling like Ashe or Nasus has a slow can be reduced and enable her to escape otherwise it is totally useless.

The armour buff aspect of the passive you receive is more beneficial as it allows you a greater sustain in jungle and during ganks. This portion of the passive is to offset her notable weakness early game.

Arctic Assault


Ability Details (Q)


This is Sejuani's primary gap-closer and escape mechanism. It is capable of going through terrain and multiple monsters and minions and is one of your primary weapons when ganking.

Flail of the Northern Winds


Ability Details (W)


This is Sejuani's primary damaging ability. Highly effective at farming jungle and creeps after a few levels and can be active without stop with 40% cool down reduction giving you sustained damage throughout team fights. Flail of the Northern Winds also procs on hit effects, spell effects and can critically strike making items with Moonflair Spellblade viable (e.g. Lich Bane, Iceborn Gauntlet).

Permafrost


Ability Details (E)


This is Sejuani's main CC ability. Effective at level 1 at securing kills or at least causing severe damage and burning Flash. Adequate at farming, though not as good as Flail of the Northern Winds it is Sejuani's primary pursuing skill enabling her to catch almost any champion. The downside to this ability is that Frost cannot be applied to any target affected by Permafrost until 3 seconds after the Permafrost debuff expires. Due to this, Permafrost is the only of Sejuani's abilities that does not apply Frost.

Glacial Prison


Ability Details (R)


This is Sejuani's strongest scaling ability and CC available to her. Glacial Prison is Sejuani's long range initiating ability and has the capacity to stun all 5 enemy champions if they are in close proximity to each other.
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Skill Sequences

Skill Sequences preferences vary from player to player. I'm not going to be so audacious as to say there is only one skill sequence, but I am going to introduce to you the three main sequences and outline their strengths and weaknesses.

Skill Sequence #1: Aggressive Ganking
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Additional Information


Skill Sequence #2: Aggressive Camp Farming
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Additional Information


Skill Sequence #3 - Aggressive Initiating
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Additional Information
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Spells

Best Choice


Flash is a nice spell to getting out of tough situations. It is a great spell as to have on you as it allows you to blink over a short distance instantly even over impediments such as walls or to act as a gap closer initiation when combined with Arctic Assault and Sejuani's ultimate Glacial Prison covering a distance of roughly 2225 units in a short time. It is useful to dodge skill shot ultimate's such as Ashe's Enchanted Crystal Arrow if fired from close range or Ezreal's Trueshot Barrage.


Smite is a must have for most if not all junglers. Since Sejuani's jungle clear speed is that of a Tank it is important that she is given the best tools possible to bridge the gap between her and god class junglers like Jarvan IV. Smite assists in clearing camps faster as well as counter jungling or stealing objectives such as Dragon or Baron Nashor by an increasing amount of true damage to a cap of 1000. It is effective against champion pets such as Annie's pet bear Summon: Tibbers. Do not ever enter a game without Smite when Jungling as Sejuani.

Alternatives


Ghost is one of the best spells out there. Not as great in some situations as Flash but can excel in many others. Ghost gives a 27% movement speed buff for 10 seconds. This can be utilized to escape and avoid ambushes, to quickly cover ground to aid an ally, to chase down fleeing champions or to avoid/make more difficult to be hit by target specific active's and skill shots. Depending on how good you are at predicting an opponents moves also determines how much you value this spell. If you don't like Flash take Ghost. On Sejuani however this spell is a bit lack luster. Her Kit makes it quite redundant with her gap closer, heavy slow and stun/ultra-heavy slow CC abilities accomplishing the job that Ghost does.
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Items

Starting Options

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Sweeping Lens 0

This is aBlue Start. You begin your game starting at the blue buff as such no mana pots are required. A Sweeping Lens is your best friend in preparing lanes for your ganks and denying vision to your enemies.

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Mana Potion 0
Sweeping Lens 0

This is aRed Start. You begin your game at the red buff, but this time you require a mana pot as you will get very low and lose valuable time if you do run dry. As always you have a Sweeping Lens which when upgraded to level 3 will act as a Oracle for a short time after using it.

AP Fighter: Early Game

Item Sequence

Ionian Boots of Lucidity 950
Hextech Revolver 1050
Explanation

AP Tank: Early Game

Item Sequence

Boots 300
Rylai's Crystal Scepter 2600
Explanation

Core

Item Sequence

Boots 300
Explanation

AP Fighter Items

Item Sequence

Zhonya's Hourglass 3250
Rabadon's Deathcap 3600
Spirit Visage 2900
Explanation

AP Tank Items

Item Sequence

Lich Bane 3100
Twin Shadows 2400
Frozen Heart 2500
Explanation


AP Fighter: Situational Items


The following is a sample of items that you can employ:

Explanation: Rylai's Crystal Scepter


Explanation: Sunfire Cape & Rod of Ages


Explanation: Hextech Gunblade & Abyssal Scepter

AP Tank: Situational Items


Explanation: Guardian Angel & Thornmail


Explanation: Banshee's Veil & Spirit Visage


Explanation: Rod of Ages & Randuin's Omen
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Items: Boots

Item Sequence

Boots of Swiftness 900
Ionian Boots of Lucidity 950
Mercury's Treads 1100
Ninja Tabi 1100
Sorcerer's Shoes 1100
Explanation
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Jungling

Jungling is the hardest role to play in League of Legends. Your team is very reliant on you creating opportunities for kills and to get your ADC snowballing. As such Sejuani being innately a tank is quite average at her jungle clears, but one of the strongest when it comes to her ganks. In addition as pointed out in her Advantages and Disadvantages she is weak early game and as such is prone to counter-jungling. As such I have included two jungle routes for you to try. These routes are not set in stone but are the ones I feel that will allow you to exit jungle with the highest chance of getting a successful gank.

Blue Start


Blue Start (Level E Second)


Blue Start (Level Q Second)


Blue Start Instructions

Red Start


Red Start (Level E Second)


Red Start (Level Q Second)


Red Start Instructions
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Team Work

General Teamwork (ALL CHAMPIONS)


How you synergise with other people is very important. Particularly what you do in selection and in the few minutes before the buffs appear will make a large difference as to whether or not your team will succeed. The following is a few general pointers:

1. Don't get into arguments. Always ignore them. Press the Tab key and click the message icon that will then block all messages coming from that player. It is going to help you play better and it will also help your team mates play better as they won't have to read your slug fest.

2. Map Awareness. Always glance at the map every 5 seconds or so. If you see the enemy jungler cross over into your jungle heading for red warn the closest champions and converge on the enemy jungler to prevent a steal or to shutdown the enemy. Be aware if any other champions leave to give aid to the enemy jungler.

3. Warding. Most important thing to do. It is a priority that every member of the team buys a pink Vision Ward and places it at these locations: Baron Nashor , Dragon , River bushes near Ancient Golem and finally one in a bush near an allied buff or lane. This is going to enable you to protect your mid laner from ganks as well as protect vital objectives and grant vision. Late game there is no excuse for allies to upgrade their Stealth Ward to a Greater Vision Totem.

Warding Locations

Ganking


Sejuani has enormous ganking potential, especially very early on. Communication is key and Sejuani players should get into the habit of using pings. The shortcut for pings is G and V. Communicate with this to draw attention to map and to communicate who to focus during a gank.

How to Gank with Sejuani

Team Fights

As a Fighter


Details

As a Tank


Details
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Summary

Thankyou very much for taking the time to read this guide on Sejuani. I hope you enjoyed reading it way more than I enjoyed writing it (18 hours straight). This guide does not contain the ultimate build for Sejuani and nor should any guide. This guides aim was to outline viable options that you the player have in order for you to go and experiment and learn.

In life I value life long learning, and am happy to read and take on board your views on how she can be played.

If this guide was interesting, enlightening or helped you in any way please up-vote. Note I have turned on C2V for the time being.
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Updates

3/7/2014 - Guide Started
3/9/2014 - Revised Core items, Example build, Items Chapter and Advantages/Disadvantages Chapter.
3/10/2014 - Guide made more reader friendly, Added additional rune option,
3/14/2014 - Added Warding Map Image, Jungling Route Maps (Various options Blue/Red + Q/E). Labelled Spoilers. Fixed some errors.
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