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AP Karma - What Goes Around Comes Around

AP Karma - What Goes Around Comes Around

Updated on February 7, 2011
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League of Legends Build Guide Author Xenasis Build Guide By Xenasis 3,838 Views 0 Comments
3,838 Views 0 Comments League of Legends Build Guide Author Xenasis Build Guide By Xenasis Updated on February 7, 2011
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Ghost

Ghost

Introduction

So, we all love Karma, unique, fun, etc.
What I really wanted was a mage with a little support thrown in for good measure, so this is what I made! Generic build really, and can be edited to suit your needs and/or wants, but the chances are you will just want the items I've put.

Basically, to play her, all you'll need to do is throw out some Heavenly Waves, Mantra-Shield some melee or minions that happen to be in the fray, and Soul Link the furthest target and try and get it to hit them all, it is your second best scaling and highest damage ability after all. Mantra isn't something fixed, it's all situational, so I can't just say "Use Mantra on Q every time" or something, although it works extremely well with shield due to the excellent scaling on it, and naturally high damage, whilst it allows you to stay back, support, and do damage all at the same time!
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Runes

Pretty self explanatory, MPen for MPen, MP5 so you never run out of mana, AP for obvious reasons, works with everything and the build is based around AP, so it's a no-brainer.
These are my generic AP caster runes though, they work with almost any AP based caster!
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Summoner Spells

These can be negotiated a little.
Ignite is good on any AP stacking based character pretty much.
Ghost is good for pretty much any situation.
Teleport and Clarity may work too, but they're a little more situational, in my opinion, and I've not tested either, I'd recommend changing Ghost to whatever your preference is, because a lot of the time it is preference.
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AP Karma - What Goes Around Comes Around

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