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Spells:
Ghost
Flash
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Chapter 1
I read some of your comments and added some AP seals since the hp/lvl seals were a useless since I take points in the Defensive Masteries. Also fixed an error my abilities where Thundering Shuriken had 6 points and Electrical Surge only had 4. I will continue to make changes as I see fit. Please comment and vote so I can make this guide even better.
Thanks to Searz for the awesome guide format! You can find it here.
Inspired by Hugenjpana's Kennen guide.
Mouse-over any items or abilities to see their tooltip.
Hey guys this is my first guide here on Mobafire so try not to hate too much. I apologize in advance for spelling/grammar errors. This is why I'm not an english major...
With the new updates to the masteries and the introduction of Season 2, I was sad to see one of my favorite champions lacking a guide that was updated with all the new additions. So I am here today to share with some tips that will put you above other Kennen players.
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Masteries
My masteries for Kennen are 9-21-0. Although Kennen do "tons of damage" (thx Phreak) he is still a squishy caster that needs the extra boosts provided by the Defensive tree. I make sure to get the Magic Pen in the Offensive to further enhance my abilities.
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Runes
Greater Mark of Insight
Magic Penetration, a must with Kenned and most other AP casters.
Greater Seal of Vitality Greater Seal of Vitality
Health per level, Kennen needs all the survivability he can get and these will benefit you a lot more than flat health runes.
Greater Glyph of Force
Ability power per level will be awesome late game and end up benefiting Kennen more than flat AP runes.
Greater Quintessence of Potency
Flat AP Quints, this where you get your boost early game. It will help ensure that first blood and give you more dominance in lane. The only other option I could see for these would be more Magic Pen.
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Summoner spells
Ghost
Ghost has great utility, whether it be for running from a gank, chasing down that pesky Teemo, or getting out of tower range, it does it all.
Flash
Flash got nerfed for season 2, it's range is reduced but I think it's still a pretty good spell. It will save your life in some situations if you know how to use it.
Ignite
Ignite is also an option I would recommend since it helps you get that last bit of damage early game and later will reduce the healing of characters like Mundo and Alistar.
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Skills Sequence
Thundering Shuriken (Q)
Kennen throws a fast moving shuriken towards a location, dealing 75 / 115 / 155 / 195 / 235 (+75% of ability power) magic damage and adding a Mark of the Storm to any opponent that it hits.
Electrical Surge (W)
(Passive): Every 5 attacks, Kennen deals magic damage equal to 40 / 50 / 60 / 70 / 80% of his attack damage and adds a Mark of the Storm to his target.
(Active): Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65 / 95 / 125 / 155 / 185 (+55% of ability power) magic damage and adding another mark.
Lightning Rush (E)
Kennen gains his base movement speed again as a flat movement speed bonus, as well as 10 / 20 / 30 / 40 / 50 increased Armor and Magic Resistance, and the ability to pass through units for four seconds, but he is unable to attack. Lightning Rush deals 85 / 125 / 165 / 205 / 245 (+60% of ability power) magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions.
Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once.
Slicing Maelstrom (R)
Kennen summons a magical storm that deals 80 / 145 / 210 (+40% of ability power) magic damage to a random enemy champion near Kennen every few seconds. The storm hits 6 / 10 / 15 times with a 0.5 / 0.4 / 0.33 second delay between each bolt, and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each time they are hit.
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Your kit (abilities) and how to use it
This is Kennen's passive, each of his abilities places a mark on an opponent, if Kennen puts three marks on an opponent they will be stunned. This is a great passive with the use of Kennen's ult. If you Lightning Rush in a team fight, and then use Electrical Surge, you can pop your ult to stun most or all of the enemy team.
I max this ability first because it packs the most direct punch to a single target if you can land it. It's great for last hitting creeps, and harassing in lane early game.
I max this second because it guarantees damage to enemies with a Mark of the Storm, and is essential to using your stun proficiently. However, it does not deal as much damage as Thundering Shuriken, so I take it second.
I max this last because of its high energy cost, and the fact that you need to run through an enemy champion to damage them which can often cause you to overextend. It is actually great for use in chasing and running away. As you can use it to get in range to throw a Thundering Shuriken, or get the speed boost needed to outrun an opponent.
This is your ultimate. It attacks up to 3 champions at once in range, and stuns them after applying 3 Marks of the Storm. This is a must-use in team fights!!! It can turn the tides of the game if you are able to stun, and ace an enemy team. However, with great power comes great responsibility, to inflict the most damage, you need to stand in the middle of the enemy team, so its easy for them to focus you. This is why the stasis effect from Zhonya's Hourglass is so awesome with Kennen.
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Possible builds
Recommended build 1 sequence:
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Core items
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Other Viable Items
These items are all situational, explanations below:
Zhonya's Hourglass
I almost always take Zhonya's for the AP and Armor that helps with survivability. Plus, if the enemy team starts focusing you, just ult and use the stasis to survive a little longer while damaging the enemy team.
Abyssal Scepter
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