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Cho'Gath Build Guide by mcmcman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author mcmcman

AP mid cho.

mcmcman Last updated on February 13, 2012
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Ability Sequence

1
3
5
8
9
Ability Key Q
10
13
15
18
Ability Key W
2
4
7
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Summoner Spells

For my summoner spells, I personally like to take exhaust and clarity. Cho'gath is a melee champion, but if played correctly, can be one of the most powerful in mid. The reason is he has great harassing ability. You can lock a target in place with rupture, but without exhaust, you cant really finish them off, before you really get too high level anyway, due to the short distance to their tower. This early game killing in imperative to your success. However, before you can kill them, you need to whittle their health down. The easiest way to do this is hit a few ruptures. However, this is very mana consuming, and cho doesn't have a huge mana pool. Clarity can solve that.


Guide Top

Skill Sequence

Like I said, rupture is going to be your main harassment technique. With your ability power, you should be able to take a large chunk of HP out with 1 hit, once its maxed. Getting it to rank 5 by level 9 in a key component to cho.


Guide Top

Items

Cho doesn't have a lot of mana. That's why I start with the sapphire, so I can compensate for that. Also, rushing a rod of ages, which you should have by level 9, will cause rupture to do immense damage. Sorcerers shoes are an obvious choice. But, something you may be wondering about is the frozen heart. Well, cho gath is a natural tank. With a full build of this, you'll probably have around 4000 health, at level 18, with no feast stacks. Taking the armor from this is therefor, a good idea. Plus it supplies mana. But the real attraction lies in the cool down reduction. With it, you'll be able to throw out ruptures and feral screams very quickly. But, something else important is more feasts. These do obscene damage, and are imperative to use on minions to get the health stacks. Because of your natural tankyness, grabbing the rylis' is a great idea, as it grants AP and health. Warmog's, obvious tanking choice. The scepter gives you a great offensive and defensive versatility, as well as help any other AP on your team.