Miss Fortune Build Guide by Lorthan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


NEW
Rate Up LoL Guide Rate Down LoL Guide
League of Legends Build Guide Author Lorthan

AP Missfortune - New way to carry

Lorthan Last updated on April 2, 2012
14,894 0
Build 1 (Cheat Sheet)

Champion Build: Miss Fortune

Health 1965
Health Regen 16.8
Mana 1346
Mana Regen 18.65
Armor 73
Magic Resist 30
Dodge 0
Tenacity 0
Movement Speed 395
Gold Bonus 0
Attack Damage 100.5
Attack Speed 70.995
Crit Chance 0%S
Crit Damage 0%
Ability Power 511.27
Life Steal 0%
Spell Vamp 12
Armor Penetration 0
Magic Penetration 0
Cooldown Reduction 30%


Recommended Runes



Ability Sequence

13
14
15
17
18
Ability Key Q
2
4
8
10
12
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
2/
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 19

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 11

This build isn't exactly common. It's a rare sight to see ap miss fortunes and the difference on the gameplay of both is so huge that most players just don't get why a mf should be ap.

First off I'll explain the differences, it envolves a huge gameplay difference from most champions, MF becomes somewhat of a pusher. When playing AP MF keep in mind that your priority isn't killing enemy champions but tower-smashing and minion warding. It is your main income and it is what makes you carry. Although it isn't much straight-forward, minion warding is what makes the early game move and push an early advantage, as well as constant damage to enemy towers and almost no damage to yours.

Keep in mind that once Make it Rain is on level 5, you can kill all the minions on the area making it instant-push. And since you got nashor's tooth -25% cooldown you can spam that, so great warding. Don't expect to cause much damage without make it rain or the ult, but when you damage with it, you can burst for high area damage with both.

more will be written later.