Mordekaiser Build Guide by Temzilla

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League of Legends Build Guide Author Temzilla

AP Mordekaiser [CDR/MPen]

Temzilla Last updated on June 16, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 21

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Introduction: Why I'm making this.

I see a LOT of people trying to make "AP" mordekaiser guides, so i made one that is actually half decent.

This, as far as i know, is the best blend of "damage" and tank that is reasonable on mordekaiser.


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Pros / Cons

These are pros/cons of this build, not Mordekaiser himself.

Pros :D
+ Does surprising damage.
+ Has very nice tank for a damage build.
+ Has over 400 movement speed.

You Decide :/
~ Pushs lanes easily.
~ Not as Bursty as other builds (more overall sustained damage, less burst)
~ Very weak to CC without Mercury's Treads
~ Excellent CS ability.

Cons D:
- No CC or (major) support abilities.
- Uses health as a resource.
- Very susceptible to harassment early in the game.
- Needs a solo lane to be effective.

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Runes: It's Magic.

This build is designed around getting MAXIMUM (flat) magic penetration and also getting capped out Cooldown Reduction.

In order to do this in the most convenient way, we are using the following runes.

Greater Quintessence of Magic Penetration: These give us 5.67 Magic Pen.

Greater Mark of Magic Penetration: These bring the Magic Pen up to 14.22

I would always use atleast 1 of these quints, but you could use 2x armor/mr or even health.

Greater Glyph of Scaling Cooldown Reduction: These are here to cap out our CDR to 40%. (CDR is a stat that is more effective the more you have, so it's worth it to cap it out with these runes.)

Greater Seal of Armor: Flat armor for better starts against ranged AD characters, you could use health, health/level, or armor/level here too.

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Masteries: 9/0/21

We are using the 9/0/21 masteries for a few reasons,

1. There isn't anything better in terms of sustained damage.
2. Morde needs the move speed, cooldown reduction, experience, and maybe ghost masteries to be effective.

Also, tank masteries, and offensive masteries waste a lot of points on things that Morde doesn't need.

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Items: Hextech is your friend.

After playing a few games and going 7-0, 15-2, and other ridiculous scores, i had to post this guide.

Basically, if you have a solo lane, and can CS properly, you should have your Will of the Ancients, the second Hextech Revolver, and your Sorcerer's Shoes by the 20 minute mark.

This means that you have 15% (45% on single target Mace of Spades) spell vamp on all of your abilities. It's like having 1.5x your passive, but the extra goes to your health.

I've beaten a hextech stacking vlad in lane with this build, and made him buy a Negatron Cloak and Mercury's Treads.

You basically get the gunblade as soon as you feel comfortable with your tanking ability (i.e., can i take an annie combo?) and then build out the rest of your tank.

I feel that this build isn't directly better than the second, but is much more tanky.

-The second build is much higher (extreme) damage, and has a better anti-carry capacity.
-This build has a much better laning phase, and can more easily do 2v1's and 3v1's than the second build because of the spell vamp.

The first game i played with this build, i got a triple kill, and then immediately afterwards, i got a quadra kill. (was 7-0, went on to go 14-3)

Warning: This build is very weak to stun/silence comps, it's a better idea to build into a soak as mordekaiser if the enemy team is hard CC heavy.

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Build 2: Being a true Anti-Carry.

The secsond item build involves two key items.

1. Deathfire Grasp This item gives you a high damage nuke on squishies, and lets you do your super high damage combo.

You will run in and DFG their carry, then hit Q to get a lich bane proc, Q will do upwards of 1000 damage, and then you just have to ult them.

Hit them with an E if they aren't dead at this point.

2. Lich Bane This item synergizes extremely well with your Q, it can produce single target Q's that do 1500+ damage to targets with 0 magic resist.

Also, this makes taking down towers EASY, and is pretty funny when you kill towers in 6-7 hits.

Aside from that, we get Mejai's Soulstealer for the amazing AP/Cost when getting stacks effectively, and also the CDR helps out when you're fully stacked.

Then we get a Rabadon's Deathcap to increase our damage even further, into the "ridiculous" range.

The last item is situational. Does the enemy carry have more than 80 magic resistance?

If so, get a Void Staff, if not, get an Abyssal Scepter.

If they still have 30 magic resistance, get that second Rabadon's Deathcap

Assuming the target has 30 magic resistance, with the second deathcap, you will outright kill them with DFG+Ult.

Note: I do NOT recommend this build for anything other than strict anti-carry play, you won't get a pentakill with this build, you won't live long, and you definitely won't want to use this build against a team with ANY hard CC.

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Skill Sequence

The explanation for this is pretty simple.

Morde's shield is limited by cooldowns and low base damage at low levels.

This means we almost have to raise all three skills by level 3, then R->E->W->Q

For this build i would max Mace of Spades after Siphon of Destruction, but Creeping Death offers much more in terms of laning, if you're getting into level 10 team fights, i would max Mace of Spades second.

(The first build reflects this philosophy, it's not important to have Q or W maxed second, just that you raise your ult at 6, 11 and 16 :D)

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Summoner Spells

Ghost is a very versatile spell, there are reasons it's better than exhaust or flash for spell morde, but i won't go into that, it should be fairly obvious.

Ignite combos well with your ultimate for getting early kills, and your main job in team fights is to secure kills, so ignite is a good thing to use with that.

The only thing other than Ghost or Ignite that i would use is , but it's really situational, where as ghost is more useful.

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In summary, This isn't a "super high damage insane nuke morde" build.

Instead, this is a reasonably tanky, reasonably dangerous Mordekaiser.

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6/10/11 - Realized how silly and situational the first build was, so i deleted it.
6/5/11 - Added a third stupid but fun build.
5/26/11 - Added a second build focusing around spell vamp.
5/26/11 - Changed to comment to Vote.