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Poppy Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

AP poppy burst poppy

Last updated on June 28, 2012
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Team 1

Ability Sequence

1
4
5
9
18
Ability Key Q
3
10
14
15
17
Ability Key W
2
7
8
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

I play poppy as a top that does not get cs. Normally a fiora or darius needs the cs, so I let them have it. Stay hidden from their top till lev 2 when you have q+e and can come in and end a fight. At that point try to help top as much as possible, at level 4 is when I start ganking. I find that when teams think we have no jungle they play more aggressive on bot and mid, so you have little trouble, plus poppy e is amazing for any gank. and when you turn lev 6 you can run in on mid or bot and dive turret. Since you take the turret aggro your team can most likely get both people.


Guide Top

Summoner Spells

Flash and ignite are probably the best for poppy. First flash allows you to set up your e. While your r plus ignite allows for a quick kill under the turret and stops champs with life steal.


Guide Top

Runes

I like this rune set up because it gives you a very sturdy early game where you do quite a lot of dmg. I don't take armor because of w. Also this allows you to harass other champs pretty easy one combo early on can take 1/3 to 1/2 health from soft ad carries.


Guide Top

Items

Finished boots on poppy are not needed till the end. Lich bane and boots of speed, your ms is 396 with out w. To finish out boots you could go swiftness, cd or magic pen all work well with poppy. Doran's gives you the health needed mana regan and allows your early combos to do a lot of dmg. Then you buy boots with 2 health potions. Then sheen is your first major buy, it really allows your dmg escalate. Depending on money finish Lich any one you want. Normally I start ganking with just sheen, but once I have Lich I make ganks number 1 priority. I get Rylai's next because it gives you health ap and slow. Making your combo have a stun followed by a slow. Hex rev first because your major dmg is from ap. Finish it, gives you another slow, ap, ad and spell vamp and life steal. Makes it easier to stay a alive and keep pushing. Rabadon's next for ap followed by ROA for more health and ap. If you are looking for more of a burst dmg get deathfire grasp instead of ROA that plus one combo with r and you can one combo almost all carries.


Guide Top

Skill Sequence

q+e first in any order. At lev 2 you can do a lot of dmg plus stun. Of course take r at 6 11 and 16. But since I play ganking a lot, i like q and e higher before w, because the speed difference isn't that much early on.