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Shaco Build Guide by Ironhowl

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ironhowl

AP Shaco - Annoy your enemies

Ironhowl Last updated on December 25, 2011
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Team 1

Ability Sequence

4
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello im Ironhowl, I have been playing LoL casually for the longest time, recently I started building a team for ranked (not into solo que.) I play shaco quite often and do well, I like playing him as AP because well... people rage. His early game is amazing against pub's. While I don't recommend this 100% for ranked, it is a fun way to play the game. Which is what im here for.


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Runes

Greater Mark of Magic Penetration - I take these for early game damage, I have never failed to kill someone in a box nest with these marks.

Greater Glyph of Scaling Ability Power - Take these for a stronger late game. Deathfire Grasp + Two-Shiv Poison will drop a enemy FAAAAAST!

Greater Glyph of Ability Power - These will grant you insta first blood, trust me!

Greater Seal of Replenishment - You need mana, I cannot stress that enough.

Greater Glyph of Cooldown Reduction - Also a solid choice for quicker nest setup.


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Items

Doran's Ring - I would never start with anything different hands down best startup item.

Sorcerer's Shoes - 20+ Magic Pen. 2+ speed. Nuff said.

Deathfire Grasp - It's on use is bread and butter for AP shaco.

Rabadon's Deathcap - Best AP item. you get this thing early its 2 shotting time with Two-Shiv Poison

Rod of Ages - I really only end up taking this if things are getting bad, sometimes it's useful to rush this instead of Deathcap

Lich Bane - Amazing burst and utility its a must in my opinion

Zhonya's Hourglass - If im getting focused I take this, SOMETIMES very rarely will I get this over or before RoA

Morello's Evil Tome - Solid item, not much to say I either usually have the game over or my team isn't doing hot enough to win so this is pretty much a GG item


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Skill Sequence

Jack In The Box - Take this first, free blue buff bro. Plant boxes at your blue or enemy blue walk back to lane retrieve payment of CDR and mana regen.

Two-Shiv Poison - Your only nuke but with enough CDR and AP it becomes THE nuke.

Deceive - I use this to lure people into boxes, get away, close in for a TsP, or for Lich Bane burst.

Hallucinate - Backdoor spell. Nuke spell. Escape spell. Box lure. You name it, it does it (Hold alt to position the clone)


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Summoner Spells

Flash - Get away, gap closer, lure. Solid grab for ap shaco.

Exhaust - Exhaust someone while there on a nest lol at them while they die.

Others

Teleport - Useful for obvious reasons.

Ignite - Not gonna lie, I used to take this over exhaust but I found it better for the team and myself to take exhaust

Ghost - If you take this, take it over Flash


Guide Top

Pros / Cons

Pros
- Great early game damage
- Good at escaping ganks
- Good at ganking
- Heavy burst damage late game with DG and TsP
- Fun
- Makes people rage

Cons
- Can be annoying if people suspect you have boxes somewhere
- MR can shut you down
- Not extremely viable in ranked due to the trickery that involves shaco
- Tryndamere