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Shaco Build Guide by Supsonny

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Supsonny

Ap shaco with great survivability

Supsonny Last updated on August 12, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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"Intro"

Ap shaco is usually a early game champion which can deal tons of damage in a single nuke or lay out a trap with jitbs in a bush or a place of intrest such as lizard buff. My ap shaco is alot focused on surviving and placing for wards and also using them as traps, while using to do a lot of damage.


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Masteries

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
3/5
1/5
1/1
I take the normal 21/0/9 masteries taking all the magic traits from the offensive tree, and side it off with some mana regen from utility tree, also topping it off with longer buff durations and ward sight.


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Runes

Runes

Greater Mark of Mana
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Mana Regeneration
9

Greater Quintessence of Ability Power
3
If our jungler needs blue buff frequently i takeGreater Seal of Replenishment instead of


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Sumoner spells


For that bit of damage you need.

Great choice for almost any champion to get away or chase down foes.

If you want to play super aggressive you may choose exhaust for making your foe deal less damage and get slowed if they try running away.

If you want to counter jung to steal camps take smite.


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Itemization

I start with and 3 since shaco is a very utility based champion who can move around the map. When i get enough money i head back base for philosopher's stone, for mana regen, health regen and some extra income. Shaco uses quite a lot of mana so philo is a great early game purchase.

After getting philosopher's stone i get kage's lucky pick for more income and to get ready to get . After kage's lucky pick i get for more mobility and to get early game magic penetration.

After tier 2 boots i buy which is a under rated item and a great choice for any ap shaco since it gives a great amount of survivability and mana regen which u need. Then i get a early for a huge amount of ap.

I then proceed on getting , which is a good item for any fast nuker. Then i buy for extra slow and health. For the last item i either buy , if the enemy team has stacked magic resist, or if the enemy team has good harassers. You may also want to sell and buy for some more damage out put

End game build:
1:
2: /
3:
4:
5:
6: /


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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

For abilities i max first for damage early game and a great slow if ganking.

Second ability i max is which can be used as a ward or by placing many making a nice trap which does huge damage.

Last i max since you don't get any extra damage from it but it is a great skill to get away or chase targets, which is why i take a point early on, on lvl 4.

Shaco's ultimate is which is a great decoy and does a lot of damage when destroyed, can also be used to farm lanes after decoying.


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How to play?

Mid lane:
If you are on mid lane u should put 2-3 on blue buff to let your jungler kill blue buff without using smite, it also makes the jungler jungle faster. Early game try to get some creeps with auto attacks, but dont harass with until you are level 3, then start chucking it every possible time u can on enemy mid laner.

After about 3-4 the enemy champion should be on about 200-300 health and you should be on about level 4 or so, when comes off cooldown jump in with , crit with it, throw , and throw that should finish off the enemy champ and let u recall to get philosopher's stone and maby even kage's lucky pick. After that you should be dominating your mid lane and u can gank top, bottom or even try to kil their jungler in their jung.

Get and grab a fast for more mana regen and health regen and for the great tenacity that u might need if u get stunned. Later in game remember to try and make traps with team mates such as solo top teemo or a caitlyn bot lane carry, if u get the traps in great place with your you can act like your team is taking baron or dragon and get a easy team fight and maby win the game with it.

Counter jung:
This works when either your team has a low mana requiring jungler, no jungler, or that your team goes and steals their blue.

Start with same items and 3 . Grab a fast blue with , Start putting down when the clock hits 0:58 since they only last 1 minute anymore, once getting level 2 from golem camp head to their red buff depending on their jungler, if mana based jungler start laying on the bush next to wraiths, or if the jungler is going to start wraiths and then red buff u can place on the lizard camps bush where u cannot be seen and the jungler will likely go in the bush and u get a easy first blood.

After succeeding or not succeeding in killing the jungler try ganking any lane depending on the lane if its pushed or not. U may try to leech some xp or even take a couple of creeps if the gank fails.

philosopher's stone and kage's lucky pick are great choices when counter jungling since u can put in the enemy jungle acting as wards to see where the jungler is and where he is going.
You can use same tactics as when playing on mid lane, traps and such.


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Pros and cons

Pros:
- Does a lot of damage early and mid game and can make great traps end game and mid game.
- A lot of map vision with if places well
- Can lockdown enemy mid lane or jungler and play almost a 4v5
- If mastered u can almost never die and escape any situation with getting a kill if lucky.
- Can lure people with
Cons:
- Bad in team fights when your team engages, since can burst only one person unless hits more than 1 person
- last only 1 minute.
- Squishy and hard to play.


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Farming

Cant farm that much, but u can use your ultimate to farm creeps, since it had quite a low cooldown and not that high of a mana cost. Also end game you may have a high mana regen so you may want to use mana to farm creeps also using the benefit of your passive you deal more damage when hitting minions on the back.