This Guide Has Expired!
WARNING: This guide has not been updated by the Author in a very long time. The information contained may no longer be valid. Depending on the guide and information contained you may prefer to find some more up to date guides on our browse guides page!
LoL Champion: Soraka
| Health | 2153 |
| Health Regen | 14.4 |
| Mana | 3070 |
| Mana Regen | 41.09 |
| Armor | 88.49 |
| Magic Resist | 72.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 380 |
| Gold Bonus | 0 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 472.7 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 8.55 |
| Cooldown Reduction | 20.85% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Pros / Cons
Pros:
+ Very good early-mid harassment and awesome late game damage,
+ Enemies will not expect you to do that much damage with
Starcall and
Infuse,
+
Astral Blessing will heal for a lot despite not being leveled until last 4 levels,
+
Wish will save many lives in laning phase and also during team fights,
+ You can dominate mid with
Starcall.
Cons:
- Your team will very often cry about you not being support (which is only partially true),
- Your team will very often underestimate you and deny solo mid/top,
- If you're duo lane you need to watch out with
Starcall or you'll starve your own lane partner,
- Enemies will focus you to stop your heals,
- Very very very squishy.
Runes
3 base builds: aggressive (hit harder, heal more), defensive (be less squishy), utility (more mana, more heals).
Aggressive (21 AP @lvl 1, 48 AP @lvl 18, 8.5 MPen):
Greater Quintessence of Potency
Greater Mark of Insight
Greater Seal of Potency
Greater Glyph of Force
Defensive (15 AP, 8.5 MPen, 13 MRes, 13 Armor):
Greater Quintessence of Potency
Greater Mark of Insight
Greater Seal of Resilience
Greater Glyph of Warding
Utility (15 AP, 8.5 MPen, 3.7 mana/5, 5.89% CDRed):
Greater Quintessence of Potency
Greater Mark of Insight
Greater Seal of Replenishment
Greater Glyph of Focus
Masteries

Pure AD build.
Mental Force and
Blast will increase your base pool of AP, while
Havoc,
Archmage,
Arcane Knowledge and
Executioner strengthen every piece of stat you get from runes and items. Since main focus of this build is to make you glass cannon defensive tree will make you little bit less squishy. Trade one point in
Havoc for
Summoner's Wrath if you choose to use
Ignite or
Exhaust.


Standard Utility build that is also working amazing with Soraka. You will do less damage, but you will have more mana, money, CDRed, experience and your Summoner Spells will be available faster. No reason to swap points here. 3% spell vamp from
Transmutation isn't worth it since you will have 25% from
Will of the Ancients.
Summoner Spells
Base spells:
Flash - Soraka has no escape skill, so this one helps a lot,
Exhaust - great way of finishing enemy or to escape from one,
Good substitutes:
Ignite - great tool vs enemies that heal or/and have escape skills
Ghost - good for running away and to chase,
Teleport - fastest way to get back to lane if you're top/bot, also good for pushing if enemies are dead, far away or just not that good at map awareness,
Situational:
Heal - Great way to be more supportive in team fights, survive longer and escape ganks (most likely with the help of your other heals),
Surge - not only increases your damage, but also heals,
Cleanse - good vs cc enemies that tend to lock you down (lifesaver when you get your ulti locked),
Don't bother using:
Promote
Clarity
Smite
Revive
Skill Sequence
Priority:
1.
Wish (R)
2.
Starcall (Q)
3.
Infuse (E)
4.
Astral Blessing (W)
Starcall and
Infuse are the most important skills. By level 10 you should have
Starcall at rank 5 and
Infuse on rank 3 (you could have it on rank 4 but only if you totally ignore
Astral Blessing which is not recommended). Finish leveling
Infuse asap and then just finish
Astral Blessing.
If you find yourself struggling versus strong AD champions (at least 2 of them) then keep
Infuse and
Astral Blessing on par ranks.
Items
Item String for Yaric: 3158 3152 3003 3089 3116 3100
Starting item:
Meki Pendant or
Sapphire Crystal. While buying
Doran's Ring may seem like better choice it doubles the time you need to build
Tear of the Goddess.
First trip back (1345g):
Tear of the Goddess (995g) - Thanks to this little piece you'll have enough mana for spamming
Starcall and heal yourself when needed. Works great with
Starcall's low CD.
Boots of Speed (350g)
Depending on how well you're doing get
Hextech Revolver for AP boost and sweet Spell Vamp and upgrade boots to
Ionian Boots of Lucidity if you can afford it.
As soon as you can upgrade
Hextech Revolver to
Will of the Ancients. It only costs 900g to upgrade but doubles AP (from 40 to 50 + 30 from aura) and increases Spell Vamp by 10% (from 15% to 25%). Best part is the aura giving allies 30 AP and 25% Spell Vamp, how supportive is that? :)
When you can upgrade
Tear of the Goddess to
Archangel's Staff for smashing AP boost (if you were not holding back on
Starcall you should be done or close with filling the 1000 mana limit).
After
Archangel's Staff you should start building
Rabadon's Deathcap. If you can buy
Needlessly Large Rod but if you're under 1000g just buy
Blasting Wand.
Rylai's Crystal Scepter will give you decent 500hp and cause your
Starcall to slow everything it hits by 15%. Oh, and there's 80 AP which we all love and care for.
You will rarely finish your 6th item, but when you do it should be
Lich Bane. This item is just amazing for Soraka. Thanks to
Starcall it's effect will pop on every auto attack.
Item Substitutes
Archangel's Staff subs:
-
Rod of Ages - build it if you want to be more tanky. Costs a bit more, you get about 50AP less and you have less mana and doesn't give mana regen BUT with bonus 630HP you will be considerably harder to kill,
-
Abyssal Scepter - build it if enemy team has strong AP champs. It will help you survive longer and the aura won't hurt,
-
Mejai's Soulstealer - if your team is doing great early game you may consider this. In team fight single
Starcall ensures assist on every champion it hit,
Raising survivability:
-
Zhonya's Hourglass/
Frozen Heart - build if enemy team has strong AD carry,
-
Force of Nature/
Banshee's Veil - build if enemy team has strong AP carry,
-
Guardian Angel - build if you need to quickly raise defences versus both AD and AP.
Numbers with full build
Starcall
DMG: 160 +40%AP (~800AP) = 480
CD: 1.98 sec
Astrall Blessing
Heal: 350 +45%AP (~800AP) = 710
CD: 15.8 sec
Infuse
DMG: 250 + 60%AP (~800AP) = 730
CD: 7.9 sec
Wish
Heal: 440 + 70%AP (~800AP) = 1000
Lich Bane
DMG: 908
CD: 2 sec
Soraka has base Attack Speed of 0,852% which gives her 1 attack every ~1.2 sec. Enough to fit it in 2 sec passive CD along with
Starcall. Burn them alive.
Replays and Screenshots
I'll be posting replays of this build made with LOLReplay. Great tool that I've found out only recently myself.
1) Standard Items build, Utility Rune set, Utility Mastery build, Flash & Heal spells: League Replayes
Most recent wins. Don't have looses with this build in my Match History, but I'll be sure to post some so you can judge me :P
Summary
Should you find any errors or mistypes please don't down vote me for them. Report them in comments and I'll be sure to fix them ASAP.
|
|
|
Arthzil's LoL Build Guides
MOBAFire News
|
Corporate Mundo Fix Staff Attitude, Then Put Skins and Champions on Sale Corporate Mundo Fix Staff Attitude, Then Put Skins and Champions on Sale Posted by Mundo on Mon,...more |
|
Hextech Galio Price Reduction Hextech Galio Price Reduction Posted by NeeksNaman on Fri, 2012-05-18 Summoners! Galio’s...more |
Sponsored News
| Limited RotT Content Keys now available on OmekaPrime! May 15, 2012 |







Build Guide
Discussion (20)











