Soraka Build Guide by The_Nameless_Bard

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League of Legends Build Guide Author The_Nameless_Bard

AP Soraka: No, my horn doesn't poke through my Deathcap

The_Nameless_Bard Last updated on May 23, 2013
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by JEFFY40HANDS » July 24, 2011 1:03pm | Report

FIRST.....More to say in your other thread :D


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by Piksel4o » July 24, 2011 1:34pm | Report

VOTED +1

Very good, and tottaly agree with the mejai's part
Also, how do you feel about CDR glyphs? Won't they fit her better? :P

Also, win title :3


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by JEFFY40HANDS » July 24, 2011 1:55pm | Report

VOTED +1

because I can +1


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by Dotter » July 24, 2011 2:36pm | Report

VOTED +1

Heals like it's a ****ing lie,
teammates won't die!

^Way of AP Soraka :D

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by wRAthoFVuLK » July 24, 2011 2:36pm | Report

Very nice guide, and nice title ;D



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by The_Nameless_Bard » July 24, 2011 2:41pm | Report

Piksel4o wrote:

Very good, and tottaly agree with the mejai's part
Also, how do you feel about CDR glyphs? Won't they fit her better? :P

I happen to prefer AP glyphs, but CDR will work well also.
I added a list of other possible rune choices and put both CDR and MR (for you JEFFY) as glyph choices.

EDIT: The title was a suggestion someone gave me, I didn't come up with it myself XD


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by Incendiax » July 24, 2011 3:18pm | Report

VOTED +1

Love the title. A bit skeptical on the Doran's Shield start, but I guess it makes sense because it gives you Health Regeneration and the runes you have selected already cover the AP component that you miss.
Good guide, +1




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by The_Nameless_Bard » July 24, 2011 3:28pm | Report

Thanks!
I realize Doran's shield is not a normal start, but without armor seals Soraka starts with around 10 armor. I have tried other starting items and found this one gives you the best early game survivability.


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by eXonRelay » July 24, 2011 4:18pm | Report

I've done very well with flat armor seals, as infuse + charms/philo keeps me high enough of mana. Seals give me enough armor to start with more "regular" item set, which is regrowth + pot in solo queue and 2 charms + ward + pot in duo queue.

Also I've found out that games usually end when I've finished my shureliyas and maybe BV/randuins so the rest of the item build is more or less irrelevant. The 5th item (you should never get 6th item) is usually for more survivability/some aura which helps team more than couple of hundred hp out of a heal.

I dislike building ap on soraka because the ap would benefit you the most early/mid game when single heals/armor buff could save your carry from a 3-man gank, but due to your inability to farm you can't afford enough ap early enough to be effective. Late game a little more heal won't save your carry from a stunlock so buffing all of your allies/debuffing enemy just offers more in teamfights.

Not going to downvote 'cause it isn't entirely bad idea and can work in solo queue where you can't rely on your carry to not be ******ed, but when duoing or playing with all premade team ap is just too expensive to be viable.

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by The_Nameless_Bard » July 24, 2011 10:56pm | Report

eXonRelay wrote:

I've done very well with flat armor seals, as infuse + charms/philo keeps me high enough of mana. Seals give me enough armor to start with more "regular" item set, which is regrowth + pot in solo queue and 2 charms + ward + pot in duo queue.

I like the mana regen seals because they allow me to use infuse offensively a little more.
But I've added a list of other rune choices and Armor seals are there.

eXonRelay wrote:

Also I've found out that games usually end when I've finished my shureliyas and maybe BV/randuins so the rest of the item build is more or less irrelevant. The 5th item (you should never get 6th item) is usually for more survivability/some aura which helps team more than couple of hundred hp out of a heal.

I generally find that I don't get too far in my builds either, unless I am doing fairly well.
I include a 6th item because everyone on the team should be warding their respective lanes.
I can't run around the entire map and still babysit, can I?

eXonRelay wrote:

I dislike building ap on soraka because the ap would benefit you the most early/mid game when single heals/armor buff could save your carry from a 3-man gank, but due to your inability to farm you can't afford enough ap early enough to be effective.

It's not an inability to farm, it's a choice not to. Starcall is amazing for farming (not that I would know XD).

eXonRelay wrote:
Late game a little more heal won't save your carry from a stunlock

Until they make an Aura tenacity item....nothing will, but at least I can try to give them a fighting chance of getting away. XD

eXonRelay wrote:

Not going to downvote 'cause it isn't entirely bad idea and can work in solo queue where you can't rely on your carry to not be ******ed, but when duoing or playing with all premade team ap is just too expensive to be viable.

Thanks for your input, it's greatly appreciated! Glad you're not one to shutdown ideas that are different than yours.


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