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Rek'Sai General Guide by vonGroopah

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League of Legends Build Guide Author vonGroopah

AP Support Rek'Sai: SINK THEIR BATTLESHIPS

vonGroopah Last updated on March 14, 2016
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
5/
Piercing Thoughts
 
 
 
 

Ferocity: 18

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


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Farming

farm?

no.


KILL!!!!!!!!!!!!!


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Why?

-Vel'Koz has a harder to land skillshot, is squishier, less mobile, and runs on mana
-Dr. Mundo has a lower range single target skillshot which does not scale with AP
-Kennen has a lower range single target skillshot and he runs out of energy if you spam it
-Brand is squishier, less mobile, has less range, and runs on mana

Follow after Zilean's example, all you need is one damage ability, and the rest is utility. Mild sustain, decent all in during laning phase, Tremor Sense is fantastic at all stages of the game, tunnels make you slippery, the ult makes it so you can catch up to enemies, force a split push, or just get back to lane to maintain that EXP advantage


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Loadout

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
1/5
1/1
Picking up the extra %dmg along the way; Bounty Hunter > Oppressor because we're fiends who want 3 unique kills before the Rylai's purchase (ideally one on each laner, and their jungler).

i CHANGED my mind lads, go 18-12
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Gold
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Cooldown Reduction
1

Greater Quintessence of Magic Penetration
2
Greater Mark of Magic Penetration: Magic penetration is good because you press q and that button happens to deal magic damage

Greater Seal of Gold: This is the least worst seal, we don't intend on taking damage

Greater Glyph of Cooldown Reduction: Grab 9 of these so you can start with 15% CDR

Greater Quintessence of Cooldown Reduction: Grab 1 of these so you can start with 15% CDR

Greater Quintessence of Magic Penetration: Magic penetration is good because you press q and that button happens to deal magic damage
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Spam Q win lane

then

spam
q
win
game

W max second for faster damage on the combo when going all in

E is used for helping ADC cs under tower, tunnels are used for juking, getting back to lanes faster, setting up ganks, setting up drake/herald/baron, and luring enemy supports to their death for a measly +5 moola

R is used to get back to lane ASAP so you don't miss any EXP, or you can use it if you're in a pickle and need to get back to safety faster than Recall can afford. Keeping one tunnel in base is like a


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Items

You got six slots. We want ability power, cooldown, and utility, but we're also expected to be the team's ward mule or else there will be a mutiny and you will be thrown overboard into bronze.

1. Eye of the Watchers
[x] Wards
[x] 10% CDR (NOW AT 25% CDR, 20 LEFT REMAINING)

Now we need 20% more CDR from as little items as possible:

2. Fiendish Codex & Forbidden Idol
[x] 20% (WE'VE BROKEN THE COOLDOWN BARRIER BOYS)

We don't bother combining because we don't need to yet. Liandry's provides the DoT that makes the Grievous Wounds application from 'Nomicon a piss off, and we get that after the Versace

3. Versace Crystal Sceptre
[x] AP
[x] Hella slows; you've got a 1 second AoE slow on a 3.85 second cooldown

Yo fam, did you cop those limited edition air jarvans? They came in blueeeeee

4. Sorcerors' Shoes
[x] Magic Pen
[x] Movespeed

5. Liandry's
[x] More Magic Pen
[x] Complements Rylai's & Nomicon

6. Nomicon (combine it now, you're inventory is full)
[x] Grievous Wounds

Now you want more damage, VStaff is best because their carries are protected by Abyssal, Maw, and Locket (God forbid they also have a GGEZ'Rot)

7. Void Staff
[x] Magic Pen


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Team Work

Get your ADC to rush level 2 as fast as they can. All you can do level 1 is knock up jungle creeps for a leash, then do the same to the lane minions and hope you don't get poked too hard.

Make sure those turbo nerds know you're building glass cannon so they can play and build accordingly, it's like having mexican standoffs but one side has access to ICBMs

Next time you see a Kalista on your team dodge into a deep, craggy ravine those thrashlords disrupt your playstyle by demanding you trigger her heartbreaker (bonus points if they ult you while you're tunneling)


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Unique Skills

tilting the other nine players into oblivion


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Video Footage


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Proof That Rek'Sai Is Just As Good As Other Poke Supports


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RageRobert

aight so this lad plays AP Mid Smite Nasus, total madman


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