Tristana Build Guide by DarkPercy
Champion Build: Tristana
| Health | 2971 |
| Health Regen | 16.8 |
| Mana | 769 |
| Mana Regen | 11.45 |
| Armor | 131.69 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 375 |
| Gold Bonus | 0 |
| Attack Damage | 100.5 |
| Attack Speed | 46.105 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 522.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 10% |
Recommended Runes + Notes
Ability Sequence





Masteries + Notes
Introduction
Hello everyone! This guide, split up in two parts, will show you the normal way to play this champion but also the Dark Side of that champion (AP). This part is is about AP Tristana!
You can find my AD
Tristana Guide Right here! http://www.mobafire.com/league-of-legends/build/tristana-and-her-dark-sides-ad-214007
First Part: AP Tristana
This is the first part of the guide in which I will show you how to AP Tristana :P.
AP Tristana has very high base damages and higher AP ratios than most mages in League of Legends. She can very easily burst enemies from full HP to Death. She is very powerful but very fragile.
IS AP TRISTANA BETTER THAN AD TRISTANA?
PATCH NOTES
Pros/Cons
- Has one of the best, if not the best, single-target nuking damage. She can destroy nearly anyone instantly
- If fed, can snowball extremely fast it's not even funny
- Pro ganker
- Insane killing power in laning phase
- Very very very fun to play :D
Cons:
- Super squishy with this build
- Very low AoE (Area of Effect) damage
- Long cooldowns
- Extremely risky gameplay
Masteries

Summoner's Wrath
Because we are taking
Ignite
Sorcery
3 points here to get access to the next row
Blast
,
Arcane Knowledge
,
Havoc
,
Mental Force
,
Archmage
and executionner because we want as much damage as we can get to be able to do our job: burst enemies.
Some may wonder why I put two points in
Brute Force
instead of in
Mental Force
. It's because even AP
Tristana will autoattack alot during the game and that +3 AD really helps to farm and simply to kill enemies. Yes 3 AD will give you more damage than 4 AP, especially early game.
Spellsword
This is much better than a 4th point in
Sorcery
, especially on Tristana because she has high autoattack range and an attack speed steroid.
If you're one of those guys that has trouble last hitting with a champion with relatively low AD, it's ok to put 2 points in
Butcher
instead of in
Sorcery
:P.


You can also fill this tree instead of the utility one (21/9/0). If you know how to manage your mana without any problems and you feel like you could make use of some extra tankiness, go for defense.
You can spend your 4 other points in any way you like.
If you're facing an AP caster mid you'll want at least 3 points in
If you're against an AD caster mid, you'll want
Runes
Once again, nothing too special, typical AP carry stuff.
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
For Seals,
You could also get
The
The other interesting choice is
The
However,
Summoner Spells
- One of the best if not the best ***-saver summoner spell
- Just like on any other mage, it is a great extension to your spells' range. That is awesome to gank, towerdive, position yourself in teamfight, catch an enemy off guard and much more. You must get it.
Ignite: Must-Have on all burst mages. It helps you kill people. Simple isn't it?''Meh'' Choices:
Exhaust: Pretty good for first bloods and making sure you land your
Teleport: You have to sacrifice Bad Choices:
Ghost: Not very useful on Tristana... She doesn't need sustained mobility at all. The only way this is could be better than Flash is if you need to chase someone for a long period of time which you will not do with AP Tristana.
Clairvoyance: Not especially good on Tristana... Let your support get this.
Revive: Not a very useful summoner spell on most champions. Does not fit Tristana particularly well. The cooldown is just really too huge.
Clarity: Not necessary at all. You shouldn't get this on any champion unless you are new to the game and have trouble using your mana correctly. Getting Flash or Ignite is much more important.
No.
Abilities Sequence and Explanation

Draw A Bead:
Increases Tristana's attack and
This is still amazing on AP Tristana. It helps her use
Autoattacking is very importantGreat on AP Tristana late game but try not to get it earlier since the damage increase it will give you will be pitiful and the mana used will be wasted. Once you get level 18 and you get your
Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's cooldown resets.
AP Tristana's main skill. It deals tons of damage and also slows. Use it to: farm, kill enemies, gank, jump over walls, jump away from enemies...EVERYTHING.
Even though this spell really does a freaking lot of damage, you shouldn't use it on your enemy everytime it's up because
Why max Rocket Jump first instead of explosive shot?Side note: This skill has its cooldown instantly refreshed if you get an assist or a kill. This is very fun because, if you can make sure your target will die, you can jump back to safety right after killing your enemy. Keep that in mind. Oh and it will also make you feel extremely cool jumping around non-stop :D.
Remember that this ability is not only for damage purposes. You can use it to escape (seriously, people tend to forget that when playing AP Trist).

Explosive Shot (E):
Passive: Enemies explode when slain by Tristana's basic attacks, dealing 50 / 75 / 100 / 125 / 150 (+25% of ability power) magic damage to nearby enemies.
Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing 110 / 150 / 190 / 230 / 270 (+100% of ability power) magic damage over 5 seconds..
This skill has insane damage at level one (110 + 100% of AP) so you it makes
The incredible AP ratio makes this ability hurt more than
You can this ability first to have a stronger harass tool.

Buster Shot (R):
Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+150% of ability power) magic damage and knocks surrounding units back 600 / 800 / 1000 distance
Tristana's ultimate deals outstanding damage, especially for its low cooldown (60 seconds). Don't be afraid to use this ultimate very often (yes, even to harass your enemy if you want to). Use it after all your other abilities to kill an enemy insanely quickly.
Make sure you don't push enemies to safety with this. If you still do, at least make sure your
...but really, the damage it deals is just insane...
Items
Starting Item:
+
Boots of Speed + 3 Health potions: Boots are pretty much necessary. The movement speed helps you: Chase, harass, escape, position yourself to use spells, dodge skillshots (most mid champions have skillshots), move around the map more quickly and gank. Getting boots first will also give you three amazing
Health Potions which are extremely useful in the laning phase.
Doran's Ring: Can be a good choice if you have trouble managing your mana (or if you don't have the appropriate masteries/runes for mana regen). Doran's Ring is not as good as boots but it can still work. Make sure you don't get this against a champion that can harass you a lot (since you don't have any Health Potions).
Now, your first and second trips back to base are the most tricky ones...getting a bunch of Ability Power early on is ESSENTIAL if you want to get fed.
Early game items:
I recommend getting at least one
If you already have one of two
If possible, get
Mid/Late Game Items:
Rabadon's Deathcap: Already?! Yes. Very often I get this before my Tier 2 boots. If you can get this early, you will do amazing damage because Tristana's AP ratio are so high.
Sorcerer's Shoes: Magic penetration = More burst = More awesome!Additionally,
- Tristana has very bad base mana and mana regen, her mana costs are also high. She simply cannot spam abilities.
- Tristana can reset her cooldowns by getting a kill. You need killing power, not CDR.
- Tristana is all about single-target burst and not AoE damage with utility like, let's say,
Orianna
Zhonya's Hourglass: using the active will make you safe after jumping in the middle of danger. This item is pretty much necessary and is almost part of AP
Malady: An item that has alot of synergy with AP
Deathfire Grasp:This item is very good on AP Tristana because it works so well with her kit. Tristana can make sure her This item helps you to burst down a single target. Being able to jump again after bursting someone down is really powerful.
Deathfire really helps Tristana's weakness: late game. Deathfire is essentially an extra ability. With only
Warmog's Armor: It doesn't have to be Other Items:
The Extra HP it provides is pretty good but there are other Survivability items (Like Zhonya's Hourglass) that are better IMO.
You should almost never get Hextech Gunblade on AP Tristana because:
- It doesn't give as much damage as other items
- It's freaking expensive
- It doesn't fit well into your combo. It screws the surprise effect and people can actually react
- The sustain isn't very good because Tristana has high mana costs and high cooldowns..
- The AD and lifesteal are almost useless
If there are other items that you would like me to talk about, tell me in the comments below :P.
Gameplay
Hehehe... now the fun part! AP Trist Gameplay is very similar to Leblanc but Tristana is much much easier to play and they have almost the same damage output. (Depending on circumstances, Tristana can deal more or less damage than Leblanc.)
Early Game:
Even though AP Tristana can be played as a niche support like
LeBlanc, she belongs in the mid lane.
As soon as you get in lane, start hitting the creeps to make sure you will hit level 2 before your enemy does. Use
Explosive Shot to harass the enemy at least once at level 1. It is common to for AP Trist to get first blood early game. Pretty much everygame, you should try to get first blood on your enemy as soon as you get level 2. Jump on the enemy with
Rocket Jump, use
Explosive Shot and
Ignite then throw in some autoattacks, don't forget, it's not because you are playing AP Tristana that you can't right click enemies anymore!
After level 2~, keep harassing with
Explosive Shot (and with
Rocket Jump if you can do it safely!) and bully your enemy as much as you can.
After level 6, things get hot. With
Buster Shot your burst is ridiculously high; you can easily kill your opponents with the very basic combo:
The Basic Burst combo:
- Use
Rocket Jump towards the enemy - Use
Explosive Shot while in the air - Use
Buster Shot
A basic way to farm with
Mid Game:
This is usually the most fun part :P.
You should normally be able to destroy your enemy in lane at this point so keep killing him, zoning him and forcing him to recall. Make him fall behind the others. When your opponent is out of lane OR if you're having trouble forcing him out of lane, push the minion wave to his tower and go gank other lanes to make help out your allies. AP
Here's a more detailed version of the combo that you should use when trying to kill your enemy in lane or when you are ganking a lane:
Full Combo Explained:
- If required, use
Flash to be in range
Rocket Jump towards an enemy- Use
Explosive Shot while you are in the air - Land on the enemy with
Rocket Jump - If possible, walk behind your enemy and use
Buster Shot to push him back into your minions/allies
Ignite your target if you think it will be necessary to finish him off- Autoattack the enemy as much as you can
- Use
Zhonya's Hourglass if you're in trouble (If you have the item already, obviously)
This will require fast fingers and if timed well, it will destroy an enemy from 100% HP to 0% really really fast xD.
IMPORTANT!: Before using your combo on someone, MAKE SURE YOU HAVE ENOUGH MANA! It saddens me so much when I jump on the enemy, then use
A combo should not cost more than 230-270 mana. So keep that in mind. 270 and you're good.
If you aren't killing anyone for some reason, don't turn in circles. FARM FARM FARM. Tristana is a farming beast! Don't stop farming with
Late Game:
When you get
Deathfire Grasp comboHow to kill enemies late game:
Teamfights:
In teamfights you'll want to try killing an enemy carry since it's your role to do so. AP
If the enemy carry is too well protected, just focus on someone who is getting too far from his teammates. Why is that? Because your Burst Combo (W , 1, E , R) makes you jump on the enemy and leaves you in a bad position (in the middle of 5 guys) and you have almost no survivability items.
If you are Rambo-ish and feel like being a super hero: You can jump and do your combo on the enemy carry anyways, use
If the strategy above is way too risky for you late game, you can try killing squishies with your
An example of a teamfight with AP
What AP Tristana used to be (old chapter)
UPDATE:
Watch this video and see for yourself:
In this video, there are 6 minions around Ahri. When Tristana uses her
Ending
I hope you liked my guide! Feel free to ask any question or leave a comment down below!
You can find my AD
Tristana Guide Right here! http://www.mobafire.com/league-of-legends/build/tristana-and-her-dark-sides-ad-214007
Thanks for reading :D!
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