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Tryndamere General Guide by Conquistador0

AP Carry AP Tryn: It's Legit!!!

AP Carry AP Tryn: It's Legit!!!

Updated on February 25, 2013
6.3
10
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League of Legends Build Guide Author Conquistador0 Build Guide By Conquistador0 10 7 31,672 Views 49 Comments
10 7 31,672 Views 49 Comments League of Legends Build Guide Author Conquistador0 Tryndamere Build Guide By Conquistador0 Updated on February 25, 2013
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1
EdisonKhoo (74) | November 18, 2013 5:53pm
Opps another thing of Lagger, he didn't call anyone for back up though don't misunderstood him== Most(maybe all???) of his words are correct, you should also respect him though, he downvoted your guide probably there is a reason in it. :/
1
sirell (400) | November 18, 2013 3:13am
Voted -1
Yeah, lack of splitpushing information, which is key on Tryndamere, regardless of AP/AD is practically a sin.

And Tryndamere's only magic damage will only come from Lich Bane. Everything else is AD damage, even if it is AP scaling.
1
EdisonKhoo (74) | November 18, 2013 3:10am
Voted +1
Wow...the comments are so OMG.....Btw, in my opinion, AP tryn is viable but not 100% of course, this guide does deserves respect though. AP tryn is just like an AD Ahri do viable. Well Conquistador0 maybe you could put the skill sequence for some new players? Here is the +1 :)
1
12347 | July 13, 2013 7:35am
Twitt wrote:

One problem with this is you put in the con section it can be resisted to counter ap tryndamere you have to build armor not magic resist. So anyone that typically builds armor will generally counter him. Also i dont agree with taking q first and you should pretty much always take e first as ap tryn and max it 1st e is your main damage and you shouldnt need you q pre Lvl 2 and if i ever played against an ap tryn that took q first i would take advantage of it as he has no trade.

You should definitely neither take nor max Tryn's E first when playing ap. You do have a higher dmg out put then maxing your Q first but you do not have enough safety as your dmg out put on ap Tryn is not that much. Maybe the runes and masteries i used were not good for ap Tryn but i don't think it's legit to play Tryn on ap.
1
Conquistador0 (4) | April 16, 2013 10:40pm
he he. You should read your avatar there buddy.

Lucorian5 wrote:
A +rep is always nice, and if I helped you out, do give one (or more) of my guides a read! Feedback is very welcome, and if you liked them give them a vote!
1
Lucorian5 (65) | April 3, 2013 7:14pm

Thanks for the Suggestions! I will certainly use use those when I update (well, version 2.0) AP Tryn soon enough.

I will implement everything but perhaps the skill order sequence. Although that's not a absolute, its just I generally try to avoid giving specific examples since there never is one way to build any champ. Its a known fact many Pro's make fun of most guides purely of this.

AS always, Strategy beats Tactics.


Thanks, CanadianBadArse!!


Oh cool, your making a second guide like this? Can't wait to downvote it.
1
Conquistador0 (4) | March 22, 2013 6:21pm

Meh, it's okay. It's just incredibly short. I wan't to clarify I am not downvoting you because this is an AP Tryndamere guide. It can work rather well against certain matchups. I am downvoting because I think the guide is too short and doesn't go into detail about why this build works. It's just a general outline of a certain build that most people think is bad. There's also a lack of coding and the appearance of the guide itself is rather off-turning. As for the build itself, you don't give any suggestions for what boots to buy, and all the other items you list are just slap-dashed in no particular order; you should organize them into different categories instead, like "Defensive Items" or "AD Items". You also need to justify your item choices (why is item 'A' better than item 'B', and so on).

As a final note, you should add a skill order maxing sequence. Though different situations call for different maxing orders, there's generally a certain order that works best.


Thanks for the Suggestions! I will certainly use use those when I update (well, version 2.0) AP Tryn soon enough.

I will implement everything but perhaps the skill order sequence. Although that's not a absolute, its just I generally try to avoid giving specific examples since there never is one way to build any champ. Its a known fact many Pro's make fun of most guides purely of this.

AS always, Strategy beats Tactics.


Thanks, CanadianBadArse!!
1
Conquistador0 (4) | March 22, 2013 6:15pm
First, I am reworking the guide, so coding will look much better anyways.
Second, the ONLY reason you GET LICH BANE is if you have AP. Which in fact this Tryn does.

Would you play Fizz without Lich Bane? The reasoning is the same for AP Tryn.



Also, since I don't explain how I play him but rather who AP Tryn is, please understand this isn't a normal guide. Its also called a guide, not game-plan idea.
P.S. With Critical and CD, you get to use your E a lot more often than Yi can.
1
Vapora Dark (624) | March 19, 2013 8:31am
I don't count coding, but yeah, the guide is horrible. Magic pen is horrible on Trynd, you don't get any magic damage at all until about 7000 gold into your build when you get Lich Bane. He also mentions split pushing NOWHERE in his guide, from what I saw, and if an AP Trynd doesn't splitpush, then he's just an AP Yi with no resets, a less reliable heal and less base damage.
1
Lucorian5 (65) | March 18, 2013 9:44pm


It wasn't a case of a pro player "doing it once for the lols". It was a case of a diamond player repeatedly carrying games in diamond with AP Trynd, then carrying his smurf to diamond with nothing but AP trynd in like a week, then a bunch of other players trying to emulate him, and succeeding with excellent results. AP Trynd was broken as hell. I don't know whether Pantheon would beat him or not, but he sure as hell wouldn't stop him from pushing late-game. Also, I feel I should mention that AP Trynd's early-game is even stronger than AD Trynd's because he also takes armor pen, making his auto-attacks and crits hurt like hell, as well as his spin doing more damage than AD Trynd's.


Again, you seem to be looking at him from a team-fight perspective, what with the "one damaging skill". He doesn't team-fight. At all. His spin is on a 5 second cooldown or something, it clears an entire minion wave in one click, clearing an entire minion wave gives him max fury, max fury heals him for his full HP bar. If you ever catch him out while he's split-pushing, he's going to spin away, heal his full HP bar if you somehow manage to get him low, then spin away again 5 seconds later, ult if for some reason you're still on him and dealing massive damage, spin away again, heal for his full HP bar once more, spin away again, and there's no way in hell you'll still be able to chase him, let alone kill him. Then as soon as you leave, he spins your minion wave and it starts again.

I honestly have no idea how AP Trynd is doing since they changed his Q, probably not as strong anymore, but it was broken as **** at the time when it was popular. I personally got carried by an AP Trynd in a game vs gold players.


I'm annoyed more that this guy decided to downvote ALL THREE of my guides just because I downvoted his for multiple legitimate reasons. Whether AP Tryn is viable or not (I guess it is if you say so, can't ignore facts like that) this guide is still terrible. If I was going to play AP Tryn for some reason, I would never consider using this build. The coding is practically nonexistant, and in short the guide is just bad. And yet he retaliates and downvotes all of my perfectly fine guides just because he's angry
1
Vapora Dark (624) | March 18, 2013 4:56pm
Lucorian5 wrote:



Lmao. Spear Shot + Heartseeker Strike will wreck an AP Tryn's face; I know from quite a bit of experience. I find it funny that morons will think a champion with one damaging skill and a stack dependent heal is strong, or even viable. You only think this way because I'm assuming a pro player did it once for the lol's and then everyone jumped in thinking it was the coolest thing since AP Yi. And as Vapora said, I can see how it would be mediocre to try for fun, but NOT with this build. If you still think your right, we'll just let Mobafire decide with the low ratings this guide will always be at :)

Oh, and how incredibly ****ing mature of you to revenge-downvote all three of my guides. Don't blame me for you falling into a noob-trap and thinking its viable.

It wasn't a case of a pro player "doing it once for the lols". It was a case of a diamond player repeatedly carrying games in diamond with AP Trynd, then carrying his smurf to diamond with nothing but AP trynd in like a week, then a bunch of other players trying to emulate him, and succeeding with excellent results. AP Trynd was broken as hell. I don't know whether Pantheon would beat him or not, but he sure as hell wouldn't stop him from pushing late-game. Also, I feel I should mention that AP Trynd's early-game is even stronger than AD Trynd's because he also takes armor pen, making his auto-attacks and crits hurt like hell, as well as his spin doing more damage than AD Trynd's.

Quoted:
I find it funny that morons will think a champion with one damaging skill and a stack dependent heal is strong, or even viable.

Again, you seem to be looking at him from a team-fight perspective, what with the "one damaging skill". He doesn't team-fight. At all. His spin is on a 5 second cooldown or something, it clears an entire minion wave in one click, clearing an entire minion wave gives him max fury, max fury heals him for his full HP bar. If you ever catch him out while he's split-pushing, he's going to spin away, heal his full HP bar if you somehow manage to get him low, then spin away again 5 seconds later, ult if for some reason you're still on him and dealing massive damage, spin away again, heal for his full HP bar once more, spin away again, and there's no way in hell you'll still be able to chase him, let alone kill him. Then as soon as you leave, he spins your minion wave and it starts again.

I honestly have no idea how AP Trynd is doing since they changed his Q, probably not as strong anymore, but it was broken as **** at the time when it was popular. I personally got carried by an AP Trynd in a game vs gold players.
1
CanadianBadArse (1) | March 17, 2013 8:18pm
Voted -1
Meh, it's okay. It's just incredibly short. I wan't to clarify I am not downvoting you because this is an AP Tryndamere guide. It can work rather well against certain matchups. I am downvoting because I think the guide is too short and doesn't go into detail about why this build works. It's just a general outline of a certain build that most people think is bad. There's also a lack of coding and the appearance of the guide itself is rather off-turning. As for the build itself, you don't give any suggestions for what boots to buy, and all the other items you list are just slap-dashed in no particular order; you should organize them into different categories instead, like "Defensive Items" or "AD Items". You also need to justify your item choices (why is item 'A' better than item 'B', and so on).

As a final note, you should add a skill order maxing sequence. Though different situations call for different maxing orders, there's generally a certain order that works best.
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