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Warwick Build Guide by Uredeadman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Uredeadman

Ap Warwick, The Final Assassin. (Guide for not being hungry)

Uredeadman Last updated on October 8, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
10
14
18
Ability Key W
3
8
11
13
15
17
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

First of all, hello to all the people who is seeing this build.

This is my way to rule with Warwick, the Noxus Ex-chemestry. It bases on life recuperating and potency his hole habilities.

Before-reading Points:

1)this is a jungler build, not for solotop. I never tried this on solotop, but in jungle functions to the perfection.

2)the build is not just AP, but the thing is that your base is damage is Q, what is bonused by AP, so this is why the most of it is AP.

Ok, let's get started


Guide Top

Runes & Masteries

Why is my build different than the others? Simply talking, my runes can explain it to you. I use my runes to take cooldown reduction. Why? cuase i don't wanna to be wasting space of my build (items) to have it.

The other thing about my rune is really simple, all warwcik players now that he can be a tank too, so i'll explain why I take this runes on the section "How to play my build"

The masteries, yeah... As I said some time ago, your bases are Ap, HP and Cooldown. They talk alone, right?.


Guide Top

Summoner Spells

Let's talk about spells and rank them;

1)Smite: Must-have on any jungler, and as warwick is the jungler's king, it will not be different for him.

2)Flash: Really verstatile spell, usefull on ganking, aproching, traspassing walls, and escaping.

3)Exaust: Usefull in ganking, not really long cooldown. Take this or Flash as second spell.

4)Ignite: Really nice versus some characters, as the own warwcik, Dr. Mundo, and others. Take it (If you want, but i do not recommend it) as replacement of smite.

5)Teleport: it will be usefull if you put wards or for ganking the bot.

6)Clean: well, i never use it, but I have to asume that it's a cool spell, I just think that it has too much cooldown

7)Heal: With Warwick, seriously? well, its nice for the beggining, but then it's useless

8)Revive: I never use it, use it just if you don't have any other of the summoner spells.

9)Clairvoydance, Fortify, Clarity & Rally. Never take them, NEVER!