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Soraka Build Guide by Selena

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Selena

ARAM Soraka: the walking fountain

Selena Last updated on December 15, 2014
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Ability Sequence

1
7
9
12
13
Ability Key Q
2
4
5
8
10
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Soraka with this build

Threat
Low
High
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Threat Champion Notes
1
Lux
1
Nidalee
1
Ziggs
1
Varus
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Introduction

This build is for people that truly enjoy helping and protecting others, even if it may be dull at times. No doing damage or even going near the enemy.


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When to use this build

When the enemy is high poke with little engage potential / crowd control abilities. Nidalee, Lux and Caitlyn in the enemy team? They may be a nightmare for other teams, but not for you, the best healer in the League!


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Why these items?

The rationale behind the item choices is to maximize your health regen without getting any additional health. Since Soraka's heals costs 10% of her max health, more health would actually increase the cost of her heals; while health regen means she can heal much more over a period of time.


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How to use your offensive skills

Try to save your silence for a fight as it has a long cooldown. If you are sure that no fights will happen for a while, use it directly on enemies. They will always try to walk out of it, then you can aim your starcall on their path for a sure hit.

As soon as a fight breaks out - e.g. one of your allies engaged on an enemy - use your E on the path of the other 4 approaching enemies. This will render them useless for a few seconds, and so unable to join in the fight while your team rushes in to help. These valuable few seconds of silence can make or break a team fight.

Always keep watch on your allies' abilities. Try to combo your silence with their CC for the snare. A Jarvan ult for example will be the perfect combo with your silence zone.


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How to use your heals

Give priority of heals to allies taking damage, not low health allies in the back. Give priority to squishy allies in half health instead of the tank in half health.

Healing Garen and Mundo is nice but not as urgent since they have superb health regen already. If Mundo/Swain is ignited or suffer from other healing reduction effects, use your ult to save them.

Stop healing your allies if you are low health and taking DoT damage e.g. Teemo shrooms, Singed poison. You might kill yourself.


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Early Game

Spam starcalls to heal yourself then heal your allies.

Suggest your team to go all in whenever you can. With your heals, you team will win the fights.


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Late Game

Enemy poke will be horrifying at late game. One single Nidalee spear takes more than half of a squishy player's health. You have to constantly heal your allies.

Stay far back and spam your heals on your allies whenever you can. Avoid any enemy harass since you will be <10% health most of the time. Use your starcalls to heal yourself only if it is safe to do so, e.g. enemy is CC'd.

Beware of the Lux lasers and Varus Q's. They can snipe you even if you stay far back. Try not to give enemy vision of yourself, pretend that you are a fountain in the bush.


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End Game

Honor your allies that fought hard alongside you no matter if it's a win or a loss.


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Example Games