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Warwick Build Guide by Navarobirsk

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Navarobirsk

[ARAM] Warwick Tank Sustain Initiator

Navarobirsk Last updated on December 19, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 27

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3


Guide Top

Introduction

This guide is for Warwick in the ARAM game mode.


Guide Top

Spell Usage

  • Hungering Strike is for inflicting damage and Health Regeneration. Spam it even on minions when not at full health.
  • Hunters Call is for increasing the Attack Speed of Warwick and his nearby allies. Use is in teamfights, fast cleaning when enemy minions are near an allied turret, or when attacking an enemy turret.
  • Blood Scent is for increasing movement speed and detecting enemy champions at low health. No use to toggle it off except when attempting an ambush.
  • Infinite Duress is for locking down an enemy champion. Use it on squishy enemy champions for eliminating them fast.


Guide Top

Summoners Spells

Recommended spells:

  • Flash for gap closing.
  • Heal for extra healing and speed boost.
  • Exhaust for weakening key targets.
  • Ignite for countering sustain and/or securing kills.


Guide Top

Masteries

Masteries
2/5
2/1
1/1
3/5
1/1
1/1
3/1
3/5
3/5
1/1
1/1
1/
4/
1/
3/5

Full defensive Masteries since he can't engage teamfights efficiently before level 6.


Guide Top

Runes

All Runes are level scaling Runes, since this ARAM and early game should be dedicated to farming and poking without taking unnecessary risks before level 6. Seals are Armor and Glyphs are Magic Resist for Damage Reduction.

Marks and Quintessences are Magic Penetration for more Magic Damage, through Eternal Thirst passive, Hungering Strike and some items ( Sunfire Cape, Wit's End) if they are bought. An other choice can be Scaling AP for Marks and Quintessences for stronger Hungering Strike.


Guide Top

Items

Start Items


Magic Resist Items


Armor Items

  • Sunfire Cape for inflicting some Magic Damage while tanking.
  • Thornmail if there is a lot of Auto-Attack on the enemy team.
  • Randuin's Omen if there is a lot of Auto-Attack on the enemy team, or if Health is needed.
  • Frozen Heart if there is a lot of Auto-Attack on the enemy team. The aura stacks with the Oppression mastery for additional damage reduction.

Offensive Items


Utilitary Items


Example Build Order

  1. Targon's Brace or Nomad's Medallion
  2. Spirit Visage
  3. Any Boots
  4. Sunfire Cape
  5. Athene's Unholy Grail
  6. Frozen Mallet
  7. Sell Targon's Brace or Nomad's Medallion for Blade of the Ruined King


Guide Top

Strategy

Before level 6, the early game should be focused on killing minions and accumulate gold. No engagement unless the risk is very low. As a tank, intercept enemy skillshots and traps when Health is high then cast Hungering Strike to regain Health. If allies are capable of scoring kills, cast Hunters Call for easy assists.

After level 6, attempts to score kills can be made. Cast Infinite Duress on a high priority target, but make sure allies are ready to follow first. Nevertheless, priority should go on killing minions to push, and destroy towers to secure a comfortable advance. Chase to shoo away then go back to kill minions, not chase to score kills and risk getting killed and feed the enemy team.

Always keep in check the numbers of alive champions to know if it safe to push with a low number of teammates.