Teemo Build Guide by CrazyClyde
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Hello, and welcome to my second guide on Mobafire. Teemo is one of my first champions that I've played and have been playing him for a VERY long time. I always wondered why people wanted to try to kill Teemo. I never understood why, but this guide will show you how to stay alive, and carry your team to victory!
I use this build in top, mid, and bot. I've tried it in Dominion with slightly different items and the game still goes well. Same with Twisted Treeline. So go ahead and try this build with those maps!
If you like this guide, please give it a thumbs up. If you didn't, please explain why in the comments and I will try to fix it as soon as possible. So sit back, relax, and enjoy. :)
Here is Teemo's lore if you haven't read it yet.
"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." -Tristana, The Megling Gunner
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists of frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kamungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
Pros / Con
+One of the fastest champs in the game
+Can go into any lane.
+Free wards! (for 10 minutes ._.)
+Can farm really good
+Can get kills out of nowhere (with mushrooms)
-Gets focused ALOT
- Oracle's Elixir or Vision Ward can shut you down
MasteriesGet +5 AP and AD when Ignite is on cooldown.
A little more attack speed since Fizz attacks are slow.
More cooldown reduction = More spamming abilities.
Magic penetration is MOAR DAMAGE!
EVEN MOAR AP!
EVEN MOAR AP!
EVEN MOAR DAMAGE! To targets below 40%.
Reduce cooldown for Flash by 15 seconds.
More mana for Teemo
More Teemo SPEEEEEEEEEED!!
More mana regen when you need mana.
So here is why you should take Ghost and Ignite
I take Ghost because since Teemo is already so fast AND he has a speed boost. He should get ANOTHER speed boost that adds a lot for a few seconds. You could use Ghost for catching up to enemies, or running away from enemies. Using this, you can catch up to Master Yi if he uses his ulti. Or Singed when he speeds up.
Now for Ignite. You should get Ignite because, you already have a passive that poisons the enemy, if the poison doesn't kill the enemy, you can put Ignite on the enemy. If you put Toxic Shot + Ignite = Tons of damage.
This is always an okay spell for people that play new champions. You can use this spell in teamfights if you're low health, and you'll also heal nearby teammates. Use it when you're going to turret dive someone or if someone is going to turret dive you.
Most people choose Flash over Ghost, but I like Ghost better. If you pick Flash you can flash through a wall. But what if the enemy has a Flash? Then he would probably catch up to you and kill you. If you had Ghost you could also pop your W ability, and scamper away safely.
Teleport is an okay spell for Teemo, especially if you're fed. For example, if an enemy is attacking a tower and you are fed a lot, Teleport to the tower and just go after them. You can possibly win if they enemy runs into your mushrooms and then you kill them. Also, you can teleport to your mushrooms.
Surge is a pretty good looking spell, although I've never used it. But since it increases your attack speed and AP for a few seconds. You can probably get a quick kill in early game, or if and enemy is low health and then you jump them.
Exhaust is never a bad choice for a DPS champion. You can use this when the game just starts and then you and your teammate are hiding in the bush, and then the enemy goes into the bush and then you Exhaust them. You will probably get a quick easy kill
Cleanse isn't a bad spell at all. If you are about to die from poisoning or Ignite you can just use this and be safe. I don't really recommend it though.
If you don't know what Teemo's abilities are, they're down here.
This passive is really useful, but is sort of a restricted stealth ability. This passive is helpful if you are being chased by an enemy just slow them down with some Noxious Traps and hide in a bush and stealth. The champ who was chasing you will have no clue where you are and you can get away safely
This skill is very useful against many melee champs, like Master Yi, Darius, and Tryndamere. If you're going 1v1 against an enemy melee champ, you can blind the opponent for a few seconds, and the person will not be able to do any damage against you, unless they use their own skill.
This skill is useful for running away from enemies, and chasing enemies. This skill is pretty self-explanatory.
This skill is very useful for getting enemies that are very low health and get a few more shots on them and they die under the turret. This skill is basically just like Ignite but passive.
This ability is what makes Teemo unique. You can get kills with mushrooms out of the ordinary, even when your dead. This is most useful when you're chasing or running away from enemies. When you are chasing them, they hit the mushroom and then they get slowed letting you be able to catch them. If you are getting chased, run behind one of your mushrooms and then they enemy is slowed and you can escape.
As you can see, I get Blinding Dart first. I pick this first because if an enemy comes too close to you. You can just blind them, and get a few basic attacks on him and back up.
After that, I get Toxic Shot and then Move Quick. I then max out Toxic Shot first because the poison will really help out while you are last hitting minions.
I then max out Blinding Dart second, this will help you when you are getting up close with enemy champions. For example, if you get jumped by Tryndamere, you can blind him, hit some Toxic Shots and then maybe Ignite him and either kill him, or run away
I max out Move Quick last because you already have your Ghost to speed up for a few levels. Then you could get Move Quick. This helps you catch up to escaping enemies, run away from the chasing enemies.
Early Game Items
Boots of Speed + Health Potion (3x): These items are mandatory. You will need more speed and the potions since Teemo is very squishy.
Mercury's Treads: A good choice for Teemo. Very helpful against crowd control and even more speed.
Dagger (2x): Just a little bit more attack speed. Decreases the price for Malady a little.
Malady: More ability power and attack speed since this is a hybrid guide. And your basic attacks do 20 magic damage and reducing their magic resist for up to 6 to 8 minutes. Magic resist stacks up to 4 times.
Middle Game Items
Stinger: So, this item gives Teemo more attack speed. That's basically it. But it also reduces the cooldowns for your abilities by 10%. This is a regular item for a hybrid Teemo.
Nashor's Tooth: Just more AP and AS and some mana regen! This is also a very good item for a hybrid Teemo.
Blasting Wand & Needlessly Large Rod: 2 items with just additions of AP.
Late Game Items
Rabadon's Deathcap: This is basically an item every champion should have, if they're going AP.
Hextech Revolver: Just a little bit more AP. Also a little spell vamp.
Hextech Gunblade: More AP, Some AD, and some life steal. This is exactly what you want for a hybrid Teemo. I really recommend this item for hybrid Teemo.
Giant's Belt: Some more health for Teemo. Since Teemo is a squishy champion, you should really get this item.
Rylai's Crystal Scepter: Some AP, and a ALOT of health for squishy little Teemo. Also with it's UNIQUE passive. It's passive is when you use a spell on an enemy champion, the enemy gets slowed by 35% for 1.5 seconds. The passive is very useful because you have your two speedups ( Move Quick & Ghost) to catch up to the enemy when they get slowed.
Void Staff: Just some more AP. Also with it's UNIQUE passive with +40% magic penetration.
In the early laning phase, you should really focus on harassing the enemy champion. When an enemy gets too close, just use the basic attack + Blinding Dart + basic attack combo. That should do an okay amount of damage and the enemy usually backs up. Also remember that Toxic Shot does damage over time so if the enemy is low health, the poison will probably kill them.
Once you hit level 6, start planting mushrooms in all the bushes by your lane. Put the shrooms from the top of the bush, the middle of the bush, and the bottom of the bush. If the enemy runs through all of the shrooms, you should do a good amount of damage to them.
After Laning Phase
After the laning phase, you should really start planting your mushrooms all over the map. Near the blue buffs, and the red buffs. Basically, by all the jungle camps. You will want to try to plant mushrooms in all of the bushes you can find. Also, make sure to plant a shroom by Dragon, and when you get far into the game enough, make sure you ward Baron Nashor. Ward entrances to baron. Also ward areas where you think a teamfight would be. Also if you're chasing down an enemy, make sure your teammates are near by. You don't want to be chasing a low health enemy and then a full health enemy rushes at you and knocks you out. You want to be able to run away from the enemy and run to your teammates. Like a baby walking to their parent.
When you are Teemo, you will always need to farm a lot.
You have two farming advantages. Your Toxic Shot and your Noxious Trap. When you're farming, you can use Toxic Shot to your advantage. For example, all you need to do get a few shots on a minion, you don't need their health gone, just a little drained and your poison should kill them.
You can also use Noxious Trap to your advantage. If there is a huge creep wave coming your way and you have some mushrooms available. You can plant down a mushrooms in front of the minions and if the minions step over it, you should be able to kill a whole whallop of them. (if you are high enough level and have enough ap).
I would like to thank jhoijhoi for showing how to make a good guide. I would like to thank all the Teemo guide builders for showing me how to build Teemo. I would also like to thank Mobafire for making their website. If there website was never made, I would never have been a good LoL player.
If you see anything wrong with this guide, feel free to tell me. I will try to fix it as fast as I can. If you liked this guide, please thumbs up and if you disagree with my guide, go right ahead and thumbs down. If you thumbs down, please make sure you give a good reason why you did. Thank you everyone!