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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
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+ CC heavy = 1x mapwide stun, 1x AoE slow, 1x slow on AA + Frost Shot allows you to easily kite and chase + Volley provides easy poke and applies Stoneborn Pact + Strong level 1 with Frost Shot and Volley + Long autoattack range Ashe can abuse an autoattack range advantage over most marksmen and supports to poke safely with Volley. Ashe's initiations with Enchanted Crystal Arrow start fights and allow easy picks. Ashe's fairly straightforward set of abilities and a responsive autoattack, make her a fun choice for players new to playing a traditional ADC as a support. |
- No pre-6 hard CC - Not building attack speed, so Q Ranger's Focus will rarely be stacked - Volley can be blocked by minions - Enchanted Crystal Arrow can be dodged or blocked - No shields or heals in-built to support ADC (only Stoneborn Pact ) Supports "control the battlefield by augmenting allies and locking down enemies". In this sense, Ashe can definitely be classed as a support - but she doesn't have the innate support-like abilities other champions do. She doesn't have a natural heal or shield like Janna or Soraka. She doesn't have low cooldown engages like Leona or Blitzcrank. She isn't tanky, so can't survive constant skirmishes like Thresh or Braum. And lastly, her itemisation is a little weird, sort of hybrid support/ADC. |
Good luck of the Fields of Justice, Summoners! ❤❤❤ jhoijhoi 02nd April '17 |
What I love about Ashe support is who she can pair with bot lane. Due to her kit, she is a deadly companion to many ADCs and even APCs if you're both in the loop. I enjoy playing support Ashe with APCs such as Veigar and Vel'Koz, both of whom can capitalise on Ashe's slows and CC. However, Ashe support really shines with ADCs who can heal from Stoneborn Pact -marked enemies. So that's any ADC that has a naturally fast attack speed and long range, such as Miss Fortune and Tristana. Other ADCs, like Vayne also benefit from Ashe's slows. Basically, any ranged champion who can capitalise on a long range stun + slow on the surrounding enemies is a good pick with Ashe. Don't forget that Ashe's eventual Ardent Censer + Runaan's Hurricane + Stoneborn Pact will affect ALL allies in a teamfight, so naturally any auto-attacking junglers, mid laners or top laners will find themselves with boosted attackspeed and heals on autos - think: Yasuo, Darius, Lee Sin, Fiora. |
Support Ashe can be countered in many different ways, unfortunately. Long-ranged ADCs can poke Ashe down to nothing just through AAs ( Caitlyn, Miss Fortune). Any sort of CC or multiple CC that disrupts Ashe OR her ADC is a good counter: think Blitzcrank, Leona. Junglers and top laners who can bypass Ashe's CC spell trouble for bot lane. Supports who can negate the effect of ECA (like Tahm Kench's Devour) are a frustrating match-up. Non-traditional supports who can engage hard, like Lee Sin are difficult to deal with. Enemy supports with damage over time chip away at Ashe's already fragile health ( Teemo, Brand). And of course any pair bot lane that have huge level 2 burst (like Lulu + Lucian), you're going to have a bad time. |
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↠ Game Information ↞ |
Before I cover aspects of support gameplay I'd like to discuss a little further with this chapter about tacit knowledge; the stuff you inherently pick up as you play the game, but when pointed out seem so obvious, despite how much they impact on your gameplay. |
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Minions will spawn at 1 minute and 15 seconds. At 1:40, jungle camps will spawn. You and your ADC should help the jungler get the camp's health (Blue or Red) down low. The jungler will typically Smite the camp to last hit unless you stay to give a hard leash. Help with about 5 autoattacks (depending on the jungler and whether your ADC is with you) and a Volley before heading to lane. |
The first few minutes in lane are essential. Both sides will be competing to get to level 2 first, as this is a considerable power spike for many duo lanes - the ADC traditionally gains access to two damage abilities and the support will now have two CCs or a sustain. To get to level 2, you need to help the ADC auto-attack the minions as much as possible to speed up the experience gain (do not aim for last hits - CS is for your ADC) AND harass the enemy ADC so they are slow to kill your minions. Ashe's all-in at level 2 isn't the best compared to other supports, so if the enemy ADC pushes the lane to get to level 2 first, back up as this is a crucial time where the enemy will attempt to push their level advantage. Ashe's level 1 ability does a lot of AoE damage. Volley is Ashe’s primary poke ability and harass tool. Volley’s range exceeds Ashe’s autoattack range, so it can be used to poke more safely from a distance. However, remember that Ashe has a relatively low mana pool and poor mana regeneration, so don't spam Volley too often and keep your mana bar at a minimum of 60 mana (though preferably 100). Keep in mind that Volley can be blocked by minions, monsters and champions. Lastly, multiple Volley arrows cannot hit the same target. |
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Hawkshot's long cooldown make it less than ideal for general map vision, so use it only if you need vision of the target area immediately. You can use Hawkshot to reveal an area of the map ahead of your support (or another teammate) that wants to place a ward there. Checking the area with Hawkshot first reduces the likelihood of your teammate getting caught and killed trying to ward. You can also use Hawkshot to check enemy jungle camps to check their progress. Below is an image of some of the common Hawkshot paths I aim for, with the revealed camps listed. In general, I try to provide as much information to my team as possible. If they know that Blue and Wolves are gone on enemy side, that narrows down the places where the jungler can be. |
What's all this got to do with Frost Shot? Ashe's passive, Frost Shot, applies a slow to her auto-attacks, making Ashe the Queen of Kiting. In general, kiting refers to attacking an enemy with ranged attacks or abilities while maintaining a safe distance via orb walking when pursuing/chasing (offensive) or fleeing (defensive). Kiting originated from the analogy of flying a kite, where the attacking champion (the person) holds the target (the kite) at a safe distance (the string). This feat is often performed by ranged champions against enemy melee champions. While kiting, the ranged champion makes use of their superior range, mobility and/or CC to damage the enemy champion without taking damage themselves. |
Keep in mind that you will be at risk of receiving scratch damage too. When one of the enemy minions is low and you're going in for the last hit, he will auto you. To avoid this from happening, try and position yourself behind allied minions and some distance from the enemies. This will not always be possible, but try and minimise the risk of being hurt. Use Volley to prevent the enemies from being able to retaliate. If the support goes in on you, tag them with a Frost Shot imbued auto-attack and walk backwards, out of their range. So the theory of scratch damage is not a technique that exists in isolation from the rest of the game. In the lane with you are enemy minions who will switch their focus to you when you attack their allies. Early game 12-25 damage doesn't sound like much, but turn that into a whole wave of minions autoing you and you've lost half your health by not paying attention. To quantify minion aggro: 6 melee minions = 3 caster minions (the ranged ones) = 1 cannon minion = the equivalent of a Pickaxe of damage. With this knowledge, you can attempt to position yourself in locations that cause as little minion aggro to yourself as possible, but maximum minion aggro to the enemy, so when they retaliate, 4-6 minions will rain fire on them. As the support, gaining minion aggro can sometimes be beneficial. Minions who aggro at you will follow you a short distance. In this manner you can drag enemy minions more into your own minions, so the enemy have less of their own minions to hide behind. |
Where should you ward? Primary places to ward are over walls and in brush. Bot lane you want to have vision of the enemy's brush, of the river and of the tribrush to warn of ganks. Later in the game you'll start warding over the map. Wards placed near strategic resources like buffs, dragon and Baron will give you much needed information about whether the enemy is attempting to take them. Wards over the enemy's walls into their base tell you where they are to get a pick. Wards in your own jungle when you're being pressured into your base. Where should you clear wards? Check the map above, but wherever you have thought to ward, the enemy probably has warded too. Avoid: > Walking into enemy territory without vision. > Chasing an enemy into any areas with no vision. > Getting split from your group in an area with no vision. Practice: > Watching the mini-map and counting 5 enemy champions. > Noticing when your allies' ults are up (little green circle on their portrait). > Warding with your Stealth Ward early game. > Warding with Sightstone. > Clearing wards with Control Wards or trinkets. |
If you hit 6 first (or if you've backed up into a favourable position that is on your terms), be ready to engage. Skill a point into Enchanted Crystal Arrow and aim your cursor at the target who you’ve determined is the most valuable to disable. For instance, against a Soraka lane, killing Soraka is more beneficial as it allows you then to zone the enemy ADC. However, consider Janna - ulting Janna will not result in a kill, as once out of the stun, Janna will shield the ADC, not herself. You need to be prepared to capitalise on your stun landing - this means knowing your ADC can follow up with more damage. Don't forget to follow up your engage with Volley and auto attacks. How do you aim ECA? It is a skillshot, so it relies a lot on your prediction skills and whether the enemy team has vision of you/whether you're telegraphing your your intent to ECA. In fact, ECA is often more successful if fired in the opponent's Fog of War. I want to talk a little about landing ECA. You're playing Ashe and you will feel a lot of pressure to land your ults. In fact, the chat will be alive with "Ashe has ult, let's go" or "Ashe, ult!". Firstly, don't just shoot blindly into the fog of war. Analyse the field, and as airy-fairy as this sounds, follow your instincts. Hesitating on firing an Ashe arrow can cost you the teamfight. In a worst case scenario, you score a field goal with your arrow, best case scenario you hit the target. Once you get a feel for how long it takes ECA to travel across certain distances, the ability to time and successfully hit targets will feel natural to you, it just takes practice. Please be aware that champions have multiple methods of evading ECA, so if an ally lands CC, you need to follow up immediately. As support Ashe the pressure to land ECA is less and with 40% CDR by end game, you've got more arrows to fire anyway. |
1. Are they on your face and dealing damage? If yes, this is who you should be targeting. 2. Are they primarily CC with no damage? If yes, you should be ignoring them. 3. Are they the closest target and it’s not safe to go after anyone else? If yes, target them. This melds with the above. In addition to sticking behind your team so they can peel easier for you, you need to keep in mind, at all times, the enemy team composition in terms of champions and items. CHAMPIONS: Champion picks will dictate who to target, who to avoid and how to position yourself in a teamfight. For instance, if they have an Amumu, Malphite, Morgana - anyone with multi-target AoE CC - do not clump up with your team. If they have a Lee Sin, Tristana, Miss Fortune - just standing behind allies is a chance for these champions to hurt you. Lastly, Zilean - ensure that if you're targeting a low health enemy, that they have not been Zilean ulted. Items: Press TAB to view an overall summary of ally and enemy purchases, summoner spells, CS and KDA. Having a working knowledge of the items the enemy has will improve your teamfighting. Enemy Lissandra has a Zhonya's Hourglass? Now you know she'll be untargetable twice in the upcoming teamfight. Janna has a Mikael's Blessing? Okay, so now that she's used it to Cleanse your Enchanted Crystal Arrow from her ADC, it's on cooldown for 3 minutes - ideally wait for your ECA to be back up and engage again. Someone has a Thornmail and they are constantly on your face? Looks like you need to ramp up your life steal, or buy some MR. |
Please feel free to leave a comment or question in the discussion section of this guide, or personal message me. I'll respond as soon as possible. I am continuously updating the content and graphics on the guide. Stay turned! Thanks for reading Ardent Ashe! |
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01/04/17 - Guide started |
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