Jarvan IV Build Guide by necrostar
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Jarvan IV Build
Not Updated For Current Season
Welcome to my first guide. Some time ago I was playing a ranked game with annie. In that game I met me with the destructive power of Jarvan IV. With this guide you will can rape any champion gets in your way.
First I have to apologize for my poor English, I'm from Argentina. Secondly, before you criticize my guide, test it.
If you have any tip or you wanna say something please comment. I will read everything.
- Awesome damage with the combo skills
- U can rape the carries
- Build anti CC
- U cannot tank.
- This champ have double edged ulti. Be care when u use it
- Low mana in early game. So u cant harras a lot with ur skills if u cant put the combo.
I discover the power of the attack speed. U can get more gold from minions (the lantern and ur attack speed will make u a pusher), u can do backdoor, u can kill squishyes easyly... a lot of advantages. I discovered this attack speed build using runes to xin zhao. Also u need the basic armor penetration
So u need: - 3 Greater Quintessence of Desolation.
- 9 Greater Mark of Alacrity
- 9 Greater Seal of Fortitude
- 9 Greater Glyph of Focus
The rest of the runes:
- Seal of fortitude is because i think that any champion needs some of life extra.
- Glyph of focus: is better if you can do your skills combo quickly.
[*] Wriggle's Lantern: It's one of my favourite items, cause u have a free ward every 3 minutes, lifesteal, amazing farm (also u can get the red and blue buffs quickly, dragon and barons nashor too) and gives armor and damage. Amazing item for melee champs
[*] Boots: Depends on the enemy team. I think that a lot of CC requires Mercury Treads, but if u are raping in early, u can get Berserker boots for a faster attack or boots of swiftness for a great chase. If the enemy team has a lot of ad... maybe a ninja tabi would not be bad
[*] Trinity Force: The people doesn't know how powerful could be a champ with trinity force. Combinated with Jarvan's passive, Infinite Edge, you deal an awesome damage, for example when you use your ulti.
This situation sounds like this, Damage from your ulti, the first attack to the target activates jarvan's passive and your ulti activates the trinity force's passive, that deal deal 150% more damage, and imagine that the first hit is a critical strike. With your Infinite Edge you deal 250% critical damage. Sounds good, doesn't?
By the way, trinity force gives to you more movement speed, more mana, more critical chance, chance to slow your enemy, more life... it's amazing
Try to get first the phage, so you will don't be squishy anytime
[*] Banshee's Veil: This item maybe could be replaced for quicksilver slash, but i prefer banshees because you get more life and more mana to use. When u get banshees, u are ready to fight 1 vs 1 with any champion with hard cc. However if you like QSS, you can use this.
[*] Infinite Edge: Just increase your damage a lot.
[*] Next item: You are totally feed with the previous items... but if you wanna increase your damage you can get a last whisper or a black cleaver. Also, if you wanna get some of armor atmas impaler works great, or a thornmail, if they have a hard AD. Just all that you know about situational items. I think that Guardian angels sounds really goods
I like Ghost and Flash because you can scape after you start a teamfight, you can scape from everywhere. Also you can chase champions with low life... This summoner spells makes you so versatile.
If your team doesn't have an ignite, maybe you should get it. Because ignite's effect can rape mundo's ulties, warwick lifesteal, etc.
Another Spell that you can get is exhaust. I think that you can choose the summoners spells that makes you play better, but try to avoid:
- Rally: Personally i think that is the worst spell
- Clarity: Is only good for early game, however u will get a great early if u dont spam skills.
- Revive: I think that is only good for Karthus
- Heal: You will never be squishy, so you don't need it