Rammus Build Guide by TheWoWClown
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Rammus
| Health | 3723.26 |
| Health Regen | 14.9 |
| Mana | 849 |
| Mana Regen | 9.9 |
| Armor | 335.4 |
| Magic Resist | 101.16 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 143.02 |
| Attack Speed | 0.861 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Okay so we all know you are here to learn about
Pros / Cons
Pros
- Can take a lot of damage.
- Does a lot of damage late game.
- He has a lot of spells to stay alive.
- He has a lot of health and armor.
- It is easy to get out of a gank with
Powerball.
Cons
- Cant do much damage in the beginning of the game.
- Is fairly easy to kill until he gets his
Thornmail. - If he is stunned or slowed in a gank he is fairly helpless, especially if multiple enemies are there.
Masteries
The masteries of my build are mainly focused in on defense and the reduction of damage, with 9 points in Offense so I can get the Burning Embers buff to myself.I maxed out defense for the 4% less damage taken, and increased armor and physical damage blockage.Runes
Marks
Seals
Glyphs
Quintessence
My runes are based mostly on extra health, with the other ones being armor. These help you build your tankiness and basically increase your overall survivability on the battlefield.
Summoner Spells
Viable Summoner Spells
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SPACE |
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Summoner Spells Cont.
Viable Summoner Spells Cont.
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SPACE |
Pros
Cons
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Spells and Spell Usage
Powerball
Rammus rolls into a ball and rolls, accelerating,until he hits an enemy. It knocks them up and slows them down.
This ability is your staple at the beginning of the game. It will not only let you do damage to your opponent, but also knock them up, letting you or your lane partner get the kill. You can also use this to initiate team fights, or to gank to catch the enemy off guard.
Defensive Ball CurlRammus curls into a ball, reducing incoming damage.
This ability is used in team fights to increase your survivability. You can also use this whilst running away so that you will not die. While in a team fight you can use this after using [Tremors] to do a lot of damage without taking a lot. Use this ability as much as possible to stay alive.
Puncturing Taunt// Causes the enemy to attack you.
Use this in team fights to take damage off of teammates, but also while under towers to make enemies take a lot of damage, so you can get the kill on them. You can also use this to ensure that enemies don't get away while you are fighting them.
TremorsDoes AoE damage to all enemies in the surrounding area.
Use this spell in combination with
The spells are meant to optimize ganking and team fighting by maximizing damage output, while being able to take a lot of hits. The
Core Items
Thornmail is an extremely important part of your build. It will deal 30% of damage that is done to you, back to the attacker.
Guardian Angel will keep you alive longer by giving you a lot of armor, and also letting you come back to life and get away, or finish off the enemies and get the kills.
Atma's Impaler Increases your armor, and critical strike, while also healing you, when you do physical damage. This is great for this type of build, as it lets you heal while in a team fight, to survive longer.
Tank Items
Warmog's Armor is great if you want to make it a full tank because it will give you a lot of health and health regeneration.
Frozen Mallet will give you a lot of health, but also a little extra damage, and it slows thttp://edge2.mobafire.com/images/insert-chapter.pnghem down for 40% when you hit them.
Damage Items
Sorcerer's Shoes Are good for giving you magic penetration and some movement speed.
Infinity Edge Will give you a lot of damage, and that is really it's main purpose in this.
Phantom Dancer is a great for giving you increased attack speed, while giving you more movement speed, increasing your maneuverability.
Team Compilation
Laning Partner
Pros-Will be able to pick up the slack in your lack of damage towards your enemies, if you can take enough damage to keep you both alive. Cons |
SPACE |
Pros-Can jump into the battle from a bit away and can nuke damage without having to use DoT like Cons |
Ganking
This is an extremely optional section to read. When ganking someone you are going to want to initiate with
Powerball to knock them into the air. after that you should use
Puncturing Taunt to ensure they won't run and than trigger
Defensive Ball Curl and
Tremors and watch the wreck happen. If they try to run when the taunt is done use
Exhaust and
Powerball to make sure they do not get away. If they are about to get away use
Ignite on them to finish them off.
Summary
This build is amazing for tanking on 3v3's and 5v5's. You can use it to kill the baron, solo lanes against two people, or tank team fights. If you use this build you are ensured a fun time in any game mode. If you have a team that is pretty good, the possibilities are endless.
Please send in links to screenshots of your score using my build and tell me what you think.
-TheWoWClown
(Self-Proclaimed "King of the Armadillos")
Changelog
- Version 1.0.0 Released- Sept. 29, 2011
- Version 1.1.0 Released- Oct. 2, 2011
Changes
Added in the new Summoner's Spells system.
Added Sources Section
Added coding into all Champion Names, Item Names, Spell Names, and Rune Names.
- Version 1.1.2 Released- Oct. 2, 2011
Changes
Fixed the uneven Summoner's Spells.
- Version 1.2.0 Released- Oct. 2, 2011
Changes
Added in the new Team Compilation layout.
- Version 1.3 Released- Oct. 4, 2011
Changes
Added in the new item layout.
Changed the runes of the build.
Changed the rune section to match the new runes.
- Version 1.4 Released- June 11, 2012.
Changes
Changed items.
Redid the spells and spell usage section..
Sources
jhoijhoi's guide to making guides
ScriptKittie's Baby Rammus Picture
The_Nameless_Bard's Signature Shop. Where you can get amazing sigs for free.
If you want to start off as a tank, check out this guide made by Mastadog.
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Build Guide
Discussion (13)


Thanks to ScriptKittie on Deviantart for the picture.


