LoL Champion: Twisted Fate
| Health | 2534.96 |
| Health Regen | 15.3 |
| Mana | 1136 |
| Mana Regen | 9.4 |
| Armor | 93.85 |
| Magic Resist | 89.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 375 |
| Gold Bonus | 0 |
| Attack Damage | 230.81 |
| Attack Speed | 216.007 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 24.93 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction and Reasons
This is a slightly different build for my favourite champion Twisted Fate. There are many viable AP and AD builds for him out there so I wouldn't dare to tell anyone which one is better or more suited to your style, I personally followed Rudmeds "Twisted Fate Royal Flush" guide religiously for a while simply because Infinity Edge + The Black Cleaver were such a good item pairing for TF that it was mind blowing.
But after a while of playing this style I found that it lacked a certain something against mage classes, especially in the early game. This guide is most viable if the enemy is made of a wide array of enemy types, if you are facing a purely magician-team or purely-tank-team an AP or AD TF would probably fare better.
The great thing about this Magic Damage found in this TF guide is that it completely cuts itself off of your AP, no need to scale the AP to get more damage.
Starting with that here are two few pet peeves of mine
-
Doran's Blade is a bloody useless starting item and blows around 300G (I only ever bought it when I was new to League of Legends so I might be off on the amount here) by buying and later selling it without any, to me, apparant use. I always start with a Dagger to quickly scale to my boots.
- I will also not post screenshots of my stats, if you try this build out and it is good for you, awesome, if not, no skin off my back. I'm currently testing out champions so my stats look all screwed up, suffice to say this build gives me well over 20 kills with 0 deaths in intermediate bot games regularely and at least 10-15 kills with 0 deaths in PVP.
I hate pro's and con's lists but here you go anyway
Pro's
-Suprising attack speed paired with debuffs make for a pusher that has no equal
-Speaking of pushing, minions will pretty much suicide when they see you
-Magic users who are used to targetting you meet with suprising resistance, and then death.
-Tank classes who specialize in armor and not magic resistance suddenly have to deal with both
Con's
-Jungling is not viable for a while
Summoner Spells
There is nearly no arguing this one. With your Ultimate and Teleport you can be anywhere suddenly and suprisingly. Sadly it's not avaible in Dominion.
I use this to score some early kills paired with a gold card and
Phage
Other options would be
Surge I've never seen this used well, but you're a AS TF with
Stacked Deck which gets better with AP.
Ghost very very nice for picking up early kills with your stun cards and running around or just plain through turrets.
Flash great for running away. Especially since it works through thin-enough forests and obstacles, what one Flash use is for you, is 5 seconds running for your enemy.
Cleanse if you're stunned this will give at least a chance to get away.
Runes
| Runes | |||||||||||||||
Greater Mark of Desolation 9 |
Greater Seal of Vitality 9 |
Greater Glyph of Shielding 9 |
Greater Quintessence of Desolation 3 |
||||||||||||
The runes here are by far not the best, however except the Desolation runes I don't really rely on runes all that much in the first place.
9 of these bad boys, what else. You're a Magic and Attack Speed and Attack Damage TF, only armor is in your way of cutting into the flesh of your opponents and giving them wicked papercuts.
9 of these, you're squishy, give yourself a (laughable small) health boost. These runes are the reason why I don't like to rely on runes in the first place, the small health boost is pretty much negligable.
9 of the little useless blue things. Same as Vitality really.
Words cannot describe how much I love armor piercing, even if the runes don't give all that much, doing True Damage to a tank or a mage class is worth spending IP on.
Other viable choices for this build are
You're an AS TF, duh. However you're already getting a LOT of Attack Speed from your items, a balance between damage (indirectly given by Desolation runes), magic (the next set of runes) and Attack Speed is what you're aiming for.
I'm never sure whether the magic damage from items uses penetration, I assume it does, making these a viable option if you want to make your magic damage a little more...damagy.
Masteries
There shouldn't be any questions about this, Offense all the way baby! We all know TF is squishy as the morning dew so Defense second, the only useful Utility Mastery is
Items
We start with the
The
Skill Sequence
Whether you max out
With
Closing Words
This was my very first guide and I probably forgot or deliberately left out a lot. Everyone has a unique playing style and I won't talk you into using my tactics to score kills. Whether you take the Recurving Bow or the AD items in your line up to the Bloodrazor for example always depends on the enemy line up, who you are facing regularely and whether or not you think your team is pushing or being pushed.
My last closing word is one of scorn for the need to kill the most people. Don't be too afraid to get into the fight and push a lane to the end to take away peoples attention from your own, nearly fallen lane to a TF suddenly standing in their base and killing turrets with only 5-6 Minions behind him. You have the ability and the obligation to use your insane Attack Speed and Magic Damage to harrass and push lanes and keep the enemy divided. A single AD or AS TF can keep 2-3 enemies occupied for a long, long time. The problem with this is that you WILL sacrifice your kill count. But it's the winner who counts the kills once a battle is over, the loser may have killed more or has better stats, but you just beat them anyway.
|
|
|
Behemothxp's LoL Build Guides
MOBAFire News
|
Corporate Mundo Fix Staff Attitude, Then Put Skins and Champions on Sale Corporate Mundo Fix Staff Attitude, Then Put Skins and Champions on Sale Posted by Mundo on Mon,...more |
|
Hextech Galio Price Reduction Hextech Galio Price Reduction Posted by NeeksNaman on Fri, 2012-05-18 Summoners! Galio’s...more |
Sponsored News
| Limited RotT Content Keys now available on OmekaPrime! May 15, 2012 |







Build Guide
Discussion (5)











