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Ashe Build Guide by Gnisten6

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gnisten6

Ashe - Basic AD carry (updated s3)

Gnisten6 Last updated on December 31, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

This is a build for Ashe, but the item build is standard, and can be used for many/most ad carries.


Guide Top

Runes

AD marks for easier last hitting earlygame, and easier poke easygame. Make sure to get Last Whisper if you run AD marks though.

Armor seals for sustain and to resist poke/fights from the enemy ad carry.

Magic resist (/Magic resist/lv) glyphs for lategame/for the poke from their support in lane.

Movement speed quints for being able to get boots later on without loosing out of the movement speed. AD quints give you ~5 ad, boots give you +25 ms, while the runes give you +3.5% ms (=~11.4 ms for Ashe). However you get +10 ad for the long sword, which is 5 ad more than what you would have gotte from the ad quints.


Guide Top

Masteries

21/9/0 because:
- Basic 21 offense.
- Some free armor + hp


Guide Top

Items

This is what I call a standard ad carry build. This build works for most ad carries.


Guide Top

Skill Sequence

I max w for early dmg and poke, max q second for kiting and e last. Make sure to save your arrow for initiation late game. Remember: The longer the range the arrow is shot from, the longer the stun.


Guide Top

Summoner Spells

You can also go flash + (exhaust, heal, ghost). Let the support take exhaust/flash.