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Spells:
Exhaust
Flash
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
Ashe is different from other Ranged AD Carries because she has no escape mechanism so she needs to HEAVILY rely on her team for protection.
Enchanted Crystal Arrow>Volley>Frost Shot>Hawkshot
Focus - While out of combat, Ashe's Critical Strike chance increases by 3/6/9/12/15/18% every 3 seconds for her next attack.
Frost Shot - While active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.
Toggle: Ashe's basic attacks slow her targets by 15/20/25/30/35% for 2/2/2/2/2 seconds.
Cost
8/8/8/8/8 Mana per Attack
Range
600
Volley - Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.
Ashe fires 7/7/7/7/7 arrows in a cone, dealing 40/50/60/70/80 (+) physical damage. Volley also applies Frost Shot.
Cost
60/60/60/60/60 Mana
Range
600
Hawkshot - Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.
Passive: Ashe gains 1/2/3/4/5 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
Cost
No Cost
Range
6000
Enchanted Crystal Arrow - Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 250/425/600 (+1) magic damage and stun that champion for up to 3.5/3.5/3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50/50/50% for 3/3/3 seconds.
Cost
150/150/150 Mana
Range
25000
Marks: Armor Penetration
Seals: 7 Flat Armor, 2 Mana Regen/lvl
Glyphs: 7 Flat Magic Resist, 2 Mana Regen/lvl
Quintessence: Flat Attack Damage
Armor Penetration marks are important for any AD carry, they will help you rip through the opponents armor.
I use flat armor and mana regen/lvl seals because Ashe needs that little boost in mana regeneration and a good amount of armor to help against AD champs who attack you.
For glyphs, flat magic resist and mana regen/lvl is a good choice. Ashe needs the magic resistance to prevent her from getting nuked down quickly and that extra mana regen/lvl will allow you to use volley and frost arrows more often.
People may also question my Flat AD quints instead of Armor Penetration. Flat AD Quints help you a great deal early game because Ashe's volley synergizes with attack damage. Also, you will notice that farming is easier.
Other viable runes.
Marks: Flat AD, attack speed.
Seals: Attack Speed
Glyphs: Magic Resist/lvl, Attack Speed, Cooldown Reduction
Quintessences: Flat HP, Armor Penetration
There is some debate on Havoc or Vampirism. Personally, i like to use Vampirism in the offense mastery tree instead of Havoc because the lifesteal is like having a free Doran's Blade. Also, the benefits of Havoc just aren't as beneficial as lane sustain with life steal.
Doran's Blade is the best starting item for Ashe. 100HP, 10 AD, and 2% lifesteal is going to help you early game in your lane. Without Doran's you will be weaker, squishier, and won't have any lane sustainability.
If you are having trouble laning, buy up to 3 MAXIMUM Doran's Blades.
Early Game:
Your first big purchase will be your B.F. Sword. You will no longer be poking the enemy but rather punching them now. Berserker's Greaves are a cheap source of attack speed and movement speed and i recommend them for Ashe.
Mid-Game:
Your mid-game items are your core items that are needed on Ashe. Attack Damage, Attack Speed, Lifesteal, Critical Damage chance, Crit Damage increase, and Movement speed. At this point, you will be dealing out a good amount of damage and your opponents will most likely want to focus you right away in mini team fights.
Late Game:
Your late game items are going to be key for carrying your team. Catalyst the Protector is going to grant you more mana and health. More Mana = More Volleys and Frost Shot. More health = more survivabiliy
Last Whisper is going to give you more attack damage which is always nice for an AD carry, but the passive of 40% armor penetration is going to help rip through the enemy team's armor.
The Bloodthirster is another source of Attack Damage and it will give you indirect survivability with lifesteal.
Survivability:
Banshee's Veil is the most recommended item for survivability on Ashe. Mana, Health, and it blocks a negative spell every 45 seconds. Very key for late game fights.
Guardian's Angel isn't recommended but it is useful in certain situations where your team just cant finish off team fights and the enemy team just gets away.
Quicksilver Sash will help only against teams with stuns, crowd control, etc.
Flash - This is the most important summoner spell for Ashe. As i have said before, Ashe has no escape mechanism so she needs a source of escape and that is what Flash provides.
Exhaust - I like this alot on Ashe because of the fact that Ashe tends to be dove on a lot. Enemy champions tend to try and take me down(tryndamere, garen, etc.) and i pop exhaust and they have no way to escape...your team just kills them.
Ghost - Ghost is a strong choice for Ashe. There are going to be times when you need speed to get away and when you turn this baby on, run forest run!
Also, use Ashe's passive crit to start the lane off against an opposing champion. It will sometimes scare the enemy and it will greatly decrease their health bar. If you can, crit first hit them, volley them, and try to auto attack them one more time. This is an early game nuke for Ashe.
Another thing, always participate in the fights for Dragon. Dragon grants a ton of gold and whoever has more gold has a better chance of winning.
Use your ultimate wisely and make sure you don't waste it trying to kill steal or shooting it across the map.
Stay alive at all costs, your team needs you and staying alive is going to make sure your are fulfilling the team needs.
Try staying out of sight when you shoot your arrow, it will make it harder to dodge since they wont know where it is coming from or when.
I would also like to especially give credit to SammySpam from Squidoo.com. I used the skill ordering and mastery picture from SammySpam
I have no intentions of stealing content or plagiarizing and i wrote everything myself.
SammySpam's Ashe Guide
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