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Ashe Build Guide by CBCdotTV Scionide

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author CBCdotTV Scionide

Ashe - Never run out of mana again!

CBCdotTV Scionide Last updated on June 7, 2012
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Ability Sequence

2
5
8
12
14
Ability Key Q
1
3
7
9
13
Ability Key W
4
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 25

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

Are you always having to "b" because you're oom and pissed that you can't stay in the fight and/or team mates getting mad at you for not using your q to slow champs? Well this build will keep you in the fight longer if not FOREVER!!!


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Runes

These runes are based upon attack speed and then damage as your marks. Why attack speed and not pure damage? The answer is simple: The faster you attack means you slow enemy champions with your Frost Shot (q) much faster thus preventing them from escaping!


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Masteries

Here is a build I use as it gives me nice early game damage which combined with Frost Shot (q) is lethal. I also have 4 points in Sorcery as the cool down comes in very handy for Volley to get rid of those millions of minions quick.


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Items

Doran's Blade gives you that extra 10 attack damage so why not? I like to go with Beserker's Greaves as they increase attack speed and like I said before, attack speed makes a difference in letting a champion get away. We then come to the bread and butter of this build, Tear of the Goddess. This item not only increases you mana by 350 early game (around level 5 you should have it) it also replenishes 7 mana/ 5 seconds and the best part, EVERY TIME YOU USE AN ABILITY IT INCREASES YOUR MANA BY 4!!! I mean how cool is that just spamming Volley or using Frost Shot and it increases your mana by 4! After that Attack Speed again build up to Phantom Dancer (you will be around level 11 if things go well) then go for Infinity Edge and by then it's GG


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Summoner Spells

I like to use Heal due to Ashe's lack of survivability and then almost a must have for Ashe is Flash for that quick escape. These are my preferences use what you like.


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Pros / Cons

Pros:
- Lane longer
- Gain 4 additional mana every time you use an ability; CAPS AT 1000

Cons:
- DO NOT sell Tear of the Goddess or you lose the mana gained
- Less Damage early game


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Farming

Ashe is an auto attack champion so farming shouldn't be a problem. If you can't farm with Ashe then idk what to say :P


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First time making one of these and idk how people got the icons and stuff into theirs but it's w/e <3