Ashe Build Guide by Angel2434
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ashe - The Frost Archer - History
''One tribe, one people, one Freljord.''
With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.
As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again.
When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.
The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.
The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.
Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.
With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.
Ashe - Frost Archer - All Powers
-Passive -Focus:While out of combat, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack will critically strike.
-Q - Frost Shot:While active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.
Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.
-W -Volley:Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.
Fires arrows in a cone, dealing 40/50/60/70/80 (+100% Attack Damage) physical damage. Volley applies Frost Shot's slow effect.
-E -Hawkshot:Ashe gains bonus Gold when killing enemy units or structures. Ashe can activate to send her Hawk Spirit on a scouting mission.
Passive: Gains 3 bonus Gold whenever Ashe kills an enemy unit or structure.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 1/2/3/4/5 gold.
-R -Enchanted Crystal Arrow:Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+100% Ability Power) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
Ashe - The Frost Archer - Counters
Ashe is Weak Against
-Sivir:Spell shield, high poke, MS buffs. Use ult after she wasted her spell shield.Try to slow her whenever she uses her ult, so she can't get to you.
-Graves:Little poke, high burst, dodging ability. Safe your ult after he uses his dodge.
When he goes in, try to stay far and kite him, if possible, use ult.
-Ezreal:High poke, good ecapes, skillshots. Stay behind minions and use your ult only when he already wasted his Arcane Shift.
Play safe until late game - your damage will be much higher then his. Dodge abilities.
-Twitch:High early game burst and decent poke. Dodge abilities and try to kill him pre 6.
If he doesn't get fed, you will be able to face him late game pretty easily.
Ashe is Strong Against
-Draven: Maximum slow with the ashe stun along with his ultimate draven has no chance against you
-Tristana: Low early game range, high burst. Avoid her Rocket Jump and poke her whenever you can.
You will be able to kill her with your cc after level 6.
- Vayne:Low poke, great late game. Just poke her as much as you can and try to deny her farm.
When she gets bellow 50%HP, just all in her. You should buy lifesteal early. Ult her after she uses Q. When stunned, she can't face you.
-Teemo:Blind, MS buff, invisibility. His blind doesn't stop your slow. Poke him as much as you can, as soon as you get ult, burst him down. Ask your support for pink wards.
Pros / Cons
+ Can initiate fights at range
+ Frost Shot allows you to easily kite and chase
+ Volley provides waveclear and poke
+ Strong level 1 with Focus and Volley
+ Extra gold generation on minion kill
+ Long autoattack range
- No escape mechanism or mobility
- Focus is often wasted on minions
- Low damage output from abilities
- Volley can be blocked by minions or tanks
- Enchanted Crystal Arrow can be dodged or blocked
- Low movement speed
- Relatively low out-play potential
Bersekers Greaves: This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase.
Infinity Edge: his is easily the most common item to buy when building for Ashe. There are many reasons for it, but put quite simply, it works. The critical strike chance, coupled with the significant damage boost of AD and critical strike damage means that Ashe will be dealing huge amounts of damage. Finally, Ashe is a critical strike based champion. Focus gives her passive crit chance, the masteries we chooseenhance critical strike damage and the items we buy round it all up.
Statikk Shiv: An interesting item that deals AoE damage after gathering charges. Great for crowd control, split pushing and clearing minions if your base is being sieged. Don't forget that the AoE can crit! While potentially you can farm minions and earn heaps of extra gold with Hawkshot passive and Avarice Blade, keep in mind that gold gen has diminishing returns.
The Bloodthirster: Bloodthirster is rushed mostly by caster ADCs, especially those with shorter range and thus prone to more skirmishes and trades, in addition to the fact that it is easier to rush BT due to an early Vamp Scepter. Building BT is all about dealing a lot of early game damage and out-sustaining the enemy AD. When tossing up between the decision to buy BT or BotRK, size up the enemy team and decide whether you will need straight lifesteal, or health shred.
Phantom Dancer: Infinity Edge + Phantom Dancer is a common combination; either item by itself does not do much, but together they shine. Together with Infinity Edge, it gives Ashe a 55% chance to critical strike on every attack, in addition to giving her an incredible attack and movement speed boost. As Ashe is a very slow champion, any increase to her movement speed helps her ability to kite and escape. Lastly, Phantom Dancer gives Ashe the ability to phase through minions, allies and enemy champions, making the item invaluable.
Mercurial Scimitar: This is the upgrade of Quicksilver Sash and should be upgraded end game after your other items. The unique active is like Cleanse, and is very useful if you are finding yourself continuously targeted by CC that would be best mitigatable (Malzahar's ult, for example).
Farm. If they come close to you or in your range poke them for keep them at distance. If they play passive too poke them with volley for make some damage and be sure they don't engage. If they engage before you are 6 run with Frost Shot and Volley for they don't do too many damages. Engage only if you have your ultimate and they are low on health. Ashe very weak early so you can just kill them if they are under 300hp and they are stun.
When you recall always buy a few health potion. You should normally buy items first and with the gold you have buy 1 to 3 health pot. And after go to a jungle camp (double golem if with Demacia, Wolves if with Noxus) to have some free CS, gold and experience.
When you have your Infinity Edge you become stronger so you can play more agressive. Poke with Volley, do basic when they are close and when they are under 50% health ult on them and you will be able to kill them.
All the feeding game generally start here. When early game only a BF sword can make a difference. Its start from 100 to 150 AD so its can help to fed even more.
In team fight stay behind your team. Attack high damage target like APC or ADC first. When they are dead you can attack the tank. After this they will probably try to run away. Slow them with your Frost Shot. If you don't use your ult its the time to use it. Shoot it on the farter ennemy and use Volley for you can catch up him and teammate can kill him.
Toggle on Frost Shot when attacking a turret. It won't cost mana and if a ennemy champion come defend you just have to do a basic attack.
Easy if ennemy have no natural escape. You just need to use every CC spell that you have ( Frost Shot, Volley and Enchanted Crystal Arrow) when ever you can.
Just need to use Frost Shot run a bit use it again when it disapear. He will take damage and you will take some HP with Lifesteal. Don't use Volley exept if he is at distance and you think he can catch you if you don't slow him.
Late game die can make all the diference: people destroy turret in a few seconds, respawn time is close of 60 seconds. So play passive and be sure to win a team fight before engage.