Ashe Build Guide by Born7795
Champion Build: Ashe
| Health | 1817 |
| Health Regen | 14.4 |
| Mana | 803 |
| Mana Regen | 13.5 |
| Armor | 175.39 |
| Magic Resist | 80 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 392.9 |
| Attack Speed | 94.865 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 42.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

WELCOME!
This is my first guide but thanks to jhoijhoi's guide I hope this will be a good one :)
You can find her guide here.
Ashe is one of the recommended Attack Damage Carries (ADC). She is easy to use and most players start with her as their first champion. This guide will show you how to use
Ashe at a higher level.
Pros / Cons
Pros
-
-Late game domination
-Permaslow
-High Critical damage
-Global Ultimate
Cons
-
-Tends to get focused a lot
-Squishy
-Slow starting movement speed
Masteries
Masteries are quite simple. Take all the ones on the right of the offence section :P
Ran out of pots? No worries!
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Attack Speed 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Armor Penetration 3 |
||||||||||||
Greater Quintessence of Desolation: Armor Penetration again! Like I said for Greater Mark of Desolation This will help if the enemy jungler decides to buy
Why not
You can switch out Greater Mark of Desolation for
OR
You can switch out Greater Quintessence of Desolation for
Summoner Spells
Summoner Spells are very important on
Ashe.
I prefer to take :
Explanation: Ignite well help you take on those 1v1 fights you have against the enemy ADC when both the supports are not there. I don't suggest going 1v1 with the enemy Jungler because they tend to be off-tanks meaning they can soak up damage and do just as much damage at the same time.
Olaf for example will rip
Ashe apart with his
Reckless Swing.
Other options:
This will help if you are going head first in to the fight which I don't reccommend but if Karthus used
The enemy carry is more fed than you by some miracle? Bam! Exhaust and 70% of their damage gone. GG
Your
Unique Skills/Farming
So early game you start off with
IMPORTANT:This is a trick I've been using and it works most of the time
Remember Ashe's passive?
Before the minions are spawned your passive starts working at it and you will reach 100% critical chance. Try not to leash for your Jungler. Get you AP mid to do that. You can protect the jungle but do not auto attack the monsters or minions. If you get in to lane before the time reaches 45 seconds you are most probably safe. Stay on the bush closer to you turret and towards the edge that is close to you turret as well. If the other team comes in with 2 people you will likely die. So keep your distance but try not to be seen. The creeps come along and the other team carry comes out to farm. Their support will probably stay in the bush. You have a time limit of about 7 seconds. What you do is you wait for the enemy ADC to come into range of you
Try to last hit as much as possible (Obviously). Don't spam your
Item Choices
| Item Sequence | |||||||||||||||
Vampiric Scepter 800 |
Infinity Edge 3800 |
Phantom Dancer 2800 |
The Bloodthirster 3200 |
Guardian Angel 2600 |
|||||||||||
If you farmed well, when you go back to base for the first time you should be able to buy
This item will give you life steal to get back in the game. If you get focused down but you managed to flash out just farm the creeps at your tower and you don't have to go back to base.
I want to say bread and butter but I won't because it is used to much. This item is your rice and curry. The critical damage will get your opponents running but they can't because of your
Well this item adds to your collection of critical strikes and will make you hit critical strikes almost every hit!
This will give you crazy amounts of life steal. Make sure to stack it up to +40 attack damage all the time.
This item has saved me countless amount of times. This can also drastically change the gameplay and give your team the upper hand. For example you take out the enemy carry and their ap carry and get a double kill. But you get focused by their jungler/bruiser and you die. But wait! you come back to life and get revenge from the bruiser and tank then get the support! Wow Pentakill. There you get free game win at late game.
Sometimes you might want to buy
Team Work
So as you move on to the mid and late game you will come across many team fights. As the ad carry your goal is to get a pentakill! Well you focus down their ad carry, their ap carry and their bruiser/jungler. DO NOT EVEN TOUCH THE TANK! Sure you can get their support if their damage dealers are dead or are not on the scene. No really get that penta kill!
Why should I not attack the tank?
Ever heard of
Thornmail? Damn son they will screw you over! You will be receiving 30% of the damage you deal and that is a lot! Only focus the tank if they are alone and you have at least 1 teammate with you.
Summary
Ashe is very easy to play but isn't chosen because high skill cap players use ad carries such as
Vayne,
Graves,
Ezreal, and
Kog'Maw. I've been playing
Ashe pretty much my whole League of Legends career :P
I've never lost a lane with this build. Sure I've lost a couple of games but I wouldn't say it was my fault. Make sure you don't dive when you are all fed because greed is the key to death.
I'd like to thank JhoiJhoi for making that amazing guide on how to make a build. Hope this helps you go from Ashe to Flash :)
Thank's for reading :)

Change log
Coming Soon- It was suggested that I change my quints to physical damage. I shall try this out and change the guide :)
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